Strongboxes are an encounter found in both the campaign and endgame. Strongboxes are a type of chest that can have modifiers. These chests may be crafted upon with currency items. When a strongbox is opened, a dark mist will flow out of them and summon packs of monsters. Once all the monsters are slain, the chest will open and drop its rewards.
Mechanics
Strongboxes can have most currency items applied to them to alter its modifiers. The modifiers on a strongbox will add or improve the items it drops or empower monsters within.
Rare Strongboxes can have up to 3 prefixes and suffixes by default. They can have up to 4 prefixes and suffixes after certain Atlas passives have been allocated. In addition, certain Atlas passives will enable certain modifiers to be able to be rolled on strongboxes.
Corrupting a strongbox with a Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. results in all items being Corrupted.
Certain mechanics may allow a strongbox to be openable again. To do so, the player must hold the left click button down on the strongbox.
The loot from strongboxes is not affected by rarity modifiers from your gear, though they are affected by strongbox-specific modifiers. Strongboxes innately gain 50% more item quantity and rarity starting from Act 4[confirmation needed], and 100% more in endgame.
Types of strongboxes
| Type | Items contained |
| Strongbox | a mix of items |
| Arcane Strongbox | Foci, Sceptres, Staves, Wands |
| Armourer's Strongbox | Armour (equipment) |
| Blacksmith's Strongbox | Martial weapons |
| Cartographer's Strongbox | Precursor tablet, Maps |
| Large Strongbox | a mix of items with a higher quantity than a normal strongbox |
| Ornate Strongbox | |
| Researcher's Strongbox | Currency items |
| Jeweller's Strongbox | Rings, Amulets, Jewels |
Abyss strongboxes
These strongboxes have a chance to replace an Abyssal Trove while Ghastly Relics is allocated.
| Type | Items contained |
| Abyssal Arsenal Strongbox | weapon items and jawbone preserved bones |
| Abyssal Armoury Strongbox | armour items and rib preserved bones |
| Abyssal Coffer Strongbox | currency |
| Abyssal Cache Strongbox | a mix of items |
| Abyssal Trove Strongbox | a mix of items |
Unique strongboxes
| Name | Modifiers | Flavour text | Image | Notes |
| Ixchel's TormentBlacksmith's Strongbox | Guarded by 31 packs of MonstersGuarded by abberations of ChaosContains an additional Unique Item, Corrupted with <random corruption outcome>Corrupted | His Trials will end when Time does...and then, they will begin again. | Contains monsters from Trial of Chaos.The random mod can be one of the following corruption outcomes: ...with an Enchantment ...with unpredictable mod ranges ...with an additional Socket | |
| Ogham's LegacyLarge Strongbox | Revives the fallen monster (3-6) timesFallen monster gains an additional modifier each time it revivesContains no other Items | The cycle of vengeance never ends... even in death. | The monster corpse found on the strongbox will revive multiple times.Proccing chance for strongbox to be reopenable allows the monster to gain even more modifiers.Rare monster with 14 mods from reproc | |
| The Rain Festival BeetleJeweller's Strongbox | Drops (3-5) additional Jewels(100-150)% more Rarity of Contained Items | During the first rain of each year, rich and poor alikechased the Beetle through the flooding streets of Keth,and its bounty was shared equally by all. | Clicking the strongbox will turn it into a monster called The Rain Festival Beetle that runs away from the player. Defeating it will drop items that would be contained in the strongbox, including 3-5 | |
| Ventor's ContraptionResearcher's Strongbox | Can be reopened 4 timesGold cost increased by 950% to 1050% each time openedCosts 200 Gold to openDrops items from Ventor's Trove | Prospero smiles upon you, fair traveller.Step close, take a chance, and try fortune's fare! | Clicking the strongbox spends your current Gold to roll a random currency reward which can range from Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left cl | |
| Legacy of the OrderStrongbox | Contains a Twilight Reliquary KeyTwilight Reliquary KeyThey knew the truth, but had no choiceGenerations hence, perhaps, one day,there would be a chanceOpen a Reliquary portal by using this item at Th | Has a chance to replace unique strongboxes while Stolen Relics from Jado's Spycraft is active |
Strongbox modifiers
Prefix
| Name | Generation Type | Stats | Spawn Weighting | |
| Chaotic | Prefix | 1 | Casts Chaos Barrages(10-20)% more Rarity of Contained Items | strongbox_robot_rare_guard 0default 1 |
| Scorched | Prefix | 1 | Summons Volatile Crags(10-20)% more Rarity of Contained Items | strongbox_robot_rare_guard 0default 1 |
| Arctic | Prefix | 8 | Freezes you when activated(10-20)% more Rarity of Contained Items | strongbox_robot_rare_guard 0default 1 |
| Vibrating | Prefix | 1 | Casts Lightning Storms(10-20)% more Rarity of Contained Items | strongbox_robot_rare_guard 0default 1 |
| Intimidating | Prefix | 10 | Guarded by (2-4) packs of Magic Monsters | strongbox_robot_rare_guard 0default 1 |
| Crowded | Prefix | 1 | Guarded by (4-8) packs of Monsters | strongbox_robot_rare_guard 0default 1 |
