The 3-Minute Rule
Community benchmark: any campaign boss should die in under 3 minutes with league-start gear. If you are at 5+ minutes, the boss is not the problem — links, weapon base, or ascendancy timing is. Leave, fix gear, return.
Universal Boss Prep Table
| Act boss | Min life | Resist priority | Ascendancy required |
| Act 1 Geonor | 400+ | All elemental 60%+ | No |
| Act 2 Jamanra | 600+ | All elemental 70%+ | Act 2 trial |
| Act 3 Doryani | 900+ | All elemental 75% | Both trials |
| Act 4 Tavakai | 1000+ | Fire 75% plus all 75% | Both trials |
Flask Discipline
Panic-flasking on chip damage leaves you empty during burst phases. Standard community advice: one flask charge per lethal mistake, not per hit. Instant-recovery prefixes are the most underrated campaign boss upgrade.



