Quick Summary
Witches can specialize into one of these three Ascendancy classes: Key points: Infernalist · Blood Mage
Ascendancy classes
Witches can specialize into one of these three Ascendancy classes:
- Infernalist
- Blood Mage
Witches also have access to these alternate Ascendancy classes:
- Abyssal Lich
Lore
The Witch a power seeker with a mysterious past. Her exact heritage is unknown, though she was born to a swamp coven, likely the Black Fen.
Dialogues
Entering locations
- The Riverbank: I will not join the dead today.
- Clearfell Encampment: Is this all that remains?
- Clearfell: —
- Mud Burrow: A descent into darkness. I wouldn't have it any other way.
- The Grelwood: The Grelwood has turned foul... I think I prefer it this way.
- The Red Vale: Blood, bones, and rust... Death in abundance.
- The Grim Tangle: The roots here have a mind of their own. I'll need to convince them to part for me.
- Cemetery of the Eternals: How nice of them to put all their corpses in one place!
- Mausoleum of the Praetor: Dreadful Draven... Where are you hiding?
- Tomb of the Consort:
- Hunting Grounds: Life and death are well balanced here... Disgusting.
- Freythorn: There's an immensely disturbing energy here. Time to seek it out.
- Ogham Farmlands: —
- Ogham Village: Even the darkest corner is ablaze. How... festive.
- The Manor Ramparts: The manor must be near.
- Ogham Manor: Here I come, big bad wolf.
- Vastiri Outskirts: So... the Maraketh. Strong-minded women aplenty. I approve.
- The Ardura Caravan: A roving village... How clever.
- Mawdun Quarry: Seems the Faridun have been up to no good in the Hills of Mawdun...
- Mawdun Mine: This lot were left down here to die... or worse.
- The Halani Gates (1): Ugh, why have we stopped?
- Traitor's Passage: Creepers and crawlers in dark spaces... How wonderful.
- The Halani Gates (2): Recent corpses... An easy distraction.
- Mastodon Badlands: A place of ritual and bone... I should retire here someday.
- The Bone Pits: Pit graves and necromancers. This place just gets better and better.
- Keth: The skeleton city of once great culture... How adorable.
- The Lost City: The once verdant city is still mostly intact... but overwhelmed with sand. Pretty.
- Buried Shrines: Long forgotten shrines... show me your secrets.
- Valley of the Titans: Titans lived and died here. What fate wrought their demise?
- The Titan Grotto: This was certainly off limits to mortals... How exciting.
- Deshar: So this is how they bury their dead? It's rather... elegant.
- Path of Mourning: The Faridun! They are still here!
- The Spires of Deshar: —
- The Dreadnought: Yes, yes, Sekhema. We all know you are very brave.
- Dreadnought Vanguard: That stench—our beautiful Beast is near.
- Trial of the Sekhemas: Traditions are meaningless drivel. But let's see what power is offered here.
- Sandswept Marsh: A swamp. Mosquitoes and ticks. Still... better than sand and heat.
- Ziggurat Encampment: Treasure Hunters. Greedy scoundrels. I like it here.
- Jungle Ruins: This jungle has flourished since the fall of the Vaal. Let it now know darkness.
- The Venom Crypts: Poison tongues slither through ancient graves... I love my work.
- Infested Barrens: Bugs and insects. Delicious.
- The Azak Bog: A bog... overrun by savages. Time to have some fun.
- Chimeral Wetlands: Rather colourful here... but deadly. I suppose it's alright.
- Jiquani's Machinarium: Constructs once powered by dead souls. Wondrous.
- Jiquani's Sanctum: Ugh. I'd best talk to the optimist again.
- The Matlan Waterways: The Azak tribe, in the flesh!
- The Drowned City: Utzaal, wretched and drowned. I'm sure I'd prefer you this way.
- Apex of Filth: While I do admire darkness, filth I cannot abide.
- The Molten Vault: Seems this place has long been forgotten... but is not without life.
- Temple of Kopec: Blinding... Ugh.
- Utzaal: Utzaal... Yes... I certainly prefered it drowned and wet.
- Aggorat: Flower petals... everywhere... Boring.