| Menacing | Prefix | 35 | Guarded by (1-2) packs of Rare Monsters | strongbox_robot_rare_guard 0default 1 |
| Frosted | Prefix | 1 | Cursed by Winter Hags | strongbox_robot_rare_guard 0default 1 |
| Augmentation | Prefix | 1 | Contained Orbs of Augmentation have a 10% chance to be upgraded | strongbox_robot_rare_guard 0strongbox_can_roll_currency_replacements 1 |
| Chaos | Prefix | 1 | Contained Chaos Orbs have a 10% chance to be upgraded | strongbox_robot_rare_guard 0strongbox_can_roll_currency_replacements 1 |
| Exalted | Prefix | 1 | Contained Exalted Orbs have a 10% chance to be upgraded | strongbox_robot_rare_guard 0strongbox_can_roll_currency_replacements 1 |
Suffix
| Name | Generation Type | Stats | Spawn Weighting | |
| of the Exceptional Armourer | Suffix | 75 | Contains an additional Exceptional Armour Item | strongbox_robot_rare_guard 0armourer_strongbox 1 |
| of the Greater Exceptional Armourer | Suffix | 75 | Contains (2-3) additional Exceptional Armour Items | strongbox_robot_rare_guard 0armourer_strongbox_highertiermod 1 |
| of the Exceptional Mage | Suffix | 75 | Contains an additional Exceptional Caster Weapon | strongbox_robot_rare_guard 0caster_strongbox 1 |
| of the Greater Exceptional Mage | Suffix | 75 | Contains (2-3) additional Exceptional Caster Weapons | strongbox_robot_rare_guard 0caster_strongbox_highertiermod 1 |
| of the Exceptional | Suffix | 75 | Contains an additional Exceptional Item | strongbox_robot_rare_guard 0basic_strongbox 1 |
| of the Greater Exceptional | Suffix | 75 | Contains (2-3) additional Exceptional Items | strongbox_robot_rare_guard 0basic_strongbox_highertiermod 1 |
| of the Exceptional Warrior | Suffix | 75 | Contains an additional Exceptional Martial Weapon | strongbox_robot_rare_guard 0martial_strongbox 1 |
| of the Greater Exceptional Warrior | Suffix | 75 | Contains (2-3) additional Exceptional Martial Weapons | strongbox_robot_rare_guard 0martial_strongbox_highertiermod 1 |
| of Runic Power | Suffix | 5 | Contains (1-2) additional Runes | strongbox_robot_rare_guard 0currency_strongbox 1 |
| of Greater Runic Power | Suffix | 5 | Contains (5-7) additional Runes | strongbox_robot_rare_guard 0currency_strongbox_highertiermod 1default_highertiermod 0 |
| of the Barya | Suffix | 24 | Contains 1 additional Djinn Barya | strongbox_robot_rare_guard 0currency_strongbox 1 |
Related atlas passive skills
The following atlas passive skills are related to strongboxes:
| Name | Stats |
| Azmeri Spirit and Strongbox Chance | 20% increased chance of Strongboxes20% increased chance of Azmeri Spirits |
| Cartographer's Plunder | Strongboxes in your Maps have 150% increased chance to be Cartographer's Strongboxes |
| Corruption Areas: Strongbox Chance | Corruption Areas have 60% increased chance of Strongboxes |
| Craftsman's Creed | Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes |
| Mountain Biome: Strongbox Chance | Mountain Areas have 60% increased chance to contain Strongboxes |
| Noble's Plunder | Strongboxes in your Maps have 150% increased chance to be Ornate Strongboxes |
| Researcher's Plunder | Strongboxes in your Maps have 150% increased chance to be Researcher's Strongboxes |
| Shrine and Strongbox Chance | 20% increased chance of Shrines20% increased chance of Strongboxes |
| Strongbox and Shrine Chance | 20% increased chance of Shrines20% increased chance of Strongboxes |
| Strongbox Chance | 40% increased chance of Strongboxes |
| An Appropriate Vault | Strongboxes have 2% increased Item Quantity per Modifier |
Version history
| Version | Changes |
| 0.5.0 | Lowered the base chances for Essences, Azmeri Spirits, Shrines, Strongboxes, Summoning Circles and Rogue Exiles appearing in Maps somewhat due to the much larger increase now available on the Atlas Tr |
| 0.3.0 | Unique Strongboxes now have their own unique minimap icons. Added a Minimap icon to The Rain Festival Beetle monster (from the Unique Strongbox). |
| 0.2.1 | The Lightning Storms Strongbox modifier now causes fewer lightning bolts, and its lightning bolts have improved visuals effects. |
| 0.2.0h | Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory. |
| 0.2.0g | Strongboxes have increased Item Quantity and Item Rarity, guarantee a Rare item as well as getting a further +50% more Item Quantity and Item Rarity in Cruel, and +100% more in Endgame. Researcher's S |
| 0.2.0e | Strongboxes now pause Delirium fog when they are opened, in addition to the pause they already had on completion. |
| 0.2.0d | The Rain Festival Beetle now has Drops 3-5 additional Jewels (from 5-7) and 100-150% more Rarity of Contained Items (from 50-100%).[Undocumented] |
| 0.2.0 | Introduced 4 Unique Strongboxes - special chests with unique encounters. Strongboxes now spawn slightly more packs of Monsters in Maps. Strongboxes can now appear in certain Act 1 areas. (Hotfix 4) Mo |
| 0.1.1c | Added Minimap Icons for Strongboxes. |
| 0.1.1 | A number of Maps now have 50% more chance to contain Strongboxes. Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrin |
| 0.1.0f | Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spaw |
References





