Classes & Ascendancies

Witchhunter

Witchhunter is an Ascendancy class for the Mercenary.

3 min read·Updated 2026-07-11·Editor score 87/100
Witchhunter screenshot 1
Editor's TakeMedium87/100

Our editors rank Witchhunter for league-start viability, passive synergy, and how forgiving it feels when you mis-spec early.

Best for: Anyone picking a main or planning a league start

⚡ Pro Tips

  • Melee ascendancies level safer; casters scale harder but need positioning discipline.
  • Pick ascendancy based on your first skill gem, not hype — gems define your early clear.

✓ Quick Checklist

  • Review the core witchhunter mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Witchhunter is an Ascendancy class for the Mercenary.

Overview

The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to Culling Strike and Decimating Strike to remove a chunk of their life, and the ability to reduce the enemy's Concentration and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. Sorcery Ward gives him an elemental barrier in exchange for armour and evasion, Zealous Inquisition adds pack-clearing power with infrequent but powerful on-kill explosions, and Weapon Master allows for more variety between weapon set passive trees.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Area of Effect8% increased Area of Effect
Armour and Evasion15% increased Armour and Evasion Rating
Cooldown Recovery Rate6% increased Cooldown Recovery Rate
Damage vs Low Life Enemies35% increased Damage with Hits against Enemies that are on Low Life

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Weapon Master100 Passive Skill Points become Weapon Set Skill PointsCooldown Recovery Rate
Pitiless KillerCulling StrikeDamage vs Low Life Enemies
Judge, Jury, and ExecutionerDecimating StrikePitiless KillerDamage vs Low Life Enemies
WitchbaneBreak enemy Concentration on Hit equal to 100% of Damage DealtEnemies have Maximum Concentration equal to 30% of their Maximum LifeEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 secondsCooldown Recovery Rate
No MercyDeal up to 40% more Damage to Enemies based on their missing ConcentrationWitchbaneCooldown Recovery Rate
Obsessive RitualsGrants Skill: Sorcery Ward50% less Armour and Evasion RatingArmour and Evasion
Ceremonial AblutionSorcery Ward's Barrier can also take Physical and Chaos Damage from HitsObsessive RitualsArmour and Evasion
Zealous Inquisition10% chance for Enemies you Kill to Explode, dealing 100%of their maximum Life as Physical DamageChance is doubled against Undead and DemonsArea of Effect
VersionChanges
0.5.0Obsessive Rituals now grants 50% less Armour and Evasion Rating (previously 35% less).
0.4.0Witchbane now has Enemies have Maximum Concentration equal to 30% of their Maximum Life (previously 40%). This is a buff. Ceremonial Ablution now instead grants Sorcery Ward also protects against Physical and Chaos Damage.
0.3.0The Weapon Master Notable Passive Skill now grants 100 Passive Skill Points become Weapon Set Skill Points (previously 20). The preceding small Passive now grants 6% increased Cooldown Recovery Rate instead of Weapon Set Skill Points. The r
0.1.0Introduced to the game.

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