Weapons
Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.
Weapon sets
Characters can equip two one-handed weapons (dual wielding), a one-handed weapon and an off-hand, or a two-handed weapon. Weapons can only be equipped directly into the off-hand slot while dual wielding. Additionally, Bows can be equipped with a quiver.
Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping. Each of your skills can be assigned one or both specific weapon sets; if a skill is assigned to the opposite weapon set only, weapon set is swapped automatically when using that skill. It is possible to lock one weapon to be used on both sets.
Martial weapons
Martial weapons are weapons that are used to attack with directly. Martial weapons have base physical damage or elemental damage, critical hit chance, and attack time. These can be directly modified with local modifiers. Additionally, each melee weapon item class has an innate weapon range, which determines the distance from which they can physically strike enemies.
Weapon range
Martial weapons have the following base ranges:
| Item class | Range |
| Dagger | 1.0 |
| Flail | 1.1 |
| One Hand Axe | 1.1 |
| One Hand Sword | 1.1 |
| Talisman | 1.2 |
| One Hand Mace | 1.3 |
| Two Hand Axe | 1.3 |
| Two Hand Mace | 1.3 |
| Two Hand Sword | 1.3 |
| Quarterstaff | 1.4 |
| Spear | 1.5 |
| Bow | 12.0 |
| Crossbow | 12.0 |
Caster weapons
Caster weapons are weapons that give bonuses to spells or minions and are not used to attack with. All caster weapons come with an inherent skill. They also have different pools of modifiers that suit their archetypes.
Wands, staves, and sceptres are caster weapons.
Sceptres have the distinction of being able to be wielded in either the main hand or off hand slot. It is not possible to dual wield sceptres.
Traps
Traps have no base attack stats and cannot be used to attack directly. Traps are used exclusively for Trap skills and have stats that determine the trap's arming time and type of detonation (Manual or Proximity).
Summary
| Weapon class | H | Type | Dual Wield | Off-hand | Strength | Dexterity | Intelligence |
| Maces | 1/2 | Martial | Mace, Shield, Foci, Sceptre | 100% | 0% | 0% | |
| Axes | 1/2 | Martial | Axe, Shield, Foci, Sceptre | 75% | 25% | 0% | |
| Flails | 1 | Martial | Shield, Foci, Sceptre | 75% | 0% | 25% | |
| Swords | 1/2 | Martial | Sword, Shield, Foci, Sceptre | 50% | 50% | 0% | |
| Crossbows | 2 | Martial | — | 50% | 50% | 0% | |
| Sceptres | 1 | Caster | Shield, Foci | 50% | 0% | 50% | |
| Spears | 1 | Martial | Shield, Foci, Sceptre | 25% | 75% | 0% | |
| Bows | 2 | Martial | Quiver | 0% | 100% | 0% | |
| Quarterstaves | 2 | Martial | — | 0% | 75% | 25% | |
| Daggers | 1 | Martial | Dagger, Shield, Foci, Sceptre | 0% | 50% | 50% | |
| Traps | 2 | Trap | — | 0% | 50% | 50% | |
| Talismans | 2 | Martial | Sceptrea | 75% | 0% | 25% | |
| Wands | 1 | Caster | Shield, Foci, Sceptre | 0% | 0% | 100% | |
| Staves | 2 | Caster | Focib | 0% | 0% | 100% |
b Requires Instruments of Power
| Version | Changes |
| 0.3.0 | Modifiers on Martial Weapons now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb. The Corruption Implicit on Martial Weapons is now +5-10% to Critical Damage Bonus (previo |
| 0.2.0 | The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered. Added Lighting Damage modifiers on Weapons have had their values slightly lowered. |
| 0.1.0 | Introduced to the game. |
Claws were originally planned to return as the main weapon of the Huntress, but was scrapped during development. Several unique claws from Path of Exile 1 have been added as unique gloves instead.
Armour
Armour is a defence that provides damage reduction to incoming physical damage from hits. The % of damage reduced depends on the size of the incoming hit relative to the armour value and cannot exceed 90%. Armour is associated with strength.
Mechanics
Armour grants physical damage reduction, with the exact amount of damage reduction depending on the ratio of armour to the physical damage of the hit. If the armour value is significantly larger than the damage, most of the damage is prevented. If the armour value is similar to or less than the incoming damage, only a small percentage of that damage will be prevented. As a result, armour is more effective against many smaller hits rather than fewer larger hits, even if the total damage dealt would be identical.
Armour never mitigates damage over time, as armour only applies to hits. Bleed is an ailment that deals physical damage over time that is based on the physical damage dealt by a skill before mitigation; armour will reduce the hit damage but not the damage over time. However, both the hit damage and the damage over time can be mitigated with sources of #% additional Physical Damage Reduction. The maximum total physical damage reduction from all sources is 90%.
Normally Armour only applies to physical damage; however, it can be made to apply to other damage types through items or passive skills, such as BlackbraidBlackbraidFur PlateArmour: (100-120)Movement Speed: -5.0%Requires Level 4, 10 Str+(40-60) to Armour+(5-15) to Strength+(5-15) to Intelligence+10% to all Elemental Resistances+(40-60) to Stun Threshold+(100-150)% of Armour also applies to Elemental DamageAn Ezomyte endures. or Doryani's PrototypeDoryani's PrototypeScale MailArmour: (187-250)Evasion: (168-224)Movement Speed: -4.0%Requires Level 37, 34 Str, 34 Dex(50-100)% increased Armour and Evasion+(60-100) to maximum Life+100% of Armour also applies to Lightning DamageEnemies in your Presence have Lightning Resistance equal to yoursLightning Resistance does not affect Lightning damage taken"This was the first step in some grand design,lost to the ages, now ours to decipher."- Dominus, High Templar. In such cases, the armour value applies independently to each damage type. The maximum elemental or chaos damage reduction is also 90%.
Armour cannot reduce an instance of damage to below 1.
Rule of thumb
- To prevent one third of damage (33%), you need armour 5 times the damage (e.g. 500 armour for 100 damage)
- To prevent half of damage (50%), you need armour 10 times the damage (e.g. 1000 armour for 100 damage)
- To prevent two thirds of damage (66%), you need armour 20 times the damage (e.g. 2000 armour for 100 damage)
- To prevent three quarters of damage (75%), you need armour 30 times the damage (e.g. 3000 armour for 100 damage)
- To prevent 90% of damage, you need armour 90 times the damage (e.g. 9000 armour for 100 damage)
When the damage of a hit significantly exceeds Armour, it will never prevent more damage than the armour value divided by 10 (e.g. 1000 armour will never prevent more than 100 damage at its minimum percentage prevention).
Armour formulas
Relative damage reduction
The following is the base formula that can be used to calculate the damage reduction gained from armour:
D R ( A , D r a w ) = A A + 10 ∗ D r a w \color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}DR(A,D_{raw})={A \over A+10*D_{raw}}
where A is the defender's armour rating and Draw is the raw physical damage.
