Items & UniquesWhy Movement Speed Boots Are Your #1 Campaign Upgrade
The gear slot Reddit mentions in almost every leveling thread — when to buy, what ilvl, and how much MS you need.
Unique items, bases, and equipment.
Items & UniquesThe gear slot Reddit mentions in almost every leveling thread — when to buy, what ilvl, and how much MS you need.
Items & UniquesThe Simulacrum is a map that can be accessed via Delirium encounters.
Items & UniquesA shield is an item class of off-hand equipment that counts as both armour and off-hand equipment. They provide base defences based on their attribute alignme
Items & UniquesArmour is a defence that provides damage reduction to incoming physical damage from hits. The % of damage reduced depends on the size of the incoming hit rela
Items & UniquesJewels are items that can be placed into allocated Jewel Sockets in the Passive Skill Tree, and can be removed or replaced at no cost. They can grant various
Items & UniquesStaff is an item class of two-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Stave
Items & UniquesAll monsters, strongboxes and most items can have one of four different rarities. The common rarity is normal, followed by magic, rare and unique. Some items
Items & UniquesWand is an item class of one-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Wands
Items & UniquesFlail is an item class of one-handed martial melee weapons that require strength and intelligence to equip.
Items & UniquesSceptre is an item class of one-handed weapons that require strength and intelligence to equip. They have no local attack stats, and instead roll modifiers th
Items & UniquesSpear is an item class of one-handed martial melee weapons that require dexterity and strength to equip.
Items & UniquesWeapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.
Items & UniquesQuarterstaff is an item class of two-handed martial melee weapons that require dexterity and intelligence to equip.
Items & UniquesA focus (plural foci) is an item class of intelligence-aligned off-hand equipment that provides energy shield and can roll caster modifiers. Foci are not cons
Items & UniquesStrongboxes are an encounter found in both the campaign and endgame. Strongboxes are a type of chest that can have modifiers. These chests may be crafted upon
Items & UniquesBow is an item class of two-handed martial ranged weapons that require strength and dexterity to equip. Bows can be equipped together with a quiver.
Items & UniquesMace is an item class of martial melee weapons that require strength to equip. They come in one hand and two hand varieties, and are typically the slowest of
Items & UniquesClaws are a scrapped weapon type.
Items & UniquesAmulet is an item class of jewellery.
Items & UniquesCharm is an item class of trinkets that function somewhat similarly to utility flasks from the first Path of Exile. Charms gain charges from killing monsters
Items & UniquesSword is an item class of martial melee weapons that require strength and dexterity to equip. They come in one hand and two hand varieties.
Items & UniquesA unique item is an item with a unique rarity, with a distinct and specific name, different artwork from the base item, and a predetermined list of modifiers.
Items & UniquesAxe is an item class of martial melee weapons that require strength and dexterity to equip. They come in one hand and two hand varieties.
Items & UniquesDagger is an item class of one-handed martial melee weapons that require dexterity and intelligence to equip. Daggers inherently have a high base critical str
Items & UniquesA flask is a item which are used to recover life and mana. Each use of a flask requires a certain amount of flask charges to be expended. Modifiers on flasks
Items & UniquesRing is an item class of jewellery. A character can have two rings equipped at a time. A third ring can be equipped if the Ritualist passive Unfurled Finger i
Items & UniquesBelt is a type of accessory. All belts come with an implicit modifier that grants additional charm slots. Belts are not classified as jewellery and cannot hav
Items & UniquesQuiver is an item class of off-hand equipment that can only be equipped together with a bow.