Builds & Skills

Projectile

Projectiles are entities created by attack and spells that move along a trajectory and can hit other entities. They typically travel in a straight line from p

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Best for: Builders optimizing damage, defense, or clear speed

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  • It reaches its targeted destination.
  • It travels the maximum flight distance. (150 units by default in Path of Exile)

Projectiles are entities created by attack and spells that move along a trajectory and can hit other entities. They typically travel in a straight line from point A to point B.

General Mechanics

This section outlines the rules governing projectile behavior and interactions with other mechanics and entities.

Trajectory

By default, Projectiles will travel in a straight line from point A to point B in the direction of the cursor.

A projectile is destroyed when:

  • It reaches its targeted destination.
  • It travels the maximum flight distance. (150 units by default in Path of Exile)
  • Its duration ends.
  • It collides with an entity, terrain, or walls.

Different trajectories exist in some skills:

  • Random: projectiles change their direction constantly in a random direction. SparkSparkSpell, Projectile, Lightning, DurationTier: 1Level: (1-20)Cost: (5-56) ManaCast Time: 0.70 secCritical Strike Chance: 9.00%Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.BaseDeals (1-11) to (10-216) Lightning DamageFires (4-9) ProjectilesProjectile duration is 2 secondsProjectiles fired at the same time can Hit the sametarget no more than once every 0.66 secondsCold-InfusedCritical Hit Chance: 11.00%Deals (7–182) to (11–273) Cold DamageDeals (1–11) to (10–216) Lightning DamageProjectile duration is 2 secondsFires (12–16) Projectiles in a circle+0.5 seconds to Cast TimeProjectiles fired at the same time can Hit the sametarget no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel.
  • Homing projectiles: projectiles that can change their direction towards enemies. (see the Path of Exile 1 skill gem, Soulrend)

Most projectiles travel through the air. However, some travel along the ground, such as SparkSparkSpell, Projectile, Lightning, DurationTier: 1Level: (1-20)Cost: (5-56) ManaCast Time: 0.70 secCritical Strike Chance: 9.00%Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.BaseDeals (1-11) to (10-216) Lightning DamageFires (4-9) ProjectilesProjectile duration is 2 secondsProjectiles fired at the same time can Hit the sametarget no more than once every 0.66 secondsCold-InfusedCritical Hit Chance: 11.00%Deals (7–182) to (11–273) Cold DamageDeals (1–11) to (10–216) Lightning DamageProjectile duration is 2 secondsFires (12–16) Projectiles in a circle+0.5 seconds to Cast TimeProjectiles fired at the same time can Hit the sametarget no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile SpeedSkills can be managed in the Skills Panel.. Ground projectiles can only traverse "walkable" terrain and cannot travel over low-height obstacles or gaps or ledges.

Certain skills have a "ground-targeted" aim, firing projectiles at the ground near the player's cursor.

  • Concoction skills
  • Grenade skills

A subset of these "ground-targeted" skills fire their projectiles skyward, landing at the target location instead. They are sometimes referred to as "rain" skills. These projectiles cannot collide with entities and cannot be affected by other projectile behaviours. The projectiles hit in an area on hitting the ground.

  • Rain of Arrows
  • Tornado Shot

Different projectiles have a base speed, which can vary depending on the skill and can be increased by other sources, such as modifiers, passive skills and support gems. Such as Projectile Acceleration IProjectile Acceleration ISupport, ProjectileCategory: Projectile SpeedTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster.Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. or Projectile Deceleration IProjectile Deceleration ISupport, ProjectileCategory: Projectile SpeedTier: 1Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel more slowly.Supported Skills have 25% less Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Contrary to popular belief, Projectile Speed DOES NOT increase range in PoE 2 (like it does in PoE 1).

Interactions

Additional to dealing damage to enemies, projectiles can be influenced by other mechanics

Additional Projectiles

Different sources that grant a chance for spells to fire additional projectiles calculate those chances independently.

  • For example: if there is an 80% chance to fire 2 additional projectiles, and Wildshards support, there is a 16% (80%*20%) chance to fire 11 projectiles (1 base + 2 + 8 wildshards)

Several sources grant skills additional projectiles, enhancing their effectiveness and AoE.

