Builds & Skills

Titan Ascendancy Leveling Guide

Titan is an Ascendancy class for the Warrior.

3 min read·Updated 2026-07-11·Editor score 95/100
Titan screenshot 1
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Everything you need on Titan Ascendancy Leveling Guide in one scan: core mechanics, priority actions, and common mistakes to skip.

Best for: Builders optimizing damage, defense, or clear speed

⚡ Pro Tips

  • A gem tag denoting skills that use the aforementioned melee playstyle
  • Spirit costs gate your aura count; check the spirit bar before adding buffs.
  • Support gems that multiply damage beat flat adds once your base hit is established.

✓ Quick Checklist

  • Review the core titan ascendancy leveling guide mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Whirling Assault TitanWarrior / Titan

Main skill: Whirling Assault
Resists: 75/75/75%
Weapon Two-Hand Mace / Quarterstaff · Physical Damage, +1 to Melee Skills · Attack Speed
Body Armour body · Life, Armour · Resists
Helmet Greymake or Goldrim
Boots Armour boots · Life · Movement Speed, Resists
Gloves Northpaw · Physical Damage
Shield Tower Shield · Life, Armour · Block Chance, Resists
Ring x2 Iron Ring · Life, Physical Damage · Resists
Amulet Any · Life · Resists, Strength

POB Import Code

POB2-WHIRLING-TITAN-0.5
Class=Warrior/Titan
MainSkill=WhirlingAssault
Supports=Momentum,Brutality,Unleash
Ascendancy=Titan
Notes=Tanky melee — cap resists, stack armour
Import=Paste in Path of Building 2 → Import/Export Build

Open Path of Building 2 → Import/Export Build → paste code above.

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Quick Summary

The Titan is a class that possesses tremendous vitality and might. He can deliver powerful slams that can be ancestrally boosted and leave extra aftershocks, and improve his Heavy Stuns by making them easier to apply and dealing more damage to stunned enemies. The Titan can also … Key points: A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect. · A gem tag denoting skills that use the aforementioned melee playstyle

Overview

The Titan is a class that possesses tremendous vitality and might. He can deliver powerful slams that can be ancestrally boosted and leave extra aftershocks, and improve his Heavy Stuns by making them easier to apply and dealing more damage to stunned enemies. The Titan can also be built to be very resilient with access to more life and armour. He can also gain extra inventory space from Colossal Capacity, which unlocks the ability to improve the power of his small passive skills from Hulking Form.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour20% increased Armour
Life RegenerationRegenerate 0.5% of maximum Life per second
Slam Area of EffectSlam Skills have 8% increased Area of Effect
Strength4% increased Strength
Stun Buildup18% increased Stun Buildup

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Stone Skin50% more Armour from Equipped Body ArmourArmour
Earthbreaker25% chance for Slam Skills you use yourself to cause an additional AftershockSlam Area of Effect
Ancestral EmpowermentEvery second Slam Skill you use yourself is Ancestrally BoostedEarthbreakerSlam Area of Effect
Colossal CapacityCarry a Chest which adds 20 Inventory SlotsStrength
Hulking Form50% increased effect of Small Passive SkillsColossal CapacityStrength
Mysterious Lineage15% more Maximum LifeLife Regeneration
Crushing ImpactsYour Hits are Crushing Blows25% more Damage against Heavy Stunned EnemiesStun Buildup
Mountain SplitterEvery Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial areaCrushing ImpactStun Buildup
VersionChanges
0.4.0Surprising Strength has been removed. Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies. Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures wh
0.1.0Introduced to the game.

Melee Combat

Melee generally refers to one of two things:

  • A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect.
  • A gem tag denoting skills that use the aforementioned melee playstyle

Melee weapon types

Weapon classHMartialDual WieldOff-handStrengthDexterityIntelligence
Maces1/2Mace, Shield/Foci, Sceptre100%0%0%
Axes1/2Axe, Shield/Foci, Sceptre75%25%0%
Flails1Shield/Foci, Sceptre75%0%25%
Swords1/2Sword, Shield/Foci, Sceptre50%50%0%
Spears1Shield/Foci, Sceptre25%75%0%
Claws1Claw only0%100%0%
Quarterstaves20%75%25%
Daggers1Dagger, Shield/Foci, Sceptre0%50%50%

Melee skills are limited to specific martial weapons, meaning that bows, crossbows, sceptres, staves, traps, and wands cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, Ice Strike requires the use of a quarterstaff.

