Quick Summary
Rangers can specialize into one of these three Ascendancy classes: Key points: Deadeye · Pathfinder
Ascendancy classes
Rangers can specialize into one of these three Ascendancy classes:
- Deadeye
- Pathfinder
Lore
The Ranger is a reclusive Ezomyte who once lived in The Grelwood.
Dialogues
Entering locations
- The Riverbank: It'll take a better snare than that to catch me.
- Clearfell Encampment: This place reeks of desperation. Best be careful who I trust.
- Clearfell: —
- Mud Burrow: These tunnels run deep.
- The Grelwood: The Grelwood feels darker somehow. It is no longer the home I once knew.
- The Red Vale: I know this place. The crimson remnants of man's folly lay scattered here.
- The Grim Tangle: The roots have grown like a scab covering a wound.
- Cemetery of the Eternals:
- Mausoleum of the Praetor: Time to seek out this... 'Draven'.
- Tomb of the Consort: The Praetor's wife must be in here somewhere.
- Hunting Grounds: It seems something has tainted the bounty of Ogham.
- Freythorn: What's this feeling? It's as though the trees themselves are watching me.
- Ogham Farmlands: —
- Ogham Village: So... the Mad Wolf's 'justice' now razes Ogham to the ground. This must end.
- The Manor Ramparts: All this rock and stone cannot hide the rot within.
- Ogham Manor: It's a cowardly wolf that hides in his den...
- Vastiri Outskirts: Sand as far as the eye can see. Who would choose to live in such a place?
- The Ardura Caravan: I like to keep moving... but this is something else.
- Mawdun Quarry: It appears the Faridun have been busier than the Ardura expected.
- Mawdun Mine: It seems people were still alive down here when the entrance was sealed...
- The Halani Gates (1): Something's wrong. Why have we stopped?
- Traitor's Passage: Well... at least there's some shade in here.
- The Halani Gates (2): There's a faint scent on the air... The Beast is near...
- Mastodon Badlands: I've never seen such death. Bones, stacked on bones...
- The Bone Pits: So much ash...
- Keth: Seems there's a meeting at the main cart.
- The Lost City: Once a bustling city... now a sand-choked tomb.
- Buried Shrines:
- Valley of the Titans: This valley is not natural. It's been carved...
- The Titan Grotto: I get the feeling... that I am not welcome here.
- Deshar: A city of the dead... Why not just bury them and be done with it?
- Path of Mourning: I was never a fan of heights... Best not look down.
- The Spires of Deshar: —
- The Dreadnought: I always do.
- Dreadnought Vanguard:
- Trial of the Sekhemas:
- Sandswept Marsh: First a barren desert, now a festering swamp. Oh, how I miss the forest.
- Ziggurat Encampment: Treasure hunters... Buzzards picking at the corpse of Wraeclast.
- Jungle Ruins: I shouldn't assume this is anything like the forests back home.
- The Venom Crypts: Bones that writhe in the dark... I should keep my weapon at the ready.
- Infested Barrens: Best give the hives a wide berth.
- The Azak Bog: These Azak treat their land with no respect.
- Chimeral Wetlands: Everything here looks like it wants to kill me.
- Jiquani's Machinarium:
- Jiquani's Sanctum: Yet again, I must call upon Alva...
- The Matlan Waterways: If the Azak value their lives, they'll steer clear of me.
- The Drowned City: Nature has reclaimed the city.
- Apex of Filth: So this is what I could smell? How repulsive.
- The Molten Vault: There's a strange heat within this temple.
- Temple of Kopec: The light... it's immense. Overwhelming.
- Utzaal: Incredible. An entire civilization... brought back from ruin...
- Aggorat: To think everyone here will die... All because of one woman and her pet thaumaturge.
- The Black Chambers: —
- The Ziggurat Refuge:
- The Temple of Chaos: I will overcome.
Boss defeated
- The Bloated Miller: Man or beast - they die the same.
- Beira of the Rotten Pack: —
- The Devourer: It had to be done.
- The Brambleghast:
- The Rust King: Rust away into nothing. Your war is long over.
- The Rotten Druid: You're better off this way.
- Draven, the Eternal Praetor: Arrogance, humbled by my hand.
- Asinia, the Praetor's Consort: May your name be forgotten by the clans, once and for all.
- Lachlann of Endless Lament: I knew something wasn't right with him. I suppose... this was a mercy.
- The Crowbell: Not screaming anymore, are you?
- The King in the Mists: The Nameless have no place in Wraeclast!
- The Executioner: The axe edge is dulled. Count Geonor's mongrel is no longer.
- Candlemass, the Living Rite: Is there nothing safe from Corruption?
- Count Geonor: All bark... no bite.
- Rathbreaker: Odd mutations... Good riddance.
- Rudja, the Dread Engineer: Best you start talking.
- Balbala, the Traitor: So that's my reward for freeing you: a murder attempt and an old coin.
- Jamanra, the Risen King: Look at him run. Bravery befitting a king...
- Ekbab, Ancient Steed: If I ever see another necromancer, it'll be too soon.
- Kabala, Constrictor Queen: All these snake-women make me miss the Grelwood.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: Strength is wasted on a brute such as you.
- Tor Gul, the Defiler: They can keep resurrecting the dead... and I'll keep putting them back where they belong.
- Jamanra, the Abomination: Asala!
- Rootdredge: There was a time when I considered the trees my friends...
- Mighty Silverfist: It's a shame to kill such a creature... but you left me with little choice.
- Ignagduk, the Bog Witch:
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant:
- Zicoatl, Warden of the Core: You should have shared... Now the core is mine.
- Mektul, the Forgemaster: All this heat and I barely broke a sweat.
- The Queen of Filth: I just did the world a huge favour.
- Ketzuli, High Priest of the Sun: A trapped animal will lose it's mind... eventually.
- Viper Napuatzi: What trickery is this? Where did she go?
- Doryani, Royal Thaumaturge: —
Level up
- Reaching level 2: Adapt... and survive.
- Reaching level 3: My survival is no stroke of fortune.
- Reaching level 5: Prepare, persist, and overcome.
- Reaching level 10: Wind at my back and prey in my sights.
- Reaching level 15: The wilds are my weapon.
- Reaching level 20: Nature rewards the fleet of foot.
- Reaching level 30: Survival isn't just a skill; it's an instinct.
- Reaching level 40: No fear, only precision.
- Reaching level 50: My reflexes grow sharper still.
- Reaching level 60: Fluidity in motion, mastery in action.
- Reaching level 70: Poised for battle, fierce in resolve.
- Reaching level 80: My skill exceeds even my own expectations.
- Reaching level 90: Few could challenge me now.
- Reaching level 100: The wilds shall hold no secrets from me now!
Miscellaneous
- Stay light, stay alive.
- That would only slow me down.
- Got no pack space for that.
- Rather not break my back.
- I can't do that here.
- Not here.
- Don't want the whole town on my back.
- I could do without the attention.
- A welcome relief.
- A cool drink.
- I needed that.
- The winds change direction.
- One must always be willing to change.
- Time to learn something new.
- A shift in my training can't hurt.
Gameplay video
Gallery
- The ranger's wanted poster.
Version history
| Version | Changes |
| 0.1.0 | Introduced to the game. |