  • Some skills may modify the trajectory and behavior of the additional projectiles.

Player projectile skills will always fire at least 1 projectile, even if projectile count should be reduced to 0.

When using a skill that fires multiple projectiles, they can be fired in patterns:

  • Cone: The default pattern for a skill that only has additional projectiles without a specific pattern. The cone angle narrows as the aiming distance increases to a minimum angle.
  • Spiral: will fire projectiles sequentially from right to left in a circle around the user at fixed angles. Additional projectiles typically increase the rotation of the spiral.
  • Circle: will fire projectiles simultaneously around the user at equidistant angles based on the number of projectiles.

Collision

When a projectile collides with an enemy or another entity, it either ends or continues based on one of the projectile behaviors described below.

If multiple projectiles are fired simultaneously, only one of them can collide with the same target, unless otherwise stated (e.g. Freezing Shards) or if the skills states the projectiles can Merge (e.g. Fragmentation Rounds).

This does not apply to projectiles fired in sequence, allowing them to hit the same target.

Projectile behaviours follow a specific order:

  • Cannot Collide: Prevents projectiles from hitting enemies while in flight and prevents other behavours. Projectiles can still hit the enemy if they have an area of effect component that either do not require collision or occurs when hitting the ground or terrain (e.g. walls).
  • Split: Causes projectiles to each fire towards multiple targets within 6 metres after hitting an initial target. Split projectiles that have no valid targets will fire in random directions.
  • Pierce: Allows projectiles to continue their trajectory after hitting an entity on their path. Piercing can occur up to N times. Each pierce has an independent chance to occur.
  • Fork: Causes projectiles to create two copies upon hitting a target. These copies are fired at a fixed angle from the target hit by the original projectile.
  • Chain: Redirects a single projectile to the nearest target within chain range that has not been hit by other projectiles from the same group. Chaining can occur up to N times per projectile.
  • Terrain Chain: Projectiles can have a chance to chain from walls and terrain (e.g. with Ricochet IRicochet ISupport, ProjectileCategory: RicochetTier: 2Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.). This chain is separate from regular chaining and can occur without any remaining chains.

Additional projectiles created by splits or forks are considered continuations of the original projectile, sharing the maximum travel distance and are unable to hit a previously hit target unless otherwise stated.

The following are miscellaneous projectile behaviours:

  • Bounce: Allows projectiles to bounce from walls or terrain in a random direction. Not to be confused with Chain, which requires a target within chain range. However, certain skills may gain convert additional chains into additional bounces.
  • AOE: Some skills throw projectiles that trigger their effects on an area of effect when they are destroyed, reach end of flight, and/or collide with entities. Projectiles that only deal an area effect when the projectile is destroyed will not proc the AOE when the projectile pierces, chains, or forks.

Whenever a projectile collides, it will attempt each of its remaining behaviors

  • Projectile behaviors occur in the following order, if applicable:
  • Pierce
  • A projectile first hits a target and splits towards a second target.
  • The projectile pierces the next N targets. If a projectile can pierce indefinitely, further behaviors will never activate. Terrain cannot be pierced.
  • The next target on its path that does not get pierced causes the projectile to fork into two projectiles.
  • The forked projectiles then chain N times until no valid targets remain or chaining is exhausted.

Different behaviors cannot occur simultaneously; the priority order determines how they occur.

Related Attacks

The following skills have the Projectile gem tag:

GemTier
Phantasmal ArrowPhantasmal ArrowAttack, AoE, Projectile, Fire, Duration, RepeatableLevel: (1-20)Cost: (6-40) ManaAttack Speed: 70% of baseAttack Damage: (20-62)% of baseRequires: BowFires an arrow tha0
Acidic ConcoctionAcidic ConcoctionAttack, AoE, Projectile, PhysicalLevel: (1-20)Critical Strike Chance: 5.00%Attack Speed: 85% of baseAttack Damage: (70-185)% of baseRequires: UnarmedConsume charges f0
Bleeding ConcoctionBleeding ConcoctionAttack, AoE, Projectile, PhysicalLevel: (1-20)Critical Strike Chance: 5.00%Attack Speed: 85% of baseAttack Damage: (70-185)% of baseRequires: UnarmedConsume charg0
Bow ShotBow ShotAttack, Projectile, RepeatableLevel: (1-20)Attack Damage: (100-312)% of baseRequires: BowFire an arrow with your Bow.Skills can be managed in the Skills Panel.0
Crossbow ShotCrossbow ShotAttack, AoE, Ammunition, ProjectileLevel: (1-20)Attack Damage: (100-362)% of baseRequires: CrossbowFire a bolt from your crossbow.Skills can be managed in the Skills Panel.0
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Projectile, FireLevel: (1-20)Critical Strike Chance: 5.00%Attack Speed: 85% of baseAttack Damage: (70-185)% of baseRequires: UnarmedConsume charges0
Fulminating ConcoctionFulminating ConcoctionAttack, AoE, Projectile, LightningLevel: (1-20)Critical Strike Chance: 8.00%Attack Speed: 85% of baseAttack Damage: (70-185)% of baseRequires: UnarmedConsum0
Molten ShowerMolten ShowerAttack, AoE, Projectile, Trigger, FireLevel: (1-20)Cooldown Time: 0.25 secCan Store (3-6) Use(s)Attack Damage: (50-132)% of baseFires molten Projectiles from the enemy hit, w0
RequiemRequiemAttack, AoE, Ammunition, Projectile, Cold, ConditionalLevel: (1-20)Cost: (22-150) ManaRequires: CrossbowYour weapon passively accumulates anguish from the tormented souls within. When fu0
Shattering ConcoctionShattering ConcoctionAttack, AoE, Projectile, ColdLevel: (1-20)Critical Strike Chance: 11.00%Attack Speed: 85% of baseAttack Damage: (70-185)% of baseRequires: UnarmedConsume char0
ShredShredAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, PayoffLevel: (1-20)Attack Speed: 200% of baseAttack Damage: (40-125)% of baseRequires: TalismanShapeshift into a 0

Related Spells

The following skills have the Projectile gem tag:

GemTier
Chaos BoltChaos BoltSpell, Projectile, Chaos, RepeatableLevel: (1-20)Cast Time: 0.75 secCritical Strike Chance: 7.00%Fire a burst of Chaos energy at the target.Deals (5-200) to (9-371) Chaos DamageInf0
FireboltFireboltSpell, AoE, Projectile, FireLevel: (1-20)Cast Time: 0.90 secCritical Strike Chance: 8.00%Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in0
Freezing ShardsFreezing ShardsSpell, Projectile, Cold, RepeatableLevel: (1-20)Cast Time: 1.20 secCritical Strike Chance: 11.00%Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit th0
His Scattering CalamityHis Scattering CalamitySpell, AoE, Projectile, Lightning, DurationLevel: (1-20)Cast Time: 0.40 secCritical Strike Chance: 11.00%Conjure a crackling Wellsprite that hovers above 0
SparkSparkSpell, Projectile, Trigger, Lightning, Cold, DurationLevel: (1-20)Cost: (5-56) ManaCast Time: 0.70 secCritical Strike Chance: 9.00%Launch a spray of sparking Projectiles that travel erratica0
Elemental ExpressionElemental ExpressionSpell, AoE, Projectile, Trigger, Lightning, Cold, Fire, ChainingLevel: (1-20)Cost: (3-39) ManaCooldown Time: 0.25 secCan Store 1 Use(s)Cast Time: InstantCreate 0
SparkSparkSpell, Projectile, Lightning, DurationTier: 1Level: (1-20)Cost: (5-56) ManaCast Time: 0.70 secCritical Strike Chance: 9.00%Launch a spray of sparking Projectiles that travel erratically alon1
VolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, ChannellingTier: 1Level: (1-20)Cost: (7-73) Mana, (6-61) Mana per secondCast Time: 0.80 secCritical Strike Chance: 5.00%Uplift a volcan1
Essence DrainEssence DrainSpell, Projectile, Chaos, DurationTier: 3Level: (1-20)Cost: (5-57) ManaCast Time: 0.80 secCritical Strike Chance: 7.00%Fire a Projectile that applies a powerful Chaos damage 3
FireballFireballSpell, AoE, Projectile, FireTier: 3Level: (1-20)Cost: (10-104) ManaCast Time: 1.20 secCritical Strike Chance: 7.00%Launch a large ball of Fire which explodes on impact. The explosion C3
Frost DartsFrost DartsSpell, AoE, Projectile, Cold, PayoffTier: 3Level: (1-20)Cost: (5-59) ManaCast Time: 0.80 secCritical Strike Chance: 13.00%Conjures a number of icy Projectiles that launch towards3