To calculate the armour rating required to mitigate a given amount of damage at a specific ratio, the following formula can be used:
A ( D r a w , D R ) = D R ∗ 10 ∗ D r a w 1 − D R \color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}A(D_{raw},DR)={DR*10*D_{raw} \over 1-DR}
Examples
Related mechanics
Armour Break
Armour Break is a debuff that reduced Armour by a specified amount. When a target's Armour is broken to 0, it has Fully Broken Armour, which interact with certain mechanics. Enemies (but not players) with Fully Broken Armour also take 20% increased physical damage from hits.
Bear form
While Shapeshifted into a Bear, you gain +10 Armour per character level and +30% of your Armour also applies to elemental damage.
Related skills
| Gem | Tier | |||
| Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Attack Time: 0.55 secCritical Strike Chance: 5.00%Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release im | 0 | |||
| File:Rite of Restoration inventory icon.pngRite of RestorationRite of RestorationSpell, AoE, Duration, StagedLevel: (1-20)Cooldown Time: 10.00 secCan Store 1 Use(s)Cast Time: 0.60 secPlace a Sigil on the ground, providing a powerful Buff to | 0 | |||
| Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, TravelTier: 3Level: (1-20)Cost: (7-48) Mana per secondAttack Time: 0.60 secCritical Strike Chance: 5.00%Attack Damage: (30-94)% of baseRequires: Armoured ShieldChannel to | 3 | |||
| Skeletal Frost MageSkeletal Frost MageMinion, Persistent, ColdTier: 5Level: (1-20)Reservation: (120-39) SpiritActivate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Command: Ice ArmourCool | 5 | |||
| VulnerabilityVulnerabilitySpell, AoE, Physical, Duration, Curse, RepeatableTier: 7Level: (1-20)Cost: (41-178) ManaCast Time: 0.70 secCurse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour | 7 | |||
| Shield WallShield WallAttack, AoE, Melee, Physical, DurationTier: 7Level: (1-20)Cost: (13-92) ManaAttack Time: 1.25 secCritical Strike Chance: 5.00%Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, th | 7 | |||
| Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, NovaTier: 9Level: (1-20)Cost: (19-85) ManaCooldown Time: 8.00 secCan Store 1 Use(s)Use Time: 0.80 secRequires: Armoured ShieldPerform a Warcry that grants | 9 |
Persistent skills
| Gem | Tier | |||
| Sorcery WardSorcery WardSpell, Buff, Persistent, Lightning, Cold, FireLevel: (1-20)Cast Time: 1.00 secPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to | 0 | |||
| Virtuous BarrierVirtuous BarrierBuff, PersistentLevel: (1-20)While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mo | 0 | |||
| Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, FireTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and imbues your Shield with lava over time. | 4 | |||
| Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, DurationTier: 4Level: (1-20)Reservation: 30 SpiritWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you s | 4 | |||
| BarkskinBarkskinBuff, Persistent, DurationTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stac | 8 | |||
| Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration, ConditionalTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner f | 8 | |||
| Charge RegulationCharge RegulationBuff, PersistentTier: 14Level: (1-20)Reservation: 30 SpiritWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more | 14 |
Support gems
| Gem | Tier | |||
| Refraction IRefraction ISupport, Buff, PersistentCategory: RefractionTier: 2Additional Reservation: 10 SpiritSupport Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff | 2 | |||
| Refraction IIRefraction IISupport, Buff, PersistentCategory: RefractionTier: 3Additional Reservation: 10 SpiritSupport Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buf | 3 | |||
| Refraction IIIRefraction IIISupport, Buff, PersistentCategory: RefractionTier: 5Additional Reservation: 10 SpiritSupport Requirements: +5 StrSupports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff | 5 |
Related base items
| Item | Base item | Item class | Stats | |
| Plate BeltPlate BeltRequires Level 25Has (1-3) Charm Slots+(100-140) to Armour | — | Belt | 25 | Has (1-3) Charm Slots+(100-140) to Armour |
| Warlord CuirassWarlord CuirassArmour: 496Movement Speed: -5.0%Requires Level 80, 121 Str+(15-25)% of Armour also applies to Elemental Damage | — | Body Armour | 80 | +(15-25)% of Armour also applies to Elemental Damage |
Related unique items
| Item | Base item | Item class | Stats | |||
| BlackbraidBlackbraidFur PlateArmour: (100-120)Movement Speed: -5.0%Requires Level 4, 10 Str+(40-60) to Armour+(5-15) to Strength+(5-15) to Intelligence+10% to all Elemental Resistances+(40-60) to Stun Threshold+(100-150)% of Armour also app | Fur Plate | Body Armour | 4 | +(40-60) to Armour+(5-15) to Strength+(5-15) to Intelligence+10% to all Elemental Resistances+(40-60) to Stun Threshold+(100-150)% of Armour also applies to Elemental Damage | ||
| For UtopiaFor UtopiaStone CharmLasts 3.00 SecondsConsumes 20 of 40 Charges on useCannot be StunnedRequires Level 8Used when you become StunnedDefend with 200% of Armour during effect"It may be centuries hence, but I still hold utmost faith. | Stone Charm | Charm | 8 | Used when you become StunnedDefend with 200% of Armour during effect | ||
| GoregirdleGoregirdlePlate BeltRequires Level 25Has (1-3) Charm Slots+(100-140) to Armour+(20-30) to Strength(10-20) Life Regeneration per secondDefend with 200% of ArmourMaximum Physical Damage Reduction is 50%Bleeding just means you're sti | Plate Belt | Belt | 25 | Has (1-3) Charm Slots+(100-140) to Armour+(20-30) to Strength(10-20) Life Regeneration per secondDefend with 200% of ArmourMaximum Physical Damage Reduction is 50% | ||
| Doryani's PrototypeDoryani's PrototypeScale MailArmour: (187-250)Evasion: (168-224)Movement Speed: -4.0%Requires Level 37, 34 Str, 34 Dex(50-100)% increased Armour and Evasion+(60-100) to maximum Life+100% of Armour also applies to Lightnin | Scale Mail | Body Armour | 37 | (50-100)% increased Armour and Evasion+(60-100) to maximum Life+100% of Armour also applies to Lightning DamageEnemies in your Presence have Lightning Resistance equal to yoursLightning Resistance does not affect Lightning damage taken | ||
