Builds & Skills

Physical

Physical damage is one of the five damage types. Most martial weapons deal physical damage. Physical damage from hits is mitigated by armour and other sources

3 min read·Updated 2026-07-10·Editor score 89/100
Gem requires strength
Editor's TakeMedium89/100

Everything you need on Physical in one scan: core mechanics, priority actions, and common mistakes to skip.

Best for: Builders optimizing damage, defense, or clear speed

⚡ Pro Tips

  • Spirit costs gate your aura count; check the spirit bar before adding buffs.
  • Support gems that multiply damage beat flat adds once your base hit is established.

✓ Quick Checklist

  • Review the core physical mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Physical damage is one of the five damage types. Most martial weapons deal physical damage. Physical damage from hits is mitigated by armour and other sources of physical damage reduction.

Physical damage over time is usually inflicted by bleeding or Corrupted Blood. Armour has no effect on damage over time.

Mechanics

Physical is the only damage type without a resistance; instead, it has a stat called physical damage reduction, to which armour contributes. Overwhelm directly ignores physical damage reduction similar to penetration, but cannot go below zero. Armour break, however, can go below zero.

Physical damage is the default damage type for attacks, and almost all martial weapons have base physical damage. Local physical damage modifiers and quality affect the physical damage of weapons.

Physical damage is 50% more likely to stun an enemy and causes 50% more Heavy Stun buildup than other damage types.

Gems

A list of gems with the gem tag: Category:Physical (gem tag)

Skill gems

GemTier
ParryParryAttack, Melee, Physical, Duration, ChannellingLevel: 1Attack Time: 0.75 secCritical Strike Chance: 5.00%Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Hit yo0
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Attack Time: 0.55 secCritical Strike Chance: 5.00%Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block0
File:Wild Protector inventory icon.pngWild ProtectorWild ProtectorMinion, Companion, Persistent, PhysicalLevel: (1-20)Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enem0
Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, ChaosTier: 1Level: (1-20)Reservation: (90-30) SpiritActivate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arro1
UnearthUnearthSpell, Minion, AoE, Physical, Duration, RepeatableTier: 1Level: (1-20)Cost: (7-76) ManaCast Time: 0.95 secCritical Strike Chance: 15.00%Raise spikes of bone from the earth in front of yo1
Armour Piercing RoundsArmour Piercing RoundsAttack, Ammunition, Projectile, PhysicalTier: 1Level: (1-20)Cost: (8-55) ManaRequires: CrossbowLoad your Crossbow with a clip of bolts that can be fired rap1
EntangleEntangleSpell, AoE, Sustained, Physical, Duration, PlantTier: 1Level: (1-20)Cost: (9-95) ManaCast Time: 0.90 secCritical Strike Chance: 10.00%Conjures a rootbound fissure that crawls forward, 1
Killing PalmKilling PalmAttack, AoE, Melee, Strike, PhysicalTier: 1Level: (1-20)Cost: (6-42) ManaAttack Speed: 75% of baseAttack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Str1
RakeRakeAttack, AoE, Melee, Strike, PhysicalTier: 3Level: (1-20)Cost: (6-40) ManaAttack Damage: (50-181)% of baseRequires: SpearDash towards an enemy and perform a lacerating slash, inflicting Bleedin3
Bone CageBone CageSpell, AoE, Physical, Duration, Nova, RepeatableTier: 3Level: (1-20)Cost: (7-80) ManaCast Time: 1.00 secCritical Strike Chance: 15.00%Raise a ring of bone spikes around you. The spik3
High Velocity RoundsHigh Velocity RoundsAttack, Ammunition, Projectile, Physical, Duration, PayoffTier: 3Level: (1-20)Cost: (6-47) ManaRequires: CrossbowLoad your Crossbow with Piercing bolts that app3