Persistent skills

GemTier
Trail of CaltropsTrail of CaltropsAttack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, HazardTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, scatters caltrops in your wake w8

Support gems

GemTier
Arjun's MedalArjun's MedalSupport, Lineage, Ammunition, ProjectileCategory: Ammo ConservationRequires Level 65Support Requirements: +5 DexSupports Crossbow Skills, causing them to load a bolt into all0
Dominus' GraspDominus' GraspSupport, Lineage, Projectile, ChainingCategory: Dominus' GraspRequires Level 65Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causi0
Ratha's AssaultRatha's AssaultSupport, Lineage, Ammunition, ProjectileCategory: Double Barrel, Rapid AttacksCost & Reservation Multiplier: 110%Requires Level 65Support Requirements: +5 DexSupports Cro0
Sione's TemperSione's TemperSupport, Lineage, Spell, ProjectileCategory: Additional ProjectilesRequires Level 65Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have an increas0
Vilenta's PropulsionVilenta's PropulsionSupport, Lineage, Spell, ProjectileCategory: Projectile SpeedRequires Level 65Support Requirements: +5 IntSupports Spell Skills that fire Projectiles, causing i0
Breachlord's AmalgamBreachlord's AmalgamSupport, Lineage, Projectile, Lightning, ColdCategory: Grants CooldownCooldown Time: 6.00 secCan Store 3 Use(s)Requires Level 65Supports Lightning or Cold skill0
Chain IChain ISupport, Projectile, ChainingCategory: ChainTier: 1Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supporte1
Multishot IMultishot ISupport, ProjectileCategory: Additional ProjectilesTier: 1Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast 1
Pierce IPierce ISupport, ProjectileCategory: PierceTier: 1Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.Projectil1
Projectile Acceleration IProjectile Acceleration ISupport, ProjectileCategory: Projectile SpeedTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making 1
Projectile Deceleration IProjectile Deceleration ISupport, ProjectileCategory: Projectile SpeedTier: 1Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel more slowl1