| Grip of KulemakGrip of KulemakAbyssal SignetRequires Level 40Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect(30-20)% reduced Light Radius<Can gain 0-4 custom Desecrated Modifiers> (Hidden)Drink deeply of the Well.Let | Abyssal Signet | Ring | 40 | Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect(30-20)% reduced Light Radius<Can gain 0-4 custom Desecrated Modifiers> (Hidden)(60-100)% increased Magnitude of Abyssal Wasting you inflictAbyssal Wasting you inflict ha | <Can gain 0-4 custom Desecrated Modifiers> (Hidden) | (60-100)% increased Magnitude of Abyssal Wasting you inflictAbyssal Wasting you inflict has Infinite DurationAbyssal Wasting also applies -(8-6)% to Fire Resistance+(20-30)% of Armour also applies to Elemental DamageGain (8-12)% of Damage a |
| <Can gain 0-4 custom Desecrated Modifiers> (Hidden) | ||||||
| (60-100)% increased Magnitude of Abyssal Wasting you inflictAbyssal Wasting you inflict has Infinite DurationAbyssal Wasting also applies -(8-6)% to Fire Resistance+(20-30)% of Armour also applies to Elemental DamageGain (8-12)% of Damage a | ||||||
| LoreweaveLoreweaveOrnate RingmailArmour: 225Energy Shield: 66Movement Speed: -4.0%Requires Level 43, 45 Str, 45 IntAdds (1-4) to (8-12) Physical Damage to Attacks+(200-300) to Accuracy Rating+(20-30) to maximum Mana(6-15)% increased Rarity | Ornate Ringmail | Body Armour | 43 | Adds (1-4) to (8-12) Physical Damage to Attacks+(200-300) to Accuracy Rating+(20-30) to maximum Mana(6-15)% increased Rarity of Items found+(2-5)% to Quality of all Skills(7-10)% increased Cast SpeedYour Maximum Resistances are (75-80)%<3 r | <3 random unique ring modifiers> | (50-70)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(56-85)% increased Rarity of Items foundY |
| <3 random unique ring modifiers> | ||||||
| (50-70)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(56-85)% increased Rarity of Items foundY |
Related passive skills
The following passive skills are related to armour:
Base armour rating
| Name | Stats |
| Armour | +20 to Armour |
| Armour and Energy Shield | +10 to Armour+5 to maximum Energy Shield |
| Armour and Evasion | +10 to Armour+8 to Evasion Rating |
Increased armour
| Name | Stats |
| Armour | 15% increased Armour 20% increased Armour if you haven't been Hit Recently 20% increased Armour if you have been Hit Recently 18% increased Armour 10% increased Armour+5% of Armour also applies to Elemental Damage |
| Armour and Applies to Lightning Damage | 10% increased Armour+10% of Armour also applies to Lightning Damage |
| Armour and Applies to Cold Damage | 10% increased Armour+10% of Armour also applies to Cold Damage |
| Armour and Applies to Fire Damage | 10% increased Armour+10% of Armour also applies to Fire Damage |
| Armour and Energy Shield | 12% increased Armour12% increased maximum Energy Shield 10% increased Armour10% increased maximum Energy Shield |
| Armour and Energy Shield Delay | 12% increased Armour4% faster start of Energy Shield Recharge |
| Armour and Evasion while Surrounded | 20% increased Armour while Surrounded20% increased Evasion Rating while Surrounded |
| Armour and Slow Effect on You | 5% reduced Slowing Potency of Debuffs on You10% increased Armour |
| Armour Break and Armour | Break 15% increased Armour10% increased Armour |
| Armour if Consumed Endurance Charge | 20% increased Armour if you've consumed an Endurance Charge Recently |
| Armour if Hit | 20% increased Armour if you have been Hit Recently |
| Armour while Surrounded | 30% increased Armour while Surrounded |
| Deflection | Gain Deflection Rating equal to 5% of Evasion Rating10% increased Armour |
| Endurance Charge Duration and Armour | 10% increased Endurance Charge Duration10% increased Armour if you've consumed an Endurance Charge Recently |
| Fire Damage and Armour | 6% increased Fire Damage10% increased Armour |
| Life Leech. Armour and Evasion while Leeching | 8% increased Armour and Evasion Rating while Leeching6% increased amount of Life Leeched |
| Shapeshifted Armour | 10% increased Armour while Shapeshifted+5% of Armour also applies to Elemental Damage while Shapeshifted |
| Ancient Aegis | 60% increased Armour from Equipped Body Armour60% increased Energy Shield from Equipped Body Armour |
| Backup Plan | 20% increased Armour and Evasion Rating40% increased Armour if you haven't been Hit Recently40% increased Evasion Rating if you have been Hit Recently |
Armour applies to non-physical damage
| Name | Stats |
| Armour | 10% increased Armour+5% of Armour also applies to Elemental Damage |
| Armour and Applies to Lightning Damage | 10% increased Armour+10% of Armour also applies to Lightning Damage |
| Armour and Applies to Cold Damage | 10% increased Armour+10% of Armour also applies to Cold Damage |
| Armour and Applies to Fire Damage | 10% increased Armour+10% of Armour also applies to Fire Damage |
| Armour and Energy ShieldFile:ArmourElementalDamageEnergyShieldRecharge passive skill icon.png | 4% faster start of Energy Shield Recharge+5% of Armour also applies to Elemental Damage +8% of Armour also applies to Elemental Damage |
| Armour and Evasion | 10% increased Evasion Rating+5% of Armour also applies to Elemental Damage |
| Armour Applies to Cold Damage Hits | +15% of Armour also applies to Cold Damage |
| Armour applies to Elemental Damage and DeflectionFile:ArmourElementalDamageDeflect passive skill icon.png | +5% of Armour also applies to Elemental DamageGain Deflection Rating equal to 5% of Evasion Rating +4% of Armour also applies to Elemental DamageGain Deflection Rating equal to 6% of Evasion Rating +6% of Armour also applies to Elemental Da |
| Armour Applies to Elemental Damage and Energy Shield DelayFile:ArmourElementalDamageEnergyShieldRecharge passive skill icon.png | 4% faster start of Energy Shield Recharge+5% of Armour also applies to Elemental Damage 3% faster start of Energy Shield Recharge+6% of Armour also applies to Elemental Damage |
| Armour Applies to Fire Damage Hits | +15% of Armour also applies to Fire Damage |
| Armour Applies to Lightning Damage Hits | +15% of Armour also applies to Lightning Damage |
| Energy Shield and Armour applies to Elemental Damage Hits | +5% of Armour also applies to Elemental Damage12% increased maximum Energy Shield |
| Energy Shield Delay and Armour Applies to Elemental DamageFile:ArmourElementalDamageEnergyShieldRecharge passive skill icon.png | 5% faster start of Energy Shield Recharge+3% of Armour also applies to Elemental Damage |
| Shapeshifted Armour | 10% increased Armour while Shapeshifted+5% of Armour also applies to Elemental Damage while Shapeshifted |
| Shapeshifting Armour applies to Elemental Damage Hits | +8% of Armour also applies to Elemental Damage while Shapeshifted |
