Skill Gem Progression
| Act | Main skill | Supports | Utility |
| Act 1 | Grenade or fallback crossbow skill | 1–2 damage supports | Movement skill |
| Act 2 | Grenade primary | Area plus damage support | Guard or armor skill if available |
| Act 3 | Grenade 3-link | Area, damage, attack speed or crit | Single-target secondary for bosses |
| Maps | Grenade 4-link goal | Add projectile or conversion as gear allows | Aura if spirit allows |
Passive Tree Priority
- Early: life nodes plus area or projectile damage toward your grenade tags.
- Act 2 post-trial: Witchhunter ascendancy nodes that boost attack or grenade skills.
- Mid-campaign: attack speed notables if grenade feels sluggish.
- Pre-maps: resist nodes from tree if gear cannot cap — life first, then damage.