Related unique items

ItemBase itemItem classStats
LegionstrideLegionstrideRough GreavesArmour: (72-92)+(50-70) to Armour+(50-70) to Stun Threshold-10 Physical damage taken from Projectile Attacks+10% to Block chanceA wall of steel and muscle.Rough GreavesBoots1+(50-70) to Armour+(50-70) to Stun Threshold-10 Physical damage taken from Projectile Attacks+10% to Block chance
Tyranny's GripTyranny's GripIronhead SpearSpearPhysical Damage: (22.5-27) to (30-36)Critical Strike Chance: 5.00%Attacks per Second: (1.36-1.44)Weapon Range: 1.5 metresRequires Level 5, 10 Dex(150-200Ironhead SpearSpear5(150-200)% increased Physical Damage(15-10)% reduced Attack Speed+(15-30) to StrengthStrikes deal Splash DamageKnocks Back Enemies on HitCannot use Projectile Attacks
BlackgleamBlackgleamFire QuiverRequires Level 8Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to Attacks+(30-50) to maximum Mana50% increased Flammability MagnitudeProjectiles PiercFire QuiverQuiver8Adds 3 to 5 Fire damage to AttacksAdds (3-5) to (6-9) Fire damage to Attacks+(30-50) to maximum Mana50% increased Flammability MagnitudeProjectiles Pierce all Ignited enemiesAttacks Gain (5-10)% of Da
ChainstingChainstingHunting SpearSpearPhysical Damage: (23-27) to (39-45)Critical Strike Chance: 5.00%Attacks per Second: 1.71Weapon Range: 1.5 metresRequires Level 10, 9 Str, 17 DexGrants Skill: SpeaHunting SpearSpear10(15-25)% chance to Maim on HitAdds (13-17) to (22-28) Physical Damage+(100-150) to Accuracy Rating10% increased Attack SpeedAll Damage from Hits with this Weapon Contributes to Pin Buildup(20-30)% inc
Rondel de EzoRondel de EzoPlated BucklerBucklerChance to Block: 20%Evasion: (39-65)Requires Level 11, 18 DexGrants Skill: Parry(50-150)% increased Evasion Rating+(10-20) to Dexterity5 Life RegeneratioPlated BucklerBuckler11(50-150)% increased Evasion Rating+(10-20) to Dexterity5 Life Regeneration per second100% increased Block chance against ProjectilesCurse Enemies with Enfeeble on Block
SplinterheartSplinterheartRecurve BowBowPhysical Damage: (33-39) to (68.2-80.6)Critical Strike Chance: 5.00%Attacks per Second: 1.10Requires Level 16, 31 Dex(120-160)% increased Physical Damage+(50-70Recurve BowBow16(120-160)% increased Physical Damage+(50-70) to Accuracy Rating(20-30)% increased Projectile SpeedProjectiles Split towards +2 targets
Sire of ShardsSire of ShardsChiming StaffStaffRequires Level 25Grants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage(10-20)% increased Cast Speed+(5-10)% to all Elemental ResistancChiming StaffStaff25(80-120)% increased Spell Damage(10-20)% increased Cast Speed+(5-10)% to all Elemental Resistances20% increased Light RadiusSpells fire 4 additional ProjectilesSpells fire Projectiles in a circle
SnakepitSnakepitPearl RingRequires Level 32(7-10)% increased Cast Speed(20-30)% increased Spell Damage(10-15)% increased Cast SpeedLeft ring slot: Projectiles from Spells cannot ChainLeft ring slot: PPearl RingRing32(7-10)% increased Cast Speed(20-30)% increased Spell Damage(10-15)% increased Cast SpeedLeft ring slot: Projectiles from Spells cannot ChainLeft ring slot: Projectiles from Spells ForkRight ring slot:
RearguardRearguardBlunt QuiverRequires Level 33(25-40)% increased Stun BuildupAdds (7-11) to (14-20) Physical Damage to Attacks+(150-200) to Armour(20-30)% increased Projectile Speed+(15-25)% to BlockBlunt QuiverQuiver33(25-40)% increased Stun BuildupAdds (7-11) to (14-20) Physical Damage to Attacks+(150-200) to Armour(20-30)% increased Projectile Speed+(15-25)% to Block chance
Grip of KulemakGrip of KulemakAbyssal SignetRequires Level 40Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect(30-20)% reduced Light Radius<Can gain 0-4 custom Desecrated ModifierAbyssal SignetRing40Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect(30-20)% reduced Light Radius<Can gain 0-4 custom Desecrated Modifiers> (Hidden)(60-100)% increased Magnitude of Abyssal Wasting y<Can gain 0-4 custom Desecrated Modifiers> (Hidden)(60-100)% increased Magnitude of Abyssal Wasting you inflictAbyssal Wasting you inflict has Infinite DurationAbyssal Wasting also applies -(8-6)% to Fire Resistance+(20-30)% of Armour also applies to
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)

Related passive skills

The following passive skills are related to projectiles:

Projectile damage

NameStats
Projectile Damage10% increased Projectile Damage 8% increased Projectile Damage Projectiles deal 15% increased Damage with Hits against Enemies further than 6m Projectiles deal 15% increased Damage with Hits against E
Projectile Damage if Melee Hit15% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
Careful Aim20% increased Projectile Damage15% increased Accuracy Rating
Clean Shot15% chance to Pierce an Enemy15% increased Projectile Damage
Death from AfarProjectiles deal 25% increased Damage with Hits against Enemies further than 6mProjectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Focused Thrust75% increased Melee Damage with Spears while Surrounded40% increased Projectile Damage with Spears while there are no Enemies within 3m
Heavy Ammunition40% increased Projectile Stun Buildup5% reduced Attack Speed40% increased Projectile Damage
Kite Runner15% increased Projectile Speed15% increased Projectile Damage3% increased Movement Speed
Remorseless15% increased Projectile Damage30% increased Stun Buildup against enemies within 2 metres+5 to Strength and Dexterity
Ricochet15% increased Projectile DamageProjectiles have 10% chance to Chain an additional time from terrain
Short Shot10% reduced Projectile Speed20% increased Projectile Damage

Projectile speed

NameStats
Bolt Speed8% increased Bolt Speed
Projectile Speed8% increased Projectile Speed 10% increased Projectile Speed
Projectile Speed and Physical Damage5% increased Projectile Speed8% increased Physical Damage
Reduced Projectile Speed6% reduced Projectile Speed
Spell Damage and Projectile Speed8% increased Spell Damage5% reduced Projectile Speed for Spell Skills 8% increased Spell Damage8% increased Projectile Speed for Spell Skills
Catapult12% increased Area of Effect for Attacks15% increased Projectile Speed
Honed Instincts8% increased Attack Speed8% increased Projectile Speed+10 to Dexterity
Kite Runner15% increased Projectile Speed15% increased Projectile Damage3% increased Movement Speed
Precision Salvo12% increased Accuracy Rating6% increased Attack Speed8% increased Projectile Speed
Short Shot10% reduced Projectile Speed20% increased Projectile Damage
Specialised Shots15% increased Bolt Speed20% increased Damage with Crossbows

Miscellany

NameStats
Additional Spell Projectiles6% chance for Spell Skills to fire 2 additional Projectiles 4% chance for Spell Skills to fire 2 additional Projectiles
Chaining ProjectilesProjectiles have 5% chance to Chain an additional time from terrain
Forking ProjectilesProjectiles have 25% chance for an additional Projectile when Forking
Melee Damage if Projectile Hit15% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
Projectile Ailment Chance20% increased chance to inflict Ailments with Projectiles
Projectile Pierce25% chance for Projectiles to Pierce Enemies within 3m distance of you
Projectile Stun Buildup18% increased Projectile Stun Buildup 20% increased Projectile Stun Buildup
Surpassing Arrow Chance+8% Surpassing chance to fire an additional Arrow +10% Surpassing chance to fire an additional Arrow
Surpassing Projectile Chance+8% Surpassing chance to fire an additional Projectile
Adaptable AssaultProjectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds+0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
Advanced Munitions25% increased chance to inflict Ailments with Projectiles

Ascendancy passive skills

The following Ascendancy passive skills are related to projectiles:

AscendancyClassNameStats
DeadeyeFar ShotProjectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
DeadeyePoint BlankProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres
DeadeyeProjectile Damage12% increased Projectile Damage
DeadeyeProjectile Speed10% increased Projectile Speed
DeadeyeEndless MunitionsSkills fire an additional Projectile
Spirit WalkerFile:Spirit Walker avatar.pngSacred UnityBear Spirit gains Embrace of the WildCentral Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring GroundVivid Stags leap towards enemies
TacticianCannons, Ready!Skills used by Totems have 30% more Skill SpeedTotems only use Skills when you fire an Attack Projectile+1 to maximum number of Summoned Totems
TacticianRight Where We Want ThemPinned enemies cannot perform actionsProjectile Damage builds Pin

Timeless Jewel keystone passive skills

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystones are related to projectiles:

NameStats
Sacrifice of SightProjectiles do one of the following at random:• Fork an additional time• Chain an additional time• Chain from Terrain an additional time• Cannot collide with targets

Version history

VersionChanges
0.5.0Fixed a bug where the stat giving a chance for projectiles to be able to chain from terrain did not correctly count how many chains had been used, allowing projectiles in some cases to chain forever f
0.3.0Player Projectile Skills now fire a minimum of 1 projectile, even if they should fire 0.
0.1.0Introduced to the game.

References

Gem requires strength
Gem requires strength
Gem requires dexterity
Gem requires dexterity
Gem requires intelligence
Gem requires intelligence
No
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Yes
Yes

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