| Bhatair's StormFile:ArmourElementalDamageEnergyShieldRecharge passive skill icon.png | 8% faster start of Energy Shield Recharge+12% of Armour also applies to Elemental DamageArchon recovery period expires 10% faster10% increased effect of Archon Buffs on you |
| Brinerot Ferocity | +30% of Armour also applies to Lightning Damage+8% to Lightning Resistance4% increased Attack Speed |
| Chillproof | +30% of Armour also applies to Cold Damage30% reduced Effect of Chill on you30% increased Freeze Threshold10% increased Armour |
| Cirel of Tarth's Light | 10% faster start of Energy Shield Recharge+10% of Armour also applies to Elemental Damage10% increased Area of Effect10% increased Accuracy Rating10% increased Light Radius |
Miscellany
| Name | Stats |
| Armour Modifier Level | Armour Modifiers on Birthed Items have Minimum Modifier Level 60 |
| Block and Shield Defences | 4% increased Block chance15% increased Armour, Evasion and Energy Shield from Equipped Shield |
| Channelling Damage and Defences | Channelling Skills deal 6% increased Damage4% increased Armour, Evasion and Energy Shield while Channelling |
| Channelling Defences | 8% increased Armour, Evasion and Energy Shield while Channelling |
| Defences and Companion Life | Companions have 12% increased maximum Life10% increased Armour, Evasion and Energy Shield while your Companion is in your Presence |
| Defenses and Companion Life | Companions have 12% increased maximum Life10% increased Armour, Evasion and Energy Shield while your Companion is in your Presence |
| Shield Defences | 25% increased Armour, Evasion and Energy Shield from Equipped Shield |
| Thorns Ignore Armour | Thorns Damage has 25% chance to ignore Enemy Armour |
| Barrier of Venarius | Defend with 120% of Armour while not on Low Energy Shield20% increased maximum Energy Shield25% reduced Armour Break taken |
| Blade Catcher | Defend with 200% of Armour against Critical Hits+15 to Strength |
| Breakage | Break 60% increased Armour10% chance to Defend with 200% of Armour |
| Captivating Companionship | 20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence5% of Damage from Hits is taken from your Damageable Companion's Life before you |
| Cooked | 60% increased Critical Damage Bonus25% reduced Armour, Evasion and Energy Shield |
| Defiance | 20% increased Armour and Evasion Rating80% increased Armour and Evasion Rating when on Low Life |
| Fortified Aegis | 100% increased Armour, Evasion and Energy Shield from Equipped Shield |
| Fortified Location | 10% increased Armour and Evasion Rating per Summoned Totem in your Presence10% increased Attack Damage per Summoned Totem in your Presence |
| General's Bindings | Gain 8% of Evasion Rating as extra Armour |
| Heavy Armour | Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet |
| Impenetrable Shell | Defend with 150% of Armour against Hits from Enemies that are further than 6m away |
Paths Not Taken passive skills
The following passive skills are exclusive the Oracle with The Unseen Path allocated:
| Name | Stats |
| Armour | 30% increased Armour while stationary |
| Armour and Block Chance | 15% increased Armour while stationary5% increased Block chance |
| Armour while Bleeding | 30% increased Armour while Bleeding |
| Unmoving Craiceann | 30% increased Armour while stationary30% increased Life Regeneration Rate while stationary |
| Vale Dweller | 50% increased Armour while Bleeding50% reduced Magnitude of Bleeding on You |
Ascendancy passive skills
The following Ascendancy passive skills are related to armour:
| AscendancyClass | Name | Stats |
| Disciple of Varashta | Sacred Rituals | 60% of your current Energy Shield is added to your Armour fordetermining your Physical Damage Reduction from Armour |
| Invoker | ...and Protect me from Harm | 35% less Evasion RatingPhysical Damage Reduction from Armour is based on your combined Armour and Evasion Rating |
| Pathfinder | Traveller's Wisdom | Attribute Passive Skills can instead grant 5% increased DamageAttribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy ShieldAttribute Passive Skills can instead grant 5% increased Cost Efficiency |
| Shaman | Defences | 10% increased Armour, Evasion and Energy Shield |
| Tactician | Armour and Evasion | 15% increased Armour and Evasion Rating |
| Tactician | Polish That Gear | Gain Deflection Rating equal to 20% of ArmourGain 100% of Evasion Rating as extra Ailment Threshold |
| Tactician | Stay Light, Use Cover | Defend with 200% of ArmourEnemies have an Accuracy Penalty against you based on DistanceMaximum Chance to Evade is 50%Maximum Physical Damage Reduction is 50% |
| Titan | Armour | 20% increased Armour |
| Witchhunter | Obsessive Rituals | Grants Skill: Sorcery Ward50% less Armour and Evasion Rating |
Keystones
The following Keystones are related to armour:
| Name | Stats |
| Circular Teachings | Gain no inherent bonus from Dexterity1% increased Armour per 2 Dexterity |
| Craftsman's Creed | Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes |
| Hollow Palm Technique | Can Attack as though using a Quarterstaff while both of your hand slots are emptyUnarmed Attacks that would use an Equipped Quarterstaff's damage have:• Base Unarmed Physical damage replaced with damage based on their Skill Level• 1% more A |
| Iron Reflexes | Converts all Evasion Rating to Armour |
| Scarred Faith | 5% of Physical Damage prevented Recouped as Energy Shield per enemy PowerEnergy Shield does not RechargeYou cannot Recover Energy Shield from RegenerationYou cannot Recover Energy Shield to above Armour |
| Version | Changes |
| 0.4.0d | The character sheet now displays how much item armour, evasion and/or energy shield you have. |
| 0.4.0 | Physical Damage Reduction from Armour can no longer cause a hit to deal 0 damage. This is mostly targeted at preventing cases where multi-hitting player skills could deal 0 damage to armoured monsters at very low levels. In these cases, the |
| 0.2.0f | Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the Iron Reflexes Keystone Passive Skill and General's Bindings Notable Passive Skill were not providing the correct amoun |
| 0.2.0 | Armour on all monsters has been reduced by 30%. |
| 0.1.1 | Armour has been made more effective, by approximately 15%. |
| 0.1.0 | Introduced to the game. |
Bows
Bow is an item class of two-handed martial ranged weapons that require strength and dexterity to equip. Bows can be equipped together with a quiver.
