Items & Uniques

Wand

Wand is an item class of one-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Wands

3 min read·Updated 2026-07-10·Editor score 95/100
Required intelligence
Editor's TakeMedium95/100

Everything you need on Wand in one scan: core mechanics, priority actions, and common mistakes to skip.

Best for: Looters deciding what to pick up, wear, or sell

⚡ Pro Tips

  • +# to Level of <Fire/Cold/Lightning/Physical/Chaos> Spell Skills (Modifier affinity: Fire/Cold/Lightning/Physical/Chaos)
  • Unique items can brick your build; read the downside text before equipping.
  • Keep backup resist gear in stash for boss swaps.

✓ Quick Checklist

  • +# to Level of <Fire/Cold/Lightning/Physical/Chaos> Spell Skills (Modifier affinity: Fire/Cold/Lightning/Physical/Chaos)
  • #% increased <Fire/Cold/Lightning/Chaos> Damage (Modifier affinity: Fire/Cold/Lightning/Chaos)

Wand is an item class of one-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Wands come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags.

A wand's level and intelligence requirement is based on the level of its granted skill implicit.

Mechanics

It is not possible to dual wield wands.

Modifier affinity

Explicit modifiers on wands (and staves) have some internal restrictions. Firstly, certain base types may have an "affinity" to a specific damage type which prevents certain modifiers without that affinity from being able to roll. The modifiers that are affected are:

  • +# to Level of <Fire/Cold/Lightning/Physical/Chaos> Spell Skills (Modifier affinity: Fire/Cold/Lightning/Physical/Chaos)
  • #% increased <Fire/Cold/Lightning/Chaos> Damage (Modifier affinity: Fire/Cold/Lightning/Chaos)
  • #% increased Spell Physical Damage (Modifier affinity: Physical)
  • Ailment modifiers #% increased chance to Ignite (Modifier affinity: Fire+Physical) #% increased Freeze Buildup (Modifier affinity: Cold+Physical) #% increased chance to Shock (Modifier affinity: Lightning+Physical)

where X represents a damage type. For example, a Volatile WandVolatile WandWandRequires Level 16Grants Skill: Level (5-20) Volatile Dead with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock.

Other wand base types that do not have an affinity (e.g. Attuned WandAttuned WandWandRequires Level 2Grants Skill: Level (1-20) Mana Drain), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. The recombinator ignores temporary affinity, allowing a base without affinity to have non-matching mods, but respects item affinity and will not move a mod to a base it could not naturally roll on.

This affinity mechanic is unrelated to the modifier tags visible in the item's advanced description. It instead applies and uses spawn weight tags (e.g. "no_fire_spell_mods").

List of wands

ItemStatsGrantedskills
Withered WandWithered WandWandGrants Skill: Level (1-20) Chaos Bolt10Grants Skill: Level (1-20) Chaos Bolt
Attuned WandAttuned WandWandRequires Level 2Grants Skill: Level (1-20) Mana Drain20Grants Skill: Level (1-20) Mana Drain
Bone WandBone WandWandRequires Level 2Grants Skill: Level (1-20) Bone Blast20Grants Skill: Level (1-20) Bone Blast
Siphoning WandSiphoning WandWandRequires Level 11Grants Skill: Level (4-20) Power Siphon110Grants Skill: Level (4-20) Power Siphon
Volatile WandVolatile WandWandRequires Level 16Grants Skill: Level (5-20) Volatile Dead160Grants Skill: Level (5-20) Volatile Dead
Galvanic WandGalvanic WandWandRequires Level 25Grants Skill: Level (7-20) Galvanic Field250Grants Skill: Level (7-20) Galvanic Field
Dueling WandDueling WandWandRequires Level 65Grants Skill: Level (15-20) Spellslinger650Grants Skill: Level (15-20) Spellslinger

List of unique wands

ItemStatsGrantedskills
The Wicked QuillThe Wicked QuillWithered WandWandGrants Skill: Level (1-20) Chaos Bolt(60-100)% increased Spell Damage+(60-100) to maximum Mana+(7-13)% to Chaos ResistanceSpells have a 25% chance to i10(60-100)% increased Spell Damage+(60-100) to maximum Mana+(7-13)% to Chaos ResistanceSpells have a 25% chance to inflict Withered for 4 seconds on HitGrants Skill: Level (1-20) Chaos Bolt
LifesprigLifesprigAttuned WandWandRequires Level 2Grants Skill: Level (1-20) Mana Drain+(10-20) to maximum Mana+(1-3) to Level of all Spell Skills(5-10)% increased Cast SpeedLeeches 1% of maximum Life20+(10-20) to maximum Mana+(1-3) to Level of all Spell Skills(5-10)% increased Cast SpeedLeeches 1% of maximum Life when you Cast a SpellGrants Skill: Level (1-20) Mana Drain
Sanguine DivinerSanguine DivinerBone WandWandRequires Level 2Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell DamageGain (10-15) Life per enemy killed25% chance to inflict Bleeding on Hi20(80-100)% increased Spell DamageGain (10-15) Life per enemy killed25% chance to inflict Bleeding on Hit25% of Spell Mana Cost Converted to Life CostGrants Skill: Level (1-20) Bone Blast
Enezun's ChargeEnezun's ChargeVolatile WandWandRequires Level 16Grants Skill: Level (5-20) Volatile Dead(80-100)% increased Spell Damage(30-50)% increased Critical Hit Chance for SpellsGain (10-15) Ma160(80-100)% increased Spell Damage(30-50)% increased Critical Hit Chance for SpellsGain (10-15) Mana per enemy killed25% chance to not destroy Corpses when Consuming CorpsesGrants Skill: Level (5-20) Volatile Dead
CursecarverCursecarverAcrid WandWandRequires Level 33Grants Skill: Level (9-20) Decompose(80-100)% increased Spell Damage(10-20)% increased Cast SpeedLose 10 Life per enemy killed(30-50)% increased Ma330(80-100)% increased Spell Damage(10-20)% increased Cast SpeedLose 10 Life per enemy killed(30-50)% increased Mana Regeneration Rate+4 to Level of <Random Curse> Skills+4 to Level of Despair Skills+4 t+4 to Level of <Random Curse> Skills+4 to Level of Despair Skills+4 to Level of Elemental Weakness Skills+4 to Level of Enfeeble Skills+4 to Level of Temporal Chains Skills+4 to Level of Vulnerability SkillsGrants Skill: Level (9-20) Decompose
+4 to Level of <Random Curse> Skills
+4 to Level of Despair Skills+4 to Level of Elemental Weakness Skills+4 to Level of Enfeeble Skills+4 to Level of Temporal Chains Skills+4 to Level of Vulnerability Skills
Adonia's EgoAdonia's EgoSiphoning WandWandRequires Level 65Grants Skill: Level (15-20) Power SiphonGrants Skill: Level 20 Pinnacle of Power+(100-150) to maximum Mana+3 to Level of all Spell Skills(15-650+(100-150) to maximum Mana+3 to Level of all Spell Skills(15-30)% increased Cast Speed-10% to all Elemental Resistances per Power Charge+(-1-1) to Maximum Power ChargesGrants Skill: Level (15-20) Power SiphonGrants Skill: Level 20 Pinnacle of Power
Liminal CoilLiminal CoilTwisted WandWandRequires Level 65Grants Skill: Level (19-20) Module Error: No skills found with q_where = skill.skill_id="CoilingBoltsPlayer"(71-113)% increased Spell Damage(7-650(71-113)% increased Spell Damage(7-13)% increased Cast SpeedMagnitudes of Curses you inflict are zeroCurses you inflict ignore Curse limitSpell Hits Gain (23-31)% of Damage as Extra Chaos Damage per CGrants Skill: Level (19-20) Module Error: No skills found with q_where = skill.skill_id="CoilingBoltsPlayer"
Runeseeker's CallRuneseeker's CallRunic ForkWandRequires Level 65Grants Skill: Level (15-20) Module Error: No skills found with q_where = skill.skill_id="TheStarsAnswerPlayer"Only Runes can be Sockete650Only Runes can be Socketed in this item200% increased effect of Socketed RunesHas 5 Augment Sockets (Hidden)Grants Skill: Level (15-20) Module Error: No skills found with q_where = skill.skill_id="TheStarsAnswerPlayer"

Version history

VersionChanges
0.2.0gSceptres, Wands, and Staves can now correctly roll an additional Rune Socket as a Corruption outcome.
0.2.0Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana. The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered. Added Lighting Da
0.1.0Introduced to the game.
Required intelligence
Required intelligence

Related Guides