Classes & Ascendancies

Tactician

Tactician is an Ascendancy class for the Mercenary.

3 min read·Updated 2026-07-11·Editor score 86/100
Tactician screenshot 1
Editor's TakeMedium86/100

Our editors rank Tactician for league-start viability, passive synergy, and how forgiving it feels when you mis-spec early.

Best for: Anyone picking a main or planning a league start

⚡ Pro Tips

  • Respec points are limited early; plan your first 20 passives before committing.
  • Melee ascendancies level safer; casters scale harder but need positioning discipline.

✓ Quick Checklist

  • Review the core tactician mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Tactician is an Ascendancy class for the Mercenary.

Overview

The Tactician is a class specializing in defenses and empowering allies. He has access to lower reservation costs and the ability to give bonus damage to allies using his weapon or placing down Banners without limit. The Tactician can specialize in crowd control, improving his ability to immobilise enemies and turn Pin into a full disable. He also lends well to Armour/Evasion hybrid builds and enhancing the survivability they provide. He can also specialize in totems or call down Supporting Fire to rain down a volley of arrows on his foes.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour and Evasion15% increased Armour and Evasion Rating
Banner AreaBanner Skills have 16% increased Area of Effect
Minion DamageMinions deal 20% increased Damage
Pin Buildup20% increased Pin Buildup
Presence Area20% increased Presence Area of Effect
Spirit8% increased Spirit
Totem Damage20% increased Totem Damage

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
A Solid PlanPersistent Buffs have 50% less ReservationSpirit
Watch How I Do ItAllies in your Presence gain added Attack Damage equalto 25% of your main hand Weapon's damageA Solid PlanPresence Area
Whoever Pays BestThere is no Limit on the number of Banners you can placeBanners gain 5 Glory per secondA Solid PlanBanner Area
Suppressing Fire40% more Immobilisation buildupPin Buildup
Right Where We Want ThemPinned enemies cannot perform actionsProjectile Damage builds PinSuppressing FirePin Buildup
Polish That GearGain Deflection Rating equal to 20% of ArmourGain 100% of Evasion Rating as extra Ailment ThresholdArmour and Evasion
Stay Light, Use CoverDefend with 200% of ArmourEnemies have an Accuracy Penalty against you based on DistanceMaximum Chance to Evade is 50%Maximum Physical Damage Reduction is 50%Polish That GearArmour and Evasion
Unleash Hell!Grants Skill: Supporting FireMinion Damage
Cannons, Ready!Skills used by Totems have 30% more Skill SpeedTotems only use Skills when you fire an Attack Projectile+1 to maximum number of Summoned TotemsTotem Damage
Strategic EmbankmentsTotems you place grant Embankment AurasCannons, Ready!Totem Damage
VersionChanges
0.5.0The small Banner Area Tactician Passive Skill now provides 16% increased Banner Area of Effect (previously 20%).
0.4.0The Supporting Fire Skill granted by Unleash Hell! Notable Passive Skill has been updated: Command: Death From Above Cooldown is now 20 seconds (previously 40). Now fires a Volley every 0.75 seconds (previously every 2 seconds). Now fires 6
0.3.0The Cannons, Ready! Notable Passive Skill now also provides +1 to maximum number of Summoned Totems. The Right Where we Want Them Notable Passive Skill now also grants Projectile Damage builds Pin. The Polish That Gear Notable Passive Skill
0.2.0Introduced to the game.

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