Bosses & EndgameBoss Quick Reference — Wiki Mechanics
Count Geonor is a unique monster located in Ogham Manor. He is the final boss of Act 1. Defeating him is necessary to complete The Mad Wolf of Ogham.
Every guide has a beginner quick-clear section and an advanced speed-run section. Stuck? Start with the cheat sheet.
Complete Act 2 ascendancy trial first. 70%+ resists.
Cap lightning res. Save flasks for phase 2.
Fire res 75%. Do not stand in ground fire.
Bosses & EndgameCount Geonor is a unique monster located in Ogham Manor. He is the final boss of Act 1. Defeating him is necessary to complete The Mad Wolf of Ogham.
Bosses & EndgameCount Geonor is a unique monster located in Ogham Manor. He is the final boss of Act 1. Defeating him is necessary to complete The Mad Wolf of Ogham.
Bosses & EndgameDoryani, Royal Thaumaturge is a unique monster located in the Black Chambers at the Testing Pit. He is the final boss of Act 3. Defeating him is necessary to
Bosses & EndgameJamanra, the Risen King is a unique monster located in the Halani Gates.
Bosses & EndgameTavakai, the Chieftain is a unique monster located in Heart of the Tribe. He is the final boss of Act 4. Defeating him is necessary to complete The Search.
Bosses & EndgameCount Geonor is a unique monster located in Ogham Manor. He is the final boss of Act 1. Defeating him is necessary to complete The Mad Wolf of Ogham.
Bosses & EndgameThe Arbiter of Ash the pinnacle boss of The Burning Monolith. The regular version of this encounter can be accessed by bringing three Crisis Fragments to the
The King in the Mists is a boss from the Ritual map mechanic. He is found in the Crux of Nothingness, accessible by locating it on the Atlas using An Audience
Bosses & EndgameThe Devourer is a unique devourer located in the Mud Burrow at the Vile Nest.
Bosses & EndgameShrines (also known as Precursor Artifacts) are a type of encounter. Shrines empower monsters within its presence with Shrine buffs or Shrine effects. Defeati
Bosses & EndgameThe Trial of the Sekhemas is one of three Ascension Trials, first accessible in Act 2. It is a randomized gauntlet of rooms filled with monsters, traps, and b
Bosses & EndgameThe Arbiter of Ash the pinnacle boss of The Burning Monolith. The regular version of this encounter can be accessed by bringing three Crisis Fragments to the
Bosses & EndgameEndgame in Path of Exile 2 is the epilogue of the storyline's acts, which currently takes place within The Ziggurat Refuge. Here, players are introduced to th
Bosses & EndgameDelirium is a type of map encounter. Upon approaching a Delirium mirror, the entire zone becomes covered in a grey fog that summons monsters and empowers them
Bosses & EndgameEndgame in Path of Exile 2 is the epilogue of the storyline's acts, which currently takes place within The Ziggurat Refuge. Here, players are introduced to th
Bosses & EndgameRituals are a type of encounter. Rituals are mysterious sacrificial sites built by the The King in the Mists.
Monsters are the primary enemies encountered by the player. Killed monsters may grant experience and drop items and gold. Monsters can belong to four rarity t
Bosses & EndgameRogue exiles are a special type of monsters. Wandering around Wraeclast, these hostile exiles seek out a fight to the death. Rogue exiles start appearing in A
Bosses & EndgameThe Trial of the Sekhemas is one of three Ascension Trials, first accessible in Act 2. It is a randomized gauntlet of rooms filled with monsters, traps, and b
Bosses & EndgameThe Devourer is a unique devourer located in the Mud Burrow at the Vile Nest.
Bosses & EndgameMaps are endgame areas generated by using a waystone on a specific map node on the Atlas. Maps contain randomized monsters and layouts but use a fixed tileset
Bosses & EndgameRituals are a type of encounter. Rituals are mysterious sacrificial sites built by the The King in the Mists.
Bosses & EndgameThe Bloated Miller is a unique monster located in the Riverbank.
Bosses & EndgameMaps are endgame areas generated by using a waystone on a specific map node on the Atlas. Maps contain randomized monsters and layouts but use a fixed tileset
Bosses & EndgameMonsters are the primary enemies encountered by the player. Killed monsters may grant experience and drop items and gold. Monsters can belong to four rarity t
Bosses & EndgameWaystones are items that can be activated in the Map Device to access maps on the Atlas.
Bosses & EndgameBreach is a type of map encounter. Breaches are tears in reality that summon Hiveborn monsters from another dimension.
Bosses & EndgameExpedition is a type of encounter. An Expedition encounter will task the player with placing a chain of explosives over a Kalguuran burial site to unearth los
Bosses & EndgameRituals are a type of encounter. Rituals are mysterious sacrificial sites built by the The King in the Mists.
Bosses & EndgameShrines (also known as Precursor Artifacts) are a type of encounter. Shrines empower monsters within its presence with Shrine buffs or Shrine effects. Defeati
Bosses & EndgamePrecursor Tower is a map location on the Atlas and a type of tower. They can be found along the walls of a Precursor Fortress. Precursor Towers can be any bio
Bosses & EndgameThe King in the Mists is a boss from the Ritual map mechanic. He is found in the Crux of Nothingness, accessible by locating it on the Atlas using An Audience
Precursor tablets (or just Tablets) are items that add additional map mechanic encounters to maps. They can be placed in the Map Device along with the wayston
Citadel refers to a set of three maps: