Quick Summary
The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection… Key points: Deadeye · Pathfinder
Overview
The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks by learning Called Shots to autonomously apply marks on enemies or Bullseye to apply Critical Weakness to marked enemies. She can also summon mirages that fire more projectiles with Mirage Deadeye.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Frenzy Charge Duration | 25% increased Frenzy Charge Duration |
| Mark Effect | 12% increased Effect of your Mark Skills |
| Projectile Damage | 12% increased Projectile Damage |
| Projectile Speed | 10% increased Projectile Speed |
| Skill Speed | 4% increased Skill Speed |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive | |
| Avidity | 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | — | Frenzy Charge Duration | |
| Thrilling Chase | Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | Frenzy Charge Duration | |
| Mirage Deadeye | Grants Skill: Mirage Deadeye | — | Projectile Damage | |
| Projectile Proximity Specialisation | Point Blank | Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | — | Projectile Speed |
| Far Shot | Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | |||
| Endless Munitions | Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | |
| Gathering Winds | Gain Tailwind on Skill useLose all Tailwind when Hit | — | Skill Speed | |
| Called Shots | Grants Skill: Called Shots | — | Mark Effect | |
| Bullseye | Apply 10 Critical Weakness to Enemies when Consuming a Mark on them | Called Shots | Mark Effect |
| Version | Changes |
| 0.4.0 | Wind Ward has been Removed. Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5). Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While |
| 0.3.0 | The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. The Called Shot |
| 0.1.0 | Introduced to the game. |
Ranger Class
The Ranger is a dexterity-oriented class that specializes in agility and bow skills.
The Ranger obtains a Crude BowCrude BowBowPhysical Damage: 6-9Critical Strike Chance: 5.00%Attacks per Second: 1.20, Broadhead QuiverBroadhead QuiverAdds 1 to 3 Physical Damage to AttacksCan only be equipped if you are wielding a Bow. and Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Chaining, RepeatableTier: 1Level: (1-20)Cost: (6-40) ManaAttack Speed: 90% of baseAttack Damage: (80-250)% of baseRequires: BowFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 80% of Physical damage to Lightning damageCannot ChainBeam targeting radius is 3.2 metresFires beams at up to (2-4) additional Enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to ShockSkills can be managed in the Skills Panel. as her default starting weapon set and skill in The Riverbank.
Ascendancy classes
Rangers can specialize into one of these three Ascendancy classes:
- Deadeye
- Pathfinder
Lore
The Ranger is a reclusive Ezomyte who once lived in The Grelwood.
Dialogues
Entering locations
- The Riverbank: It'll take a better snare than that to catch me.
- Clearfell Encampment: This place reeks of desperation. Best be careful who I trust.
- Clearfell: —
- Mud Burrow: These tunnels run deep.
- The Grelwood: The Grelwood feels darker somehow. It is no longer the home I once knew.
- The Red Vale: I know this place. The crimson remnants of man's folly lay scattered here.
- The Grim Tangle: The roots have grown like a scab covering a wound.
- Cemetery of the Eternals:
- Mausoleum of the Praetor: Time to seek out this... 'Draven'.
- Tomb of the Consort: The Praetor's wife must be in here somewhere.
- Hunting Grounds: It seems something has tainted the bounty of Ogham.
- Freythorn: What's this feeling? It's as though the trees themselves are watching me.
- Ogham Farmlands: —
- Ogham Village: So... the Mad Wolf's 'justice' now razes Ogham to the ground. This must end.
- The Manor Ramparts: All this rock and stone cannot hide the rot within.
- Ogham Manor: It's a cowardly wolf that hides in his den...
- Vastiri Outskirts: Sand as far as the eye can see. Who would choose to live in such a place?
- The Ardura Caravan: I like to keep moving... but this is something else.
- Mawdun Quarry: It appears the Faridun have been busier than the Ardura expected.
- Mawdun Mine: It seems people were still alive down here when the entrance was sealed...
- The Halani Gates (1): Something's wrong. Why have we stopped?
- Traitor's Passage: Well... at least there's some shade in here.
- The Halani Gates (2): There's a faint scent on the air... The Beast is near...
- Mastodon Badlands: I've never seen such death. Bones, stacked on bones...
- The Bone Pits: So much ash...
- Keth: Seems there's a meeting at the main cart.
- The Lost City: Once a bustling city... now a sand-choked tomb.
- Buried Shrines:
- Valley of the Titans: This valley is not natural. It's been carved...
- The Titan Grotto: I get the feeling... that I am not welcome here.
- Deshar: A city of the dead... Why not just bury them and be done with it?
- Path of Mourning: I was never a fan of heights... Best not look down.
- The Spires of Deshar: —
- The Dreadnought: I always do.
- Dreadnought Vanguard:
- Trial of the Sekhemas:
- Sandswept Marsh: First a barren desert, now a festering swamp. Oh, how I miss the forest.
- Ziggurat Encampment: Treasure hunters... Buzzards picking at the corpse of Wraeclast.
- Jungle Ruins: I shouldn't assume this is anything like the forests back home.
- The Venom Crypts: Bones that writhe in the dark... I should keep my weapon at the ready.
- Infested Barrens: Best give the hives a wide berth.
- The Azak Bog: These Azak treat their land with no respect.
- Chimeral Wetlands: Everything here looks like it wants to kill me.
- Jiquani's Machinarium:
- Jiquani's Sanctum: Yet again, I must call upon Alva...
- The Matlan Waterways: If the Azak value their lives, they'll steer clear of me.
- The Drowned City: Nature has reclaimed the city.
- Apex of Filth: So this is what I could smell? How repulsive.
- The Molten Vault: There's a strange heat within this temple.
- Temple of Kopec: The light... it's immense. Overwhelming.
- Utzaal: Incredible. An entire civilization... brought back from ruin...
- Aggorat: To think everyone here will die... All because of one woman and her pet thaumaturge.
- The Black Chambers: —
- The Ziggurat Refuge:
- The Temple of Chaos: I will overcome.
Boss defeated
- The Bloated Miller: Man or beast - they die the same.
- Beira of the Rotten Pack: —
- The Devourer: It had to be done.
- The Brambleghast:
- The Rust King: Rust away into nothing. Your war is long over.
- The Rotten Druid: You're better off this way.
- Draven, the Eternal Praetor: Arrogance, humbled by my hand.
- Asinia, the Praetor's Consort: May your name be forgotten by the clans, once and for all.
- Lachlann of Endless Lament: I knew something wasn't right with him. I suppose... this was a mercy.
- The Crowbell: Not screaming anymore, are you?
- The King in the Mists: The Nameless have no place in Wraeclast!
- The Executioner: The axe edge is dulled. Count Geonor's mongrel is no longer.
- Candlemass, the Living Rite: Is there nothing safe from Corruption?
- Count Geonor: All bark... no bite.
- Rathbreaker: Odd mutations... Good riddance.
- Rudja, the Dread Engineer: Best you start talking.
- Balbala, the Traitor: So that's my reward for freeing you: a murder attempt and an old coin.
- Jamanra, the Risen King: Look at him run. Bravery befitting a king...
- Ekbab, Ancient Steed: If I ever see another necromancer, it'll be too soon.
- Kabala, Constrictor Queen: All these snake-women make me miss the Grelwood.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: Strength is wasted on a brute such as you.
- Tor Gul, the Defiler: They can keep resurrecting the dead... and I'll keep putting them back where they belong.
- Jamanra, the Abomination: Asala!
- Rootdredge: There was a time when I considered the trees my friends...
- Mighty Silverfist: It's a shame to kill such a creature... but you left me with little choice.
- Ignagduk, the Bog Witch:
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant:
- Zicoatl, Warden of the Core: You should have shared... Now the core is mine.
- Mektul, the Forgemaster: All this heat and I barely broke a sweat.
- The Queen of Filth: I just did the world a huge favour.
- Ketzuli, High Priest of the Sun: A trapped animal will lose it's mind... eventually.
- Viper Napuatzi: What trickery is this? Where did she go?
- Doryani, Royal Thaumaturge: —
Level up
- Reaching level 2: Adapt... and survive.
- Reaching level 3: My survival is no stroke of fortune.
- Reaching level 5: Prepare, persist, and overcome.
- Reaching level 10: Wind at my back and prey in my sights.
- Reaching level 15: The wilds are my weapon.
- Reaching level 20: Nature rewards the fleet of foot.
- Reaching level 30: Survival isn't just a skill; it's an instinct.
- Reaching level 40: No fear, only precision.
- Reaching level 50: My reflexes grow sharper still.
- Reaching level 60: Fluidity in motion, mastery in action.
- Reaching level 70: Poised for battle, fierce in resolve.
- Reaching level 80: My skill exceeds even my own expectations.
- Reaching level 90: Few could challenge me now.
- Reaching level 100: The wilds shall hold no secrets from me now!
Miscellaneous
- Stay light, stay alive.
- That would only slow me down.
- Got no pack space for that.
- Rather not break my back.
- I can't do that here.
- Not here.
- Don't want the whole town on my back.
- I could do without the attention.
- A welcome relief.
- A cool drink.
- I needed that.
- The winds change direction.
- One must always be willing to change.
- Time to learn something new.
- A shift in my training can't hurt.
Gameplay video
Gallery
- The ranger's wanted poster.
| Version | Changes |
| 0.1.0 | Introduced to the game. |