Mechanics
List of bows
| Item | Damage | APS | Crit | pDPS | Chaos DPS | DPS | Stats | ||
| Crude BowCrude BowBowPhysical Damage: 6-9Critical Strike Chance: 5.00%Attacks per Second: 1.20 | 1 | 0 | 6-9 | 1.20 | 5.00% | 9.0 | — | 9.0 | — |
| ShortbowShortbowBowPhysical Damage: 7-14Critical Strike Chance: 5.00%Attacks per Second: 1.25Requires Level 5, 12 Dex | 5 | 12 | 7-14 | 1.25 | 5.00% | 13.1 | — | 13.1 | — |
| Warden BowWarden BowBowPhysical Damage: 12-20Critical Strike Chance: 5.00%Attacks per Second: 1.15Requires Level 11, 23 Dex(25-35)% chance to Chain an additional time | 11 | 23 | 12-20 | 1.15 | 5.00% | 18.4 | — | 18.4 | (25-35)% chance to Chain an additional time |
| Recurve BowRecurve BowBowPhysical Damage: 15-31Critical Strike Chance: 5.00%Attacks per Second: 1.10Requires Level 16, 31 Dex | 16 | 31 | 15-31 | 1.10 | 5.00% | 25.3 | — | 25.3 | — |
| Composite BowComposite BowBowPhysical Damage: 19-31Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 22, 41 Dex | 22 | 41 | 19-31 | 1.20 | 5.00% | 30.0 | — | 30.0 | — |
| Dualstring BowDualstring BowBowPhysical Damage: 19-35Critical Strike Chance: 5.00%Attacks per Second: 1.15Requires Level 28, 52 Dex+50% Surpassing chance to fire an additional Arrow | 28 | 52 | 19-35 | 1.15 | 5.00% | 31.0 | — | 31.0 | +50% Surpassing chance to fire an additional Arrow |
| Cultist BowCultist BowBowPhysical Damage: 22-36Chaos Damage: 7-19Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 33, 60 DexAdds 7 to 19 Chaos Damage (Hidden) | 33 | 60 | 22-367-19 | 1.20 | 5.00% | 34.8 | 15.6 | 50.4 | Adds 7 to 19 Chaos Damage (Hidden) |
| Zealot BowZealot BowBowPhysical Damage: 31-47Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 39, 70 Dex | 39 | 70 | 31-47 | 1.20 | 5.00% | 46.8 | — | 46.8 | — |
| Artillery BowArtillery BowBowPhysical Damage: 39-72Critical Strike Chance: 5.00%Attacks per Second: 1.10Requires Level 45, 80 Dex50% reduced Projectile Range | 45 | 80 | 39-72 | 1.10 | 5.00% | 61.1 | — | 61.1 | 50% reduced Projectile Range |
| Tribal BowTribal BowBowPhysical Damage: 38-57Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 50, 89 Dex | 50 | 89 | 38-57 | 1.20 | 5.00% | 57.0 | — | 57.0 | — |
| Twin BowTwin BowBowPhysical Damage: 32-60Critical Strike Chance: 5.00%Attacks per Second: 1.15Requires Level 54, 96 Dex+50% Surpassing chance to fire an additional Arrow | 54 | 96 | 32-60 | 1.15 | 5.00% | 52.9 | — | 52.9 | +50% Surpassing chance to fire an additional Arrow |
| Adherent BowAdherent BowBowPhysical Damage: 35-59Chaos Damage: 14-32Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 59, 104 DexAdds 14 to 32 Chaos Damage (Hidden) | 59 | 104 | 35-5914-32 | 1.20 | 5.00% | 56.4 | 27.6 | 84.0 | Adds 14 to 32 Chaos Damage (Hidden) |
| Militant BowMilitant BowBowPhysical Damage: 46-69Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 62, 109 Dex | 62 | 109 | 46-69 | 1.20 | 5.00% | 69.0 | — | 69.0 | — |
| Ironwood ShortbowIronwood ShortbowBowPhysical Damage: 41-76Critical Strike Chance: 5.00%Attacks per Second: 1.25Requires Level 67, 134 Dex | 67 | 134 | 41-76 | 1.25 | 5.00% | 73.1 | — | 73.1 | — |
| Cavalry BowCavalry BowBowPhysical Damage: 49-82Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 72, 149 Dex | 72 | 149 | 49-82 | 1.20 | 5.00% | 78.6 | — | 78.6 | — |
| Guardian BowGuardian BowBowPhysical Damage: 53-88Critical Strike Chance: 5.00%Attacks per Second: 1.15Requires Level 77, 163 Dex(25-35)% chance to Chain an additional time | 77 | 163 | 53-88 | 1.15 | 5.00% | 81.1 | — | 81.1 | (25-35)% chance to Chain an additional time |
| Warmonger BowWarmonger BowBowPhysical Damage: 56-84Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 77, 163 Dex | 77 | 163 | 56-84 | 1.20 | 5.00% | 84.0 | — | 84.0 | — |
| Gemini BowGemini BowBowPhysical Damage: 39-72Critical Strike Chance: 5.00%Attacks per Second: 1.15Requires Level 78, 163 Dex+50% Surpassing chance to fire an additional Arrow | 78 | 163 | 39-72 | 1.15 | 5.00% | 63.8 | — | 63.8 | +50% Surpassing chance to fire an additional Arrow |
| Obliterator BowObliterator BowBowPhysical Damage: 62-115Critical Strike Chance: 5.00%Attacks per Second: 1.10Requires Level 78, 163 Dex50% reduced Projectile Range | 78 | 163 | 62-115 | 1.10 | 5.00% | 97.4 | — | 97.4 | 50% reduced Projectile Range |
List of unique bows
| Item | Damage | APS | Crit | pDPS | Chaos DPS | eDPS | DPS | Stats | ||
| WidowhailWidowhailCrude BowBowPhysical Damage: 6-9Critical Strike Chance: 5.00%Attacks per Second: 1.20(150-250)% increased bonuses gained from Equipped Quiver"A volley of arrows were loosedfrom my bow into the heart ofthe man who slew my b | 1 | 0 | 6-9 | 1.20 | 5.00% | 9.0 | — | — | 9.0 | (150-250)% increased bonuses gained from Equipped Quiver |
| Quill RainQuill RainShortbowBowPhysical Damage: 7-14Critical Strike Chance: 5.00%Attacks per Second: 2.50Requires Level 5, 12 Dex100% increased Attack Speed+(10-20) to Dexterity(50-100)% increased Arrow Speed40% less Attack Damage"The rain | 5 | 12 | 7-14 | 2.50 | 5.00% | 26.2 | — | — | 26.2 | 100% increased Attack Speed+(10-20) to Dexterity(50-100)% increased Arrow Speed40% less Attack Damage |
