Items & Uniques

Bow

Bow is an item class of two-handed martial ranged weapons that require strength and dexterity to equip. Bows can be equipped together with a quiver.

3 min read·Updated 2026-07-10·Editor score 87/100
Required dexterity
Editor's TakeMedium87/100

Everything you need on Bow in one scan: core mechanics, priority actions, and common mistakes to skip.

Best for: Looters deciding what to pick up, wear, or sell

⚡ Pro Tips

  • Keep backup resist gear in stash for boss swaps.
  • Upgrade weapon base types at every Act breakpoint — DPS jumps are massive.

✓ Quick Checklist

  • Review the core bow mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Bow is an item class of two-handed martial ranged weapons that require strength and dexterity to equip. Bows can be equipped together with a quiver.

Mechanics

List of bows

ItemDamageAPSCritpDPSChaos DPSDPSStats
Crude BowCrude BowBowPhysical Damage: 6-9Critical Strike Chance: 5.00%Attacks per Second: 1.20106-91.205.00%9.09.0
ShortbowShortbowBowPhysical Damage: 7-14Critical Strike Chance: 5.00%Attacks per Second: 1.25Requires Level 5, 12 Dex5127-141.255.00%13.113.1
Warden BowWarden BowBowPhysical Damage: 12-20Critical Strike Chance: 5.00%Attacks per Second: 1.15Requires Level 11, 23 Dex(25-35)% chance to Chain an additional time112312-201.155.00%18.418.4(25-35)% chance to Chain an additional time
Recurve BowRecurve BowBowPhysical Damage: 15-31Critical Strike Chance: 5.00%Attacks per Second: 1.10Requires Level 16, 31 Dex163115-311.105.00%25.325.3
Composite BowComposite BowBowPhysical Damage: 19-31Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 22, 41 Dex224119-311.205.00%30.030.0
Dualstring BowDualstring BowBowPhysical Damage: 19-35Critical Strike Chance: 5.00%Attacks per Second: 1.15Requires Level 28, 52 Dex+50% Surpassing chance to fire an additional Arrow285219-351.155.00%31.031.0+50% Surpassing chance to fire an additional Arrow
Cultist BowCultist BowBowPhysical Damage: 22-36Chaos Damage: 7-19Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 33, 60 DexAdds 7 to 19 Chaos Damage (Hidden)336022-367-191.205.00%34.815.650.4Adds 7 to 19 Chaos Damage (Hidden)
Zealot BowZealot BowBowPhysical Damage: 31-47Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 39, 70 Dex397031-471.205.00%46.846.8
Artillery BowArtillery BowBowPhysical Damage: 39-72Critical Strike Chance: 5.00%Attacks per Second: 1.10Requires Level 45, 80 Dex50% reduced Projectile Range458039-721.105.00%61.161.150% reduced Projectile Range
Tribal BowTribal BowBowPhysical Damage: 38-57Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 50, 89 Dex508938-571.205.00%57.057.0
Twin BowTwin BowBowPhysical Damage: 32-60Critical Strike Chance: 5.00%Attacks per Second: 1.15Requires Level 54, 96 Dex+50% Surpassing chance to fire an additional Arrow549632-601.155.00%52.952.9+50% Surpassing chance to fire an additional Arrow

List of unique bows

ItemDamageAPSCritpDPSChaos DPSeDPSDPSStats
WidowhailWidowhailCrude BowBowPhysical Damage: 6-9Critical Strike Chance: 5.00%Attacks per Second: 1.20(150-250)% increased bonuses gained from Equipped Quiver"A volley of arrows were loosedfrom my bo106-91.205.00%9.09.0(150-250)% increased bonuses gained from Equipped Quiver
Quill RainQuill RainShortbowBowPhysical Damage: 7-14Critical Strike Chance: 5.00%Attacks per Second: 2.50Requires Level 5, 12 Dex100% increased Attack Speed+(10-20) to Dexterity(50-100)% increased Arr5127-142.505.00%26.226.2100% increased Attack Speed+(10-20) to Dexterity(50-100)% increased Arrow Speed40% less Attack Damage
IronboundIronboundWarden BowBowPhysical Damage: 12-20Critical Strike Chance: 5.00%Attacks per Second: (1.21-1.26)Requires Level 11, 23 Dex(25-35)% chance to Chain an additional time+(100-150) to Armou112312-20(1.21-1.26)5.00%(19.3-20.2)(19.3-20.2)(25-35)% chance to Chain an additional time+(100-150) to Armour(5-10)% increased Attack Speed+12% to Block chance(3-5)% increased Block chance per 100 total Item Armour on Equipped Armour ItemsHits wi
SplinterheartSplinterheartRecurve BowBowPhysical Damage: (33-39) to (68.2-80.6)Critical Strike Chance: 5.00%Attacks per Second: 1.10Requires Level 16, 31 Dex(120-160)% increased Physical Damage+(50-701631(33-39) to (68.2-80.6)1.105.00%(55.7-65.8)(55.7-65.8)(120-160)% increased Physical Damage+(50-70) to Accuracy Rating(20-30)% increased Projectile SpeedProjectiles Split towards +2 targets
DoomfletchDoomfletchComposite BowBowPhysical Damage: (24-26) to (41-43)Critical Strike Chance: 5.00%Attacks per Second: 1.20Requires Level 22, 41 DexAdds (5-7) to (10-12) Physical Damage+10 to Dexteri2241(24-26) to (41-43)1.205.00%(39.0-41.4)(39.0-41.4)Adds (5-7) to (10-12) Physical Damage+10 to Dexterity(30-50)% increased Mana Regeneration RateAttacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
Death's HarpDeath's HarpDualstring BowBowPhysical Damage: 19-35Critical Strike Chance: 5.00%Attacks per Second: 1.15Requires Level 28, 52 Dex+50% Surpassing chance to fire an additional Arrow+(20-25)%285219-351.155.00%31.031.0+50% Surpassing chance to fire an additional Arrow+(20-25)% to Critical Damage BonusGain (20-30) Life per enemy killedGain (12-18) Mana per enemy killed+(250-330)% Surpassing chance to fire an additio
SlivertongueSlivertongueZealot BowBowPhysical Damage: (71-79) to (112-119)Critical Strike Chance: (9.00-11.00)%Attacks per Second: 1.20Requires Level 39, 70 DexAdds (40-48) to (65-72) Physical Damage+3970(71-79) to (112-119)1.20(9.00-11.00)%(109.8-118.8)(109.8-118.8)Adds (40-48) to (65-72) Physical Damage+(4-6)% to Critical Hit ChanceLeeches (5-8)% of Physical Damage as LifeLeeches (4-7)% of Physical Damage as ManaArrows ForkArrows Pierce all targets after Forkin
Fairgraves' CurseFairgraves' CurseArtillery BowBowPhysical Damage: 39-72Elemental Damage: (76-98) to (126-193)Critical Strike Chance: 5.00%Attacks per Second: 1.10Requires Level 45, 80 DexGrants Skill458039-72(76-98) to (126-193)1.105.00%61.1(111.1-160.1)(172.2-221.1)50% reduced Projectile RangeAdds (76-98) to (126-193) Fire Damage(30-50)% increased Flammability Magnitude(10-20)% increased Ignite Magnitude30% reduced Life Recovery rate-30 Physical Damage taken fro
Lioneye's GlareLioneye's GlareHeavy BowBowPhysical Damage: (112.5-153) to (187.5-255)Critical Strike Chance: 5.00%Attacks per Second: 1.32Requires Level 65, 114 Dex(150-240)% increased Physical Damage65114(112.5-153) to (187.5-255)1.325.00%(198.0-269.3)(198.0-269.3)(150-240)% increased Physical Damage+(300-500) to Accuracy Rating10% increased Attack Speed+(20-30) to Dexterity+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently-1 metre to Dodge R
PeripheryPeripheryHeartwood ShortbowBowPhysical Damage: 41-76Elemental Damage: (48-59) to (75-97), (35-53) to (65-80), (1-8) to (123-152)Critical Strike Chance: 5.00%Attacks per Second: 1.25Requires L6713441-76(48-59) to (75-97)(35-53) to (65-80)(1-8) to (123-152)1.255.00%73.1(216.9-280.6)(290.0-353.8)Adds (48-59) to (75-97) Fire DamageAdds (35-53) to (65-80) Cold DamageAdds (1-8) to (123-152) Lightning Damage(7-17)% increased Attack SpeedElemental Damage from Hits Contributes to Flammability, Igni
Voltaxic RiftVoltaxic RiftFanatic BowBowPhysical Damage: 47-79Elemental Damage: 1 to (300-500)Chaos Damage: 28-64Critical Strike Chance: 5.00%Attacks per Second: (1.32-1.38)Requires Level 79, 163 DexA7916347-791 to (300-500)28-64(1.32-1.38)5.00%(83.2-86.9)(60.7-63.5)(198.7-345.7)(342.5-496.1)Adds 28 to 64 Chaos Damage (Hidden)Adds 1 to (300-500) Lightning Damage(10-15)% increased Attack Speed100% of Lightning Damage Converted to Chaos DamageChaos Damage from Hits also Contributes to Shock

Passive skills

There are passive skills that grant bow bonuses.