Spirit gems

GemTier
File:Azmerian Swarms inventory icon.pngAzmerian SwarmsAzmerian SwarmsBuff, Minion, Persistent, Physical, Lightning, Cold, Fire, DurationLevel: (1-20)While active, summons short-lived Azmerian Swarms w0
File:Harbinger of Madness inventory icon.pngHarbinger of MadnessHarbinger of MadnessBuff, Persistent, AoE, PhysicalLevel: (1-20)Draws out the latent fears of enemies you kill and Rare or Unique enemie0
Plague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, NovaTier: 4Level: (1-20)Reservation: 30 SpiritWhile active, stores a portion of the Poison Damage you deal. Using this Skill unleashes4
Ravenous SwarmRavenous SwarmBuff, Minion, Persistent, Physical, Chaos, DurationTier: 4Level: (1-20)Reservation: 30 SpiritWhile active and enemies are present, swarms of insects emerge from your body t4
BriarpatchBriarpatchBuff, Spell, Persistent, AoE, Sustained, Physical, Duration, PlantTier: 4Level: (1-20)Reservation: 30 SpiritCast Time: InstantCritical Strike Chance: 10.00%While active, a portion 4
Herald of BloodHerald of BloodBuff, Attack, Persistent, AoE, Physical, Herald, PayoffTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing an enemy with Blood Los4
Iron WardIron WardBuff, Persistent, AoE, Physical, NovaTier: 4Level: (1-20)Reservation: 30 SpiritWhile active, stores a percentage of the Physical damage that is prevented by your Armour or other sour4
Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, DurationTier: 4Level: (1-20)Reservation: 30 SpiritWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully4
Trail of CaltropsTrail of CaltropsAttack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, HazardTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, scatters caltrops in your wake w8
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, DurationTier: 8Level: (1-20)Reservation: 30 SpiritRequires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or F8

Support gems

GemTier
Hayoxi's FulminationHayoxi's FulminationSupport, Lineage, Spell, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos, CurseCategory: Cursed GroundRequires Level 65Support Requirements: +5 IntSupports0
Runic InfusionRunic InfusionSupport, Attack, PhysicalCategory: Runic InfusionSupports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage ba0
Styrn's FerocityStyrn's FerocitySupport, Lineage, PhysicalCategory: Armour BreakRequires Level 65Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causin0
Atalui's BloodlettingAtalui's BloodlettingSupport, Lineage, PhysicalCategory: LifetapRequires Level 65Support Requirements: +5 StrSupports any Skill, turning a portion of its Mana cost into a Life cos0
Paquate's PactPaquate's PactSupport, Lineage, Warcry, Trigger, Physical, DurationCategory: Corrupting CryRequires Level 65Support Requirements: +5 StrSupports Warcries, Triggering Twisted Pact to infl0
Tawhoa's TendingTawhoa's TendingSupport, Lineage, Totem, AoE, Trigger, PhysicalCategory: Hardy TotemsCost & Reservation Multiplier: 110%Requires Level 65Support Requirements: +5 StrSupports Skills whi0
Uruk's SmeltingUruk's SmeltingSupport, Lineage, PhysicalCategory: Armour DemolisherRequires Level 65Support Requirements: +5 StrSupports any skill, causing Armour Break it inflicts to be stronger. Ful0
Uul-Netol's EmbraceUul-Netol's EmbraceSupport, Lineage, Physical, ChaosCategory: BreachlordCost & Reservation Multiplier: 120%Requires Level 65Support Requirements: +5 StrSupports Skills that can caus0
CorrosionCorrosionSupport, Physical, ChaosCategory: CorrosionTier: 1Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing Poison it applies to al1
Pin IPin ISupport, PhysicalCategory: PinTier: 1Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Modifiers to S1
BattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, PayoffCategory: BattershoutTier: 1Cost & Reservation Multiplier: 130%Support Requirements: +5 StrSupports Warcry Skills. Supported Skills1

Base items

The following base items are related to physical damage:

ItemStats
Broadhead QuiverBroadhead QuiverAdds 1 to 3 Physical Damage to AttacksCan only be equipped if you are wielding a Bow.1Adds 1 to 3 Physical Damage to Attacks
Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, MetaTier: 9Level: (1-20)Cost: (11-79) ManaAttack Speed: 89% of baseAttack Damage: (67-209)% of baseRequires: QuarterstaffDash to an ene1StrikeConverts 73% of Physical damage to Chaos damage+0.35 seconds to Total Attack TimeCan't be EvadedSupport100% increased duration of socketed Curses(20–29)% increased Effect of Socketed Marks
Iron RingIron RingAdds 1 to 4 Physical Damage to Attacks1Adds 1 to 4 Physical Damage to Attacks
Smithing HammerSmithing HammerOne Hand MacePhysical Damage: 5-9Elemental Damage: 5-9Critical Strike Chance: 5.00%Attacks per Second: 1.45Weapon Range: 1.3 metresRequires Level 4, 11 Str50% of this Wea450% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Cinderbark TalismanCinderbark TalismanPhysical Damage: 12-25Elemental Damage: 5-10Critical Strike Chance: 8.00%Attacks per Second: 1.20Weapon Range: 1.2 metresRequires Level 10, 15 Str, 11 Int(50-80)%10(50-80)% increased Flammability Magnitude30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Crumbling MaulCrumbling MaulTwo Hand MacePhysical Damage: 62-75Critical Strike Chance: 8.00%Attacks per Second: 1.10Weapon Range: 1.5 metresRequires Level 38, 68 StrCauses Enemies to Explode on Critic38Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage
Kinetic RingKinetic RingRequires Level 40Adds (6-9) to (11-15) Physical Damage to AttacksSharpen the claw, so that it may rend.40Adds (6-9) to (11-15) Physical Damage to Attacks
Voltfang TalismanVoltfang TalismanPhysical Damage: 16-91Elemental Damage: 6-39Critical Strike Chance: 8.00%Attacks per Second: 1.30Weapon Range: 1.2 metresRequires Level 46, 53 Str, 38 Int(20-30)% inc46(20-30)% increased Magnitude of Shock you inflict30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
Icicle FlailIcicle FlailFlailElemental Damage: 24-55Critical Strike Chance: 10.00%Attacks per Second: 1.45Weapon Range: 1.1 metresRequires Level 47, 84 Str, 34 Int100% of this Weapon's base Physical D47100% of this Weapon's base Physical Damage Converted to Cold Damage (Hidden)
Ember GreataxeEmber GreataxeTwo Hand AxeElemental Damage: 58-154Critical Strike Chance: 5.00%Attacks per Second: 1.20Weapon Range: 1.3 metresRequires Level 50, 89 Str, 36 Dex100% of this Weapon's base50100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Disintegrating MaulDisintegrating MaulTwo Hand MacePhysical Damage: 92-112Critical Strike Chance: 8.00%Attacks per Second: 1.10Weapon Range: 1.5 metresRequires Level 62, 109 StrCauses Enemies to Explo62Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage

Unique items

The following unique items are related to physical damage:

ItemStats
Amor MandragoraAmor MandragoraChangeling TalismanPhysical Damage: (25-29) to (38-42)Critical Strike Chance: 8.00%Attacks per Second: 1.25Weapon Range: 1.2 metresAdds (16-20) to (23-27) Physical DamageAdds (16-20) to (23-27) Physical Damage+(8-15) to Intelligence(10-15)% increased Skill Effect DurationEnemies in your Presence are HinderedGain 1 Druidic Prowess for every 20 total Rage spent
Asphyxia's WrathAsphyxia's WrathBroadhead QuiverAdds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold damage to Attacks(5-10)% increased Attack Speed+(5-10)% to Cold ResistanceEnemies ChilledAdds 1 to 3 Physical Damage to AttacksAdds (3-4) to (5-8) Cold damage to Attacks(5-10)% increased Attack Speed+(5-10)% to Cold ResistanceEnemies Chilled by your Hits increase damage taken by Chill Mag
BlackheartBlackheartIron RingAdds 1 to 4 Physical Damage to Attacks(3-6) Life Regeneration per secondAdds (4-6) to (8-10) Chaos Damage to Attacks25% chance to Intimidate Enemies for 4 seconds on HitFeAdds 1 to 4 Physical Damage to Attacks(3-6) Life Regeneration per secondAdds (4-6) to (8-10) Chaos Damage to Attacks25% chance to Intimidate Enemies for 4 seconds on Hit
BluetongueBluetongueShortswordOne Hand SwordPhysical Damage: (10-12) to (16-19)Critical Strike Chance: 5.00%Attacks per Second: 1.71Weapon Range: 1.1 metresAdds (4-6) to (7-10) Physical Damage10% incrAdds (4-6) to (7-10) Physical Damage10% increased Attack SpeedLose 3 Mana per Enemy Killed100% increased Attack Damage while not on Low Mana
BramblejackBramblejackRusted CuirassArmour: 45Movement Speed: -5.0%+(60-100) to maximum Life+(60-100) to Stun ThresholdCannot Evade Enemy Attacks250% of Melee Physical Damage taