Rogue exiles are a special type of monsters. Wandering around Wraeclast, these hostile exiles seek out a fight to the death. Rogue exiles start appearing in Act 4 of the campaign and have an ~8% chance to appear in maps.
Mechanics
Rogue exiles are Unique monsters based on playable characters and can use player skills, including Dodge Roll. They use a more advanced AI than other monsters with smart targeting and smart pathfinding. They can also use life flasks to heal themselves mid-combat.
Rogue exiles come equipped with their own set of equipment, which can occasionally include drop-enabled unique items, and stats from these items will affect the rogue exile. They may use items with socketed augments which are retained when dropped. Any unique items they carry will be displayed under their modifiers. When defeated, rogue exiles will drop all the equipment they were carrying. If you are defeated by a rogue exile, they will open a Town Portal and leave the area.
A Rogue exile captured in a Ritual generates new equipment each time they are respawned, including unique items.
Rogue exiles that spawn near abysses will respawn as a Lichborn Exile when killed, imbuing them with additional abilities and Abyssal modifiers. Their name will display as "<Rogue Exile's name>, the Lich Born". Lichborn exiles can drop the exclusive unique item Heart of the WellHeart of the WellDiamondLimited to: 1<Custom Desecrated prefix><Custom Desecrated prefix><Custom Desecrated suffix><Custom Desecrated suffix><List of mods>Countless souls scream in agonising harmony,forever sinking under the weight of the newly dead.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
List of rogue exiles
- Taua, the Ruthless (Warrior) - Physical 2h Mace-wielding Karui.
- Raok, the Bloodthirsty (Warrior) - Physical 1h Mace/Shield-wielding Karui that plunders for Kitava.
- Bronnach, the Manhunter (Ranger) - Physical/Cold Bow-wielding Azmerian huntress.
- Adrienne, the Malignant Rose (Ranger) - Chaos Bow-wielding toxicist from Ezomyr.
- Vasa, of the Death Akhara (Witch) - Physical Wand-wielding necromancer Maraketh who challenges even Nekraata itself.
- Ciara, the Curse Weaver (Witch) - Chaos Wand-wielding/unarmed occult witch.
- Nyassa, the Flaming Hand (Sorceress) - Fire Staff-wielding pyromancer that burns all in the name of Kopec.
- Hesperia, the Arcane Tempest (Sorceress) - Elemental Staff-wielding sorceress.
- Ulfred, the Afflicted (Mercenary) - Physical/Fire Crossbow-wielding mercenary.
- Drusian, the Artillerist (Mercenary) - Physical/Fire Crossbow-wielding mechanic that specializes in combat with ballistae.
- Sondar, the Stormbinder (Monk) - Physical Quarterstaff-wielding monk that channels the winds.
- Doran, the Deft (Monk) - Cold Quarterstaff-wielding trickster that is adept in slowing and confusing his enemies.
Related atlas passive skills
The following atlas passive skills are related to rogue exiles:
| Name | Stats |
| City Biome: Rogue Exile Chance | City Areas have 60% increased chance of Rogue Exiles |
| Cleansed Areas: Rogue Exile Chance | Cleansed Areas have 60% increased chance of Rogue Exiles |
| Intelligensia | Rogue Exiles have 100% increased chance to wear Items requiring Intelligence |
| Legendary Duels | Rogue Exiles have 100% increased chance to have certain types of uniques |
| Murderous Bandits | Rogue Exiles have 100% increased chance to have equipped Unique WeaponsRogue Exiles in your Maps cannot have equipped Unique Jewellery |
| Rogue Exile and Essence Chance | 20% increased chance of Rogue Exiles20% increased chance of Essences |
| Rogue Exile and Summoning Circle Chance | 20% increased chance of Rogue Exiles20% increased chance of Summoning Circles |
| Rogue Exile Chance | 40% increased chance of Rogue Exiles |
| Rugged Individualism | Rogue Exiles have 100% increased chance to wear Items requiring Dexterity |
| Warrior Culture | Rogue Exiles have 100% increased chance to wear Items requiring Strength |
| Wary Travellers | Rogue Exiles have 100% increased chance to have equipped Unique ArmourRogue Exiles in your Maps cannot have equipped Unique Weapons |
Videos
Version history
| Version | Changes |
| 0.5.3 | Rogue Exiles no longer drop Corrupted items. |
| 0.4.0 | Made various improvements to Rogue Exile behaviour. Re-enabled the following Rogue Exiles; Taua, the Ruthless, Ulfred, the Afflicted, Drusian, the Artillerist and Doran, the Deft. |
| 0.3.0 | Rogue Exiles now get additional life scaling from level 65 onwards, resulting in a roughly 30-70% life increase from Tier 1 Waystones to Tier 16 Waystones. Non-Unique items on Rogue Exiles are now aff |
| 0.2.1 | Rogue Exiles in Endgame Areas have a much higher chance to spawn with Unique Items. |
| 0.2.0f | Rogue Exiles will always have appropriate Tier Runes socketed into dropped items relative to their item levels. |
| 0.2.0e | Added lighting to Rogue Exiles to reduce the likelihood of losing track of them. |
| 0.2.0b | All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between le |
| 0.2.0 | Introduced to the game. |