Terminology

Strike

Strike refers to a subset of melee attacks. Strikes either target a single enemy or all enemies within a swing.

Slam

Slam refers to a subset of melee attacks. Slams affect enemies within a radius and hence always have the AoE tag and are often good for crowd control.

Combo

Combo is a counter that tracks the number of melee strikes landed by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count. Final Strike is the final hit of a combo.

Related skills

The following skills have the Melee gem tag:

GemTier
Mace StrikeMace StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: One Hand MaceStrike with your Mace.Skills can be managed in the Skills Panel.0
Mace StrikeMace StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: One Hand Mace, Two Hand MaceStrike with your Maces.While Dual Wielding, both weapons hit with30% less attack speedSkills can be managed 0
Mace StrikeMace StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: Two Hand MaceStrike with your Mace.Skills can be managed in the Skills Panel.0
MaulMaulAttack, Shapeshift, Bear, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (80-290)% of baseRequires: TalismanShapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.Gain 5 Rage on Hit+0.3 seconds to base use ti0
Molten CrashMolten CrashAttack, Shapeshift, Bear, AoE, Melee, Slam, TravelLevel: (1-20)Cost: (14-97) ManaAttack Damage: (120-490)% of baseRequires: TalismanShapeshift into a burning monstrosity and leap through the air to crash down upon th0
ParryParryAttack, Melee, Physical, Duration, ChannellingLevel: 1Attack Time: 0.75 secCritical Strike Chance: 5.00%Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Hit you would take, Blocking the Hit and retal0
PunchPunchAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of basePerform an Unarmed Strike.Skills can be managed in the Skills Panel.0
Quarterstaff StrikeQuarterstaff StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: QuarterstaffStrike with your Quarterstaff.Skills can be managed in the Skills Panel.0
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Attack Time: 0.55 secCritical Strike Chance: 5.00%Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release im0
RendRendAttack, Shapeshift, Wyvern, AoE, Melee, Strike, DurationLevel: (1-20)Attack Speed: 90% of baseAttack Damage: (110-343)% of baseRequires: TalismanShapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a P0
ShredShredAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, PayoffLevel: (1-20)Attack Speed: 200% of baseAttack Damage: (40-125)% of baseRequires: TalismanShapeshift into a Werewolf and lash out with a flurry of c0
Spear StabSpear StabAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: SpearStrike with your Spear.+0.4 metres to Melee Strike RangeSkills can be managed in the Skills Panel.0
Temper WeaponTemper WeaponAttack, Buff, AoE, Melee, Trigger, Fire, ChannellingLevel: (1-20)Cost: (2-19) Mana per secondCooldown Time: 5.00 secCan Store 1 Use(s)Requires: Any non-Talisman Melee Martial WeaponChannel to temper your main hand 0
DisengageDisengageAttack, AoE, Melee, Strike, TravelTier: 1Level: (1-20)Cost: (5-36) ManaCooldown Time: 1.50 secCan Store 1 Use(s)Attack Damage: (85-308)% of baseRequires: SpearJump back as you rupture the earth in front of you with spearpo1
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged, WindTier: 1Level: (1-20)Cost: (5-39) ManaAttack Speed: 70% of baseAttack Damage: (70-218)% of baseRequires: SpearPerform a circular slash that kicks up a Whirlwind around you, 1
Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, LightningTier: 1Level: (1-20)Cost: (11-76) ManaAttack Speed: 60% of baseAttack Damage: (140-437)% of baseRequires: QuarterstaffSuffuse your Quarterstaff with electrical ene1
Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, DurationTier: 1Level: (1-20)Cost: (12-81) ManaAttack Speed: 70% of baseRequires: QuarterstaffLeap backward and crack the ground with your staff to call forth an Ice Crystal which can be dama1
Furious SlamFurious SlamAttack, Shapeshift, Bear, AoE, Melee, SlamTier: 1Level: (1-20)Cost: (10-69) ManaAttack Speed: 70% of baseAttack Damage: (70-254)% of baseRequires: TalismanShapeshift into a Bear and Slam the ground with great force, 1
Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, PayoffTier: 1Level: (1-20)Cost: (9-63) ManaAttack Speed: 75% of baseAttack Damage: (40-125)% of baseRequires: QuarterstaffSweep your Quarterstaff upwards, releasing an icy fissure whic1