| IronboundIronboundWarden BowBowPhysical Damage: 12-20Critical Strike Chance: 5.00%Attacks per Second: (1.21-1.26)Requires Level 11, 23 Dex(25-35)% chance to Chain an additional time+(100-150) to Armour(5-10)% increased Attack Speed+12% to B | 11 | 23 | 12-20 | (1.21-1.26) | 5.00% | (19.3-20.2) | — | — | (19.3-20.2) | (25-35)% chance to Chain an additional time+(100-150) to Armour(5-10)% increased Attack Speed+12% to Block chance(3-5)% increased Block chance per 100 total Item Armour on Equipped Armour ItemsHits with this weapon have (1-2) to (4-5) Added |
| SplinterheartSplinterheartRecurve BowBowPhysical Damage: (33-39) to (68.2-80.6)Critical Strike Chance: 5.00%Attacks per Second: 1.10Requires Level 16, 31 Dex(120-160)% increased Physical Damage+(50-70) to Accuracy Rating(20-30)% increased P | 16 | 31 | (33-39) to (68.2-80.6) | 1.10 | 5.00% | (55.7-65.8) | — | — | (55.7-65.8) | (120-160)% increased Physical Damage+(50-70) to Accuracy Rating(20-30)% increased Projectile SpeedProjectiles Split towards +2 targets |
| DoomfletchDoomfletchComposite BowBowPhysical Damage: (24-26) to (41-43)Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 22, 41 DexAdds (5-7) to (10-12) Physical Damage+10 to Dexterity(30-50)% increased Mana Regeneration R | 22 | 41 | (24-26) to (41-43) | 1.20 | 5.00% | (39.0-41.4) | — | — | (39.0-41.4) | Adds (5-7) to (10-12) Physical Damage+10 to Dexterity(30-50)% increased Mana Regeneration RateAttacks with this Weapon gain 100% of Physical damage as Extra damage of each Element |
| Death's HarpDeath's HarpDualstring BowBowPhysical Damage: 19-35Critical Strike Chance: 5.00%Attacks per Second: 1.15Requires Level 28, 52 Dex+50% Surpassing chance to fire an additional Arrow+(20-25)% to Critical Damage BonusGain (20-30) Li | 28 | 52 | 19-35 | 1.15 | 5.00% | 31.0 | — | — | 31.0 | +50% Surpassing chance to fire an additional Arrow+(20-25)% to Critical Damage BonusGain (20-30) Life per enemy killedGain (12-18) Mana per enemy killed+(250-330)% Surpassing chance to fire an additional Arrow |
| SlivertongueSlivertongueZealot BowBowPhysical Damage: (71-79) to (112-119)Critical Strike Chance: (9.00-11.00)%Attacks per Second: 1.20Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage+(4-6)% to Critical Hit ChanceLeeches (5- | 39 | 70 | (71-79) to (112-119) | 1.20 | (9.00-11.00)% | (109.8-118.8) | — | — | (109.8-118.8) | Adds (40-48) to (65-72) Physical Damage+(4-6)% to Critical Hit ChanceLeeches (5-8)% of Physical Damage as LifeLeeches (4-7)% of Physical Damage as ManaArrows ForkArrows Pierce all targets after Forking |
| Fairgraves' CurseFairgraves' CurseArtillery BowBowPhysical Damage: 39-72Elemental Damage: (76-98) to (126-193)Critical Strike Chance: 5.00%Attacks per Second: 1.10Requires Level 45, 80 DexGrants Skill: Level (12-20) Phantasmal Arrow50% redu | 45 | 80 | 39-72(76-98) to (126-193) | 1.10 | 5.00% | 61.1 | — | (111.1-160.1) | (172.2-221.1) | 50% reduced Projectile RangeAdds (76-98) to (126-193) Fire Damage(30-50)% increased Flammability Magnitude(10-20)% increased Ignite Magnitude30% reduced Life Recovery rate-30 Physical Damage taken from HitsAttack Hits inflict Spectral Fire |
| Lioneye's GlareLioneye's GlareHeavy BowBowPhysical Damage: (112.5-153) to (187.5-255)Critical Strike Chance: 5.00%Attacks per Second: 1.32Requires Level 65, 114 Dex(150-240)% increased Physical Damage+(300-500) to Accuracy Rating10% increas | 65 | 114 | (112.5-153) to (187.5-255) | 1.32 | 5.00% | (198.0-269.3) | — | — | (198.0-269.3) | (150-240)% increased Physical Damage+(300-500) to Accuracy Rating10% increased Attack Speed+(20-30) to Dexterity+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently-1 metre to Dodge Roll distance if you've Dodge Rolled Rece |
| PeripheryPeripheryHeartwood ShortbowBowPhysical Damage: 41-76Elemental Damage: (48-59) to (75-97), (35-53) to (65-80), (1-8) to (123-152)Critical Strike Chance: 5.00%Attacks per Second: 1.25Requires Level 67, 134 DexGrants Skill: Level (17- | 67 | 134 | 41-76(48-59) to (75-97)(35-53) to (65-80)(1-8) to (123-152) | 1.25 | 5.00% | 73.1 | — | (216.9-280.6) | (290.0-353.8) | Adds (48-59) to (75-97) Fire DamageAdds (35-53) to (65-80) Cold DamageAdds (1-8) to (123-152) Lightning Damage(7-17)% increased Attack SpeedElemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup |
| Voltaxic RiftVoltaxic RiftFanatic BowBowPhysical Damage: 47-79Elemental Damage: 1 to (300-500)Chaos Damage: 28-64Critical Strike Chance: 5.00%Attacks per Second: (1.32-1.38)Requires Level 79, 163 DexAdds 28 to 64 Chaos Damage (Hidden)Adds 1 | 79 | 163 | 47-791 to (300-500)28-64 | (1.32-1.38) | 5.00% | (83.2-86.9) | (60.7-63.5) | (198.7-345.7) | (342.5-496.1) | Adds 28 to 64 Chaos Damage (Hidden)Adds 1 to (300-500) Lightning Damage(10-15)% increased Attack Speed100% of Lightning Damage Converted to Chaos DamageChaos Damage from Hits also Contributes to Shock Chance |
Passive skills
There are passive skills that grant bow bonuses.
| Name | Stats |
| Bow Accuracy Rating | 10% increased Accuracy Rating with Bows |
| Bow Critical Damage | 16% increased Critical Damage Bonus with Bows |
| Bow Damage | 12% increased Damage with Bows 10% increased Damage with Bows |
| Bow Speed | 3% increased Attack Speed with Bows |
| Surpassing Arrow Chance | +8% Surpassing chance to fire an additional Arrow +10% Surpassing chance to fire an additional Arrow |
| Feathered Fletching | Increases and Reductions to Projectile Speed also apply to Damage with Bows |
| Quick Fingers | +24% Surpassing chance to fire an additional Arrow |
List of active skill gems usable with bows
| Gem | Tier | |||
| Bow ShotBow ShotAttack, Projectile, RepeatableLevel: (1-20)Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel. | 0 | |||
| File:Smash to Smithereens inventory icon.pngSmash to SmithereensSmash to SmithereensAttack, AoE, Trigger, FireLevel: (1-20)Cooldown Time: 0.50 secCan Store 1 Use(s)Attack Damage: (130-531)% of baseRequires: Any Martial Weapon, UnarmedBlows | 0 | |||
| File:Vivid Stampede inventory icon.pngVivid StampedeVivid StampedeAttack, AoE, Trigger, Lightning, DurationLevel: (1-20)Cooldown Time: 0.30 secCan Store 1 Use(s)Attack Damage: (100-362)% of baseRequires: Any Martial Weapon, UnarmedCall upon | 0 | |||
| Escape ShotEscape ShotAttack, AoE, Projectile, Trigger, ColdTier: 1Level: (1-20)Cost: (11-74) ManaAttack Damage: (65-265)% of baseRequires: BowLeap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from wh | 1 | |||
| Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Chaining, RepeatableTier: 1Level: (1-20)Cost: (6-40) ManaAttack Speed: 90% of baseAttack Damage: (80-250)% of baseRequires: BowFire a charged arrow at the target. On hitting | 1 | |||
| Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, RepeatableTier: 1Level: (1-20)Cost: (4-30) ManaAttack Speed: 120% of baseAttack Damage: (26-94)% of baseRequires: BowFire an arrow that drops from above, cre | 1 | |||
| Poisonburst ArrowPoisonburst ArrowAttack, AoE, Projectile, Chaos, Duration, RepeatableTier: 1Level: (1-20)Cost: (5-38) ManaAttack Damage: (88-274)% of baseRequires: BowFire a virulent arrow that creates a burst of Poison on hit, affecting a | 1 | |||
| Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold, RepeatableTier: 3Level: (1-20)Cost: (15-105) ManaAttack Damage: (48-150)% of baseRequires: BowPassively gains Seals over time. Using the skill fires a projectile, and breaks the Sea | 3 | |||
| Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, NovaTier: 3Level: (1-20)Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground | 3 | |||
| SnipeSnipeAttack, AoE, Projectile, Cold, Channelling, Payoff, RepeatableTier: 3Level: (1-20)Cost: (17-118) Mana per secondAttack Speed: 45% of baseAttack Damage: (121-312)% of baseRequires: BowChannel to charge up your bow before releasing | 3 | |||
| Stormcaller ArrowStormcaller ArrowAttack, AoE, Projectile, Lightning, Duration, RepeatableTier: 3Level: (1-20)Cost: (7-50) ManaAttack Speed: 80% of baseAttack Damage: (20-62)% of baseRequires: BowFire an arrow that embeds where it lands for | 3 | |||
| Vine ArrowVine ArrowAttack, AoE, Projectile, Chaos, Duration, Repeatable, PlantTier: 3Level: (1-20)Cost: (7-47) ManaAttack Damage: (70-218)% of baseRequires: BowFire an arrow into the air that lands after a short delay, damaging enemies and | 3 | |||
| Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, HeraldTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion tha | 4 | |||
| Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, PayoffTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing an enemy with Blood Loss will cause a bloody explosion that dea | 4 | |||
| Herald of IceHerald of IceBuff, Attack, Persistent, AoE, Cold, Herald, PayoffTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion th | 4 | |||
| Herald of ThunderHerald of ThunderBuff, Attack, Persistent, AoE, Lightning, Herald, PayoffTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause su | 4 | |||
| Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being | 4 | |||
| BarrageBarrageSpell, Buff, DurationTier: 5Level: (1-20)Cost: (11-51) ManaCooldown Time: 2.00 secCan Store 1 Use(s)Cast Time: 0.70 secRequires: Spear, BowReady a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile S | 5 | |||
| Electrocuting ArrowElectrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, RepeatableTier: 5Level: (1-20)Cost: (6-46) ManaAttack Speed: 110% of baseAttack Damage: (80-250)% of baseRequires: BowFire an electrifying arrow that explod | 5 |
| Version | Changes |
| 0.4.0 | The modifiers for "Bow Attacks fire X additional Arrows" on Bows have been disabled. A new modifier has been added to Bows "+X% Surpassing Chance to fire an additional arrow": "of Surplus" (25 - 50%) "of Splintering" (75 - 100%) "of Shards" |
| 0.3.0 | Modifiers on Martial Weapons now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb. The Corruption Implicit on Martial Weapons is now +5-10% to Critical Damage Bonus (previo |
| 0.2.0 | The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered. Added Lighting Damage modifiers on Weapons have had their values slightly lowered. |
| 0.1.1 | Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5 Rings could not roll maximum Life. |
| 0.1.0 | Introduced to the game. |
Staves
Staff is an item class of two-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Staves come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags.
A staff's level and intelligence requirement is based on the level of its granted skill implicit.
Mechanics
Modifier affinity
Explicit modifiers on staves (and wands) have some internal restrictions. Firstly, certain base types may have an "affinity" to a specific damage type which prevents certain modifiers without that affinity from being able to roll. The modifiers that are affected are:
- +# to Level of <Fire/Cold/Lightning/Physical/Chaos> Spell Skills (Modifier affinity: Fire/Cold/Lightning/Physical/Chaos)
- #% increased <Fire/Cold/Lightning/Chaos> Damage (Modifier affinity: Fire/Cold/Lightning/Chaos)
- #% increased Spell Physical Damage (Modifier affinity: Physical)
- Ailment modifiers #% increased chance to Ignite (Modifier affinity: Fire+Physical) #% increased Freeze Buildup (Modifier affinity: Cold+Physical) #% increased chance to Shock (Modifier affinity: Lightning+Physical)
where X represents a damage type. For example, an Ashen StaffAshen StaffStaffGrants Skill: Level (1-20) Firebolt with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock.
Other staff base types that do not have an affinity (e.g. Chiming StaffChiming StaffStaffRequires Level 25Grants Skill: Level (7-20) Sigil of Power), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. The recombinator ignores temporary affinity, allowing a base without affinity to have non-matching mods, but respects item affinity and will not move a mod to a base it could not naturally roll on.
This affinity mechanic is unrelated to the modifier tags visible in the item's advanced description. It instead applies and uses spawn weight tags (e.g. "no_fire_spell_mods").
