Builds & Skills

Charge

Charges are counters that are represented as glowing orbs around an entity. They are not buffs.

3 min read·Updated 2026-07-10·Editor score 98/100
Gem requires strength
Editor's TakeMedium98/100

Everything you need on Charge in one scan: core mechanics, priority actions, and common mistakes to skip.

Best for: Builders optimizing damage, defense, or clear speed

⚡ Pro Tips

  • Endurance charges are associated with strength.
  • Spirit costs gate your aura count; check the spirit bar before adding buffs.
  • Support gems that multiply damage beat flat adds once your base hit is established.

✓ Quick Checklist

  • Endurance charges are associated with strength.
  • Frenzy charges are associated with dexterity.

Charges are counters that are represented as glowing orbs around an entity. They are not buffs.

Charge types

The three basic charges can be seen in the character menu's by default. Each charge corresponds to a different core attribute:

  • Endurance charges are associated with strength.
  • Frenzy charges are associated with dexterity.
  • Power charges are associated with intelligence.

Mechanics

Charges do not grant stats like buffs do. All charges have a base duration of 15 seconds that refreshes when a new charge of that type is added, and a visual effect that orbits the character.

Maximum charges

Characters have a default maximum of three Endurance, Frenzy, and Power charges. This limit can be raised with certain passive skills and equipment. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained. However, the duration of all charges of that type will still be reset.

Consumption

Some skills can consume a certain type of charge to enhance or alter the skill's effects. While using these skills, charge duration timers are paused.

Skill gems

Skill Gems that are related to non-specific charges:

GemTier
Chaotic SurgeChaotic SurgeAttack, AoE, Trigger, ChaosLevel: (1-20)Attack Damage: (50-181)% of baseGrants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the P0
Elemental SurgeElemental SurgeAttack, AoE, Trigger, Lightning, Cold, FireLevel: (1-20)Attack Damage: (50-181)% of baseGrants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume S0
Gemini SurgeGemini SurgeAttack, AoE, Trigger, Cold, FireLevel: (1-20)Attack Damage: (50-181)% of baseGrants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause th0

Persistent skills

GemTier
Mirage DeadeyeMirage DeadeyeBuff, Persistent, Trigger, Duration, MetaLevel: (1-20)Requires: Spear, Bow, CrossbowWhile active, firing a ranged Projectile Attack will create a Mirage that uses socketed 0
Mirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, MetaTier: 8Level: (1-20)Reservation: 60 SpiritRequires: Spear, Bow, CrossbowWhile active, dodge rolling will create a Mirage that uses so8
Charge RegulationCharge RegulationBuff, PersistentTier: 14Level: (1-20)Reservation: 30 SpiritWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes 14

Related support gems

GemTier
Charge Profusion ICharge Profusion ISupportCategory: Charge ProfusionTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chan1
Perpetual ChargePerpetual ChargeSupportCategory: Perpetual ChargeTier: 1Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports skills that consume Power, Frenzy or Endurance Charges o1
Heightened ChargesHeightened ChargesSupportCategory: TwofoldTier: 2Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports any Skill that Consumes Charges, granting a chance for benefi2
InhibitorInhibitorSupport, SpellCategory: InhibitorTier: 2Support Requirements: +5 DexSupports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. 2
Charge Profusion IICharge Profusion IISupportCategory: Charge ProfusionTier: 5Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can generate Charges, giving them a ch5

Related unique items

ItemBase itemItem classStats
Serpent's EggSerpent's EggGold AmuletRequires Level 35(12-20)% increased Rarity of Items found+(10-20) to all Attributes+(17-23)% to Chaos Resistance(20-30)% increased Mana Regeneration RateGain an adGold AmuletAmulet35(12-20)% increased Rarity of Items found+(10-20) to all Attributes+(17-23)% to Chaos Resistance(20-30)% increased Mana Regeneration RateGain an additional Charge when you gain a Charge
HateforgeHateforgeMoulded MittsArmour: (356-445)Requires Level 60, 42 Str(300-400)% increased ArmourGain a random Charge on reaching Maximum Rage, no more than once every (3-6) secondsLose all Rage onMoulded MittsGloves60(300-400)% increased ArmourGain a random Charge on reaching Maximum Rage, no more than once every (3-6) secondsLose all Rage on reaching Maximum Rage+(-10-10) to Maximum RageGain (3-6) Rage on Hit
Spire of IreSpire of IreHelix SpearSpearPhysical Damage: 37-68Chaos Damage: (167-201) to (267-333)Critical Strike Chance: 5.00%Attacks per Second: (1.84-1.92)Weapon Range: 1.5 metresRequires Level 65,Helix SpearSpear65(15-20)% increased Attack SpeedLeeches (10-20)% of Physical Damage as LifeAdds (167-201) to (267-333) Chaos damageWhen you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos SurgesLife Leech recov

Related passive skills

The following passive skills are related to generic charges:

NameStats
Charge Duration15% increased Endurance, Frenzy and Power Charge Duration
Charge Duration and Dexterity10% increased Endurance, Frenzy and Power Charge Duration+5 to Dexterity
The Fabled StagSkills have 10% chance to not remove Charges but still count as consuming them40% increased Endurance, Frenzy and Power Charge Duration+10 to Dexterity

Ascendancy passive skills

The following Ascendancy passive skills are related to generic charges:

AscendancyClassNameStats
AmazonElemental SurgeGrants Skill: Elemental SurgeWhen you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
AmazonSurging AvatarWhen you Consume a Charge, Trigger Elemental Surge to gain 2 Cold SurgesWhen you Consume a Charge, Trigger Elemental Surge to gain 2 Fire SurgesGain 1 fewer Lightning Surge from Triggering Elemental S
Gemling LegionnaireAdvanced ThaumaturgyGem Quality grants Socketed Skills an additional effect

Keystones

The following Keystones are related to generic charges:

NameStats
Ancestral BondYour Totem Limit is doubledNo Charge requirement for placing TotemsTotems reserve 75 Spirit each
ConduitIf you would gain a Charge, Allies in your Presence gain that Charge instead
ResonanceGain Power Charges instead of Frenzy ChargesGain Frenzy Charges instead of Endurance ChargesGain Endurance Charges instead of Power Charges

Version history

VersionChanges
0.3.0All charge-consuming skills now pause their corresponding charge's duration while in use.
0.2.0The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
0.1.0Introduced to the game.
Gem requires strength
Gem requires strength
Gem requires dexterity
Gem requires dexterity
Gem requires intelligence
Gem requires intelligence
No
No

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