Persistent skills

GemTier
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being4
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, FireTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and imbues your Shield with lava over time. 4

Support gems

GemTier
Medved's FellingMedved's FellingSupport, Lineage, Attack, MeleeCategory: RageRequires Level 65Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life0
Einhar's BeastriteEinhar's BeastriteSupport, Lineage, Attack, Melee, StrikeCategory: BeheadRequires Level 65Support Requirements: +5 StrSupports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a length0
Kaom's MadnessKaom's MadnessSupport, Lineage, Attack, MeleeCategory: FissuresRequires Level 65Support Requirements: +5 StrSupports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of da0
Vruun's InevitabilityVruun's InevitabilitySupport, Lineage, Attack, Melee, ConditionalCategory: Increased Area of EffectRequires Level 65Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills gain Combo when you successf0
Combo Finisher ICombo Finisher ISupport, Attack, Melee, Strike, ConditionalCategory: Combo FinisherTier: 1Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built1
Pursuit IPursuit ISupport, Attack, MeleeCategory: PursuitTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit i1
Crescendo ICrescendo ISupport, Attack, Melee, StrikeCategory: CrescendoTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you t1
Brink IBrink ISupport, Attack, MeleeCategory: BrinkTier: 1Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.Stun buildup caused by Supported Skills 1
Fist of War IFist of War ISupport, Attack, Melee, SlamCategory: Fist of WarTier: 1Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks1
Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, StrikeCategory: Impact ShockwaveTier: 1Support Requirements: +5 StrSupports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies a1
Rage IRage ISupport, Attack, MeleeCategory: RageTier: 1Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee HitPlace into a Skill's Support Gem socket in the Skills Pan1
Aftershock IAftershock ISupport, Attack, Melee, SlamCategory: AftershockTier: 2Support Requirements: +5 StrSupports Slams you use yourself, giving them a chance to create an Aftershock.Supported skills have 25% chance to cause an additional2
Behead IBehead ISupport, Attack, Melee, StrikeCategory: BeheadTier: 2Support Requirements: +5 StrSupports Strike skills, causing them to steal a Modifier from Rare monsters they kill.Killing Blows from Supported Strike Skills against Rare m2
CraterCraterSupport, Attack, AoE, Melee, Trigger, Fire, DurationCategory: CraterTier: 2Support Requirements: +5 StrSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and2
Jagged Ground IJagged Ground ISupport, Attack, AoE, Melee, Slam, DurationCategory: Jagged GroundTier: 2Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Slam skills. Supported Skills will consume Endurance Charges on u2
Minion Splash IMinion Splash ISupport, Attack, Minion, Melee, StrikeCategory: Minion Area of EffectTier: 2Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Skills which create Minions which Strike, causing those Minion2
Retaliate IRetaliate ISupport, Attack, MeleeCategory: RetaliateTier: 2Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to2
Tectonic SlamsTectonic SlamsSupport, Attack, Melee, SlamCategory: AftershockTier: 2Cost & Reservation Multiplier: 130%Support Requirements: +5 StrSupports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Sl2
Volcanic EruptionVolcanic EruptionSupport, Attack, AoE, Melee, Strike, Projectile, Trigger, FireCategory: Volcanic EruptionTier: 2Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Melee Strike Skills you use yourself. 2
VersionChanges
0.5.0Melee Attacks can now only apply Splash Damage once per damaging area. Some Attacks create multiple damaging areas during use. For example, Whirling Assault creates multiple damaging areas around you as you move.
0.1.0Introduced to the game.

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