List of staves
| Item | Stats | Grantedskills | ||
| Ashen StaffAshen StaffStaffGrants Skill: Level (1-20) Firebolt | 1 | 0 | — | Grants Skill: Level (1-20) Firebolt |
| Voltaic StaffVoltaic StaffStaffGrants Skill: Level (1-20) Lightning Bolt | 1 | 0 | — | Grants Skill: Level (1-20) Lightning Bolt |
| Gelid StaffGelid StaffStaffRequires Level 2Grants Skill: Level (1-20) Freezing Shards | 2 | 0 | — | Grants Skill: Level (1-20) Freezing Shards |
| Pyrophyte StaffPyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) Solar Orb | 16 | 0 | — | Grants Skill: Level (5-20) Solar Orb |
| Chiming StaffChiming StaffStaffRequires Level 25Grants Skill: Level (7-20) Sigil of Power | 25 | 0 | — | Grants Skill: Level (7-20) Sigil of Power |
| Reaping StaffReaping StaffStaffRequires Level 38Grants Skill: Level (10-20) Reap | 38 | 0 | — | Grants Skill: Level (10-20) Reap |
| Roaring StaffRoaring StaffStaffRequires Level 49Grants Skill: Level (12-20) Unleash | 49 | 0 | — | Grants Skill: Level (12-20) Unleash |
| Paralysing StaffParalysing StaffStaffRequires Level 52Grants Skill: Level (13-20) Enervating Nova | 52 | 0 | — | Grants Skill: Level (13-20) Enervating Nova |
| Sanctified StaffSanctified StaffStaffRequires Level 56Grants Skill: Level (13-20) Consecrate | 56 | 0 | — | Grants Skill: Level (13-20) Consecrate |
List of unique staves
| Item | Stats | Grantedskills | ||||
| Dusk VigilDusk VigilAshen StaffStaffGrants Skill: Level (1-20) FireboltGrants Skill: Level (1-20) Ember FusilladeGain (30-50)% of Damage as Extra Fire Damage(80-120)% increased Spell DamageGain (5-10) Life per enemy killed25% increased Mana | 1 | 0 | Gain (30-50)% of Damage as Extra Fire Damage(80-120)% increased Spell DamageGain (5-10) Life per enemy killed25% increased Mana Regeneration RateTrigger Ember Fusillade Skill on casting a Spell | Grants Skill: Level (1-20) FireboltGrants Skill: Level (1-20) Ember Fusillade | ||
| EarthboundEarthboundVoltaic StaffStaffGrants Skill: Level (1-20) Lightning BoltGrants Skill: Level (1-20) Spark(80-120)% increased Spell Damage(10-20)% increased Cast Speed(20-30)% increased Mana Regeneration RateTrigger Spark Skill on kill | 1 | 0 | (80-120)% increased Spell Damage(10-20)% increased Cast Speed(20-30)% increased Mana Regeneration RateTrigger Spark Skill on killing a Shocked Enemy(20-40)% increased chance to Shock | Grants Skill: Level (1-20) Lightning BoltGrants Skill: Level (1-20) Spark | ||
| Taryn's ShiverTaryn's ShiverGelid StaffStaffRequires Level 2Grants Skill: Level (1-20) Freezing Shards(80-120)% increased Spell Damage(10-20)% increased Cast Speed30% increased Freeze BuildupEnemies Frozen by you take 100% increased DamageS | 2 | 0 | (80-120)% increased Spell Damage(10-20)% increased Cast Speed30% increased Freeze BuildupEnemies Frozen by you take 100% increased Damage | Grants Skill: Level (1-20) Freezing Shards | ||
| The Searing TouchThe Searing TouchPyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) Solar Orb(80-120)% increased Fire Damage(10-20)% increased Cast Speed100% increased Flammability Magnitude100% increased Ignite MagnitudeBurn | 16 | 0 | (80-120)% increased Fire Damage(10-20)% increased Cast Speed100% increased Flammability Magnitude100% increased Ignite Magnitude | Grants Skill: Level (5-20) Solar Orb | ||
| Sire of ShardsSire of ShardsChiming StaffStaffRequires Level 25Grants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage(10-20)% increased Cast Speed+(5-10)% to all Elemental Resistances20% increased Light RadiusSpells fire | 25 | 0 | (80-120)% increased Spell Damage(10-20)% increased Cast Speed+(5-10)% to all Elemental Resistances20% increased Light RadiusSpells fire 4 additional ProjectilesSpells fire Projectiles in a circle | Grants Skill: Level (7-20) Sigil of Power | ||
| The Raven's FlockThe Raven's FlockPerching StaffStaffRequires Level 65Grants Skill: Level (18-20) Module Error: No skills found with q_where = skill.skill_id="SpiralingConspiracyPlayer"(8-16)% increased Cast Speed+(20-30) to IntelligenceMin | 65 | 0 | (8-16)% increased Cast Speed+(20-30) to IntelligenceMinions deal (80-120)% increased DamageMinions have (10-20)% chance to inflict Gruelling Madness on Hit(30-50)% increased Spirit Reservation Efficiency of Skills | Grants Skill: Level (18-20) Module Error: No skills found with q_where = skill.skill_id="SpiralingConspiracyPlayer" | ||
| Atziri's RuleAtziri's RuleReflecting StaffStaffRequires Level 70, 123 IntGrants Skill: Level (16-20) Mirror of Refraction(10-20)% increased maximum Life(10-20)% increased Cast Speed+(20-30) to Intelligence+(3-5) to Level of all Corrupted Sp | 70 | 123 | (10-20)% increased maximum Life(10-20)% increased Cast Speed+(20-30) to Intelligence+(3-5) to Level of all Corrupted Spell Skill GemsSpells which cost Life Gain (80-120)% of Damage as Extra Physical Damage | Grants Skill: Level (16-20) Mirror of Refraction | ||
| The Burden of ShadowsThe Burden of ShadowsChiming StaffStaffRequires Level 72Grants Skill: Level (17-20) Sigil of Power(20-30)% increased Cast SpeedSkill Mana Costs Converted to Life CostsSkills gain 1% of Damage as Chaos Damage per 3 Life | 72 | 0 | (20-30)% increased Cast SpeedSkill Mana Costs Converted to Life CostsSkills gain 1% of Damage as Chaos Damage per 3 Life Cost | Grants Skill: Level (17-20) Sigil of Power | ||
| The Whispering IceThe Whispering IcePermafrost StaffStaffRequires Level 75Grants Skill: Level (16-20) Heart of IceGrants Skill: Level (16-20) Icestorm+(5-7) to Level of all Cold Spell Skills(20-10)% reduced Cast Speed(5-10)% increased Intel | 75 | 0 | +(5-7) to Level of all Cold Spell Skills(20-10)% reduced Cast Speed(5-10)% increased Intelligence2% increased Spell Damage per 10 IntelligenceInflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50-60)% | Grants Skill: Level (16-20) Heart of IceGrants Skill: Level (16-20) Icestorm | ||
| The Unborn LichThe Unborn LichRavenous StaffStaffRequires Level 78, 137 IntGrants Skill: Level (18-20) Feast of Flesh(60-80)% increased Desecrated Modifier magnitudes<Custom Desecrated prefix><Lich's Desecrated prefix><Lich's Desecrated suf | 78 | 137 | (60-80)% increased Desecrated Modifier magnitudes<Custom Desecrated prefix><Lich's Desecrated prefix><Lich's Desecrated suffix><Lich's Desecrated prefix or suffix><List of mods>(86-99)% increased Fire Damage(14-23)% increased Ignite Magnitu | <List of mods> | (86-99)% increased Fire Damage(14-23)% increased Ignite Magnitude(25-40)% chance to build an additional Combo on Hit(86-99)% increased Cold Damage(14-23)% increased Freeze BuildupRecover (4-6)% of Maximum Mana when you expend at least 10 Co | Grants Skill: Level (18-20) Feast of Flesh |
| <List of mods> | ||||||
| (86-99)% increased Fire Damage(14-23)% increased Ignite Magnitude(25-40)% chance to build an additional Combo on Hit(86-99)% increased Cold Damage(14-23)% increased Freeze BuildupRecover (4-6)% of Maximum Mana when you expend at least 10 Co |
| Version | Changes |
| 0.4.0 | Spell Damage, Specific Damage Type, Damage as Extra Elemental Damage mods on Staves are now 33% stronger on average. Existing items can be updated using a Divine Orb. Spell Damage with Spells that cost life desecrated mod on Staves now roll |
| 0.2.0g | Sceptres, Wands, and Staves can now correctly roll an additional Rune Socket as a Corruption outcome. |
| 0.2.0 | Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana. The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered. Added Lighting Damage modifiers on Weapons have had their |
| 0.1.0 | Introduced to the game. |