NameStats
Bow Accuracy Rating10% increased Accuracy Rating with Bows
Bow Critical Damage16% increased Critical Damage Bonus with Bows
Bow Damage12% increased Damage with Bows 10% increased Damage with Bows
Bow Speed3% increased Attack Speed with Bows
Surpassing Arrow Chance+8% Surpassing chance to fire an additional Arrow +10% Surpassing chance to fire an additional Arrow
Feathered FletchingIncreases and Reductions to Projectile Speed also apply to Damage with Bows
Quick Fingers+24% Surpassing chance to fire an additional Arrow

List of active skill gems usable with bows

GemTier
Bow ShotBow ShotAttack, Projectile, RepeatableLevel: (1-20)Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel.0
File:Smash to Smithereens inventory icon.pngSmash to SmithereensSmash to SmithereensAttack, AoE, Trigger, FireLevel: (1-20)Cooldown Time: 0.50 secCan Store 1 Use(s)Attack Damage: (130-531)% of baseReq0
File:Vivid Stampede inventory icon.pngVivid StampedeVivid StampedeAttack, AoE, Trigger, Lightning, DurationLevel: (1-20)Cooldown Time: 0.30 secCan Store 1 Use(s)Attack Damage: (100-362)% of baseRequir0
Escape ShotEscape ShotAttack, AoE, Projectile, Trigger, ColdTier: 1Level: (1-20)Cost: (11-74) ManaAttack Damage: (65-265)% of baseRequires: BowLeap backwards, firing an icy arrow which can Chill or Fr1
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Chaining, RepeatableTier: 1Level: (1-20)Cost: (6-40) ManaAttack Speed: 90% of baseAttack Damage: (80-250)% of baseRequires: BowFire a 1
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, RepeatableTier: 1Level: (1-20)Cost: (4-30) ManaAttack Speed: 120% of baseAttack Damage: (26-94)% of baseRequires: Bow1
Poisonburst ArrowPoisonburst ArrowAttack, AoE, Projectile, Chaos, Duration, RepeatableTier: 1Level: (1-20)Cost: (5-38) ManaAttack Damage: (88-274)% of baseRequires: BowFire a virulent arrow that creat1
Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold, RepeatableTier: 3Level: (1-20)Cost: (15-105) ManaAttack Damage: (48-150)% of baseRequires: BowPassively gains Seals over time. Using the skil3
Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, NovaTier: 3Level: (1-20)Cost: (15-103) ManaRequires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedl3
SnipeSnipeAttack, AoE, Projectile, Cold, Channelling, Payoff, RepeatableTier: 3Level: (1-20)Cost: (17-118) Mana per secondAttack Speed: 45% of baseAttack Damage: (121-312)% of baseRequires: BowChannel3
Stormcaller ArrowStormcaller ArrowAttack, AoE, Projectile, Lightning, Duration, RepeatableTier: 3Level: (1-20)Cost: (7-50) ManaAttack Speed: 80% of baseAttack Damage: (20-62)% of baseRequires: BowFire3

Version history

VersionChanges
0.4.0The modifiers for "Bow Attacks fire X additional Arrows" on Bows have been disabled. A new modifier has been added to Bows "+X% Surpassing Chance to fire an additional arrow": "of Surplus" (25 - 50%)
0.3.0Modifiers on Martial Weapons now roll up to +25% to Critical Damage Bonus (previously up to +39%). Existing items can be made worse with a Divine Orb. The Corruption Implicit on Martial Weapons is now
0.2.0The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered. Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
0.1.1Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5 Rings could not roll maximum Life.
0.1.0Introduced to the game.
Gem requires dexterity
Gem requires dexterity
Gem requires strength
Gem requires strength
Gem requires intelligence
Gem requires intelligence

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