- The Black Chambers: —
- The Ziggurat Refuge: So... alive after being hit in the face by the Cataclysm... I'd almost say I'm lucky.
- The Temple of Chaos: I will seize the power of Chaos.
Boss defeated
- The Bloated Miller: Impressive size but little acuity. Dismal.
- Beira of the Rotten Pack: —
- The Devourer: The raven always outsmarts the worm.
- The Brambleghast: It's a pity to end you, monstrous weed.
- The Rust King: Very loud and very dull.
- The Rotten Druid: At least he died in a place he loved... or some such nonsense.
- Draven, the Eternal Praetor: Give it a rest... Your Empire is no more.
- Asinia, the Praetor's Consort: I hate to put down a sister witch, but you had it coming.
- Lachlann of Endless Lament: Your dreary tale is over, old man.
- The Crowbell: Aww. We were just getting started.
- The King in the Mists: It's never easy watching your friends turn mad. I do know how it feels.
- The Executioner: And so, who is the true master of death?
- Candlemass, the Living Rite: I simply must have my own one of those some day.
- Count Geonor: He took my kill. I'll remember that.
- Rathbreaker: So many corpses, so little time.
- Rudja, the Dread Engineer: A defector... I admire those who resist tyrants.
- Balbala, the Traitor: Her spirit... in a coin? How fun!
- Jamanra, the Risen King: Jamanra the corpse-King is running away... Ha!
- Ekbab, Ancient Steed: I suppose I am your better, necromancer.
- Kabala, Constrictor Queen: Quiet your tongue, serpent.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: You're quite possibly my largest victim. Farewell.
- Tor Gul, the Defiler: One day... I'll bring you back to serve me.
- Jamanra, the Abomination: Oh look, the Sekhema's still alive.
- Rootdredge: Ugh what a noisy tree.
- Mighty Silverfist: What an impressive beast. This jungle produces fine servants.
- Ignagduk, the Bog Witch: You crossed the line, sister. You should have known what the price would be.
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant: Impressive. Perhaps I could learn a thing or two from this Jiquani.
- Zicoatl, Warden of the Core: A genius construction. But... too weak.
- Mektul, the Forgemaster: Wealth has never inspired me. But it was a fun fight.
- The Queen of Filth: What a disgusting pig of a woman.
- Ketzuli, High Priest of the Sun: I'm sure Kopec will love to see you.
- Viper Napuatzi: Somehow, I've been cheated out of another kill.
- Doryani, Royal Thaumaturge: —
Level up
- Reaching level 2: My first taste of true power.
- Reaching level 3: Death grants power!
- Reaching level 5: My knowledge grows deeper.
- Reaching level 10: Inspiration and improvement.
- Reaching level 15: I will master the darkness.
- Reaching level 20: The future belongs to me.
- Reaching level 30: The secrets of this world are mine to take.
- Reaching level 40: I hardly recognise myself.
- Reaching level 50: And so it all coalesces.
- Reaching level 60: The long climb steepens.
- Reaching level 70: Who is left to challenge me?
- Reaching level 80: True mastery nears.
- Reaching level 90: My ambition is limitless!
- Reaching level 100: This world is mine to conquer. Absolute power. I've learned everything there is to know!
Miscellaneous
- Power awaits me. As expected.
- Blood Mage: Of my blood, they will see true power. And of my blood, they shall know true pain.
- Infernalist: They burned many a sister. They tried to burn me. I think now I shall pay it forward.
- Too. Much. Clutter.
- I think not.
- Can't do that here.
- Probably shouldn't do that here.
- It's not time to kill them all. Yet.
- Hydration... I suppose it's necessary.
- I was... rather thirsty.
- Even I don't mind a drink now and then.
- Time to change plans.
- Another strategy.
- How can I perfect myself?
- I must keep calculating.
Gameplay video
Gallery
- The witch's wanted poster.
Version history
| Version | Changes |
| 0.3.0 | Added the new Abyssal Lich Alternate Ascendancy Class.[Undocumented] |
| 0.2.0 | Added the new Lich Ascendancy Class for the Witch. |
| 0.1.0 | Introduced to the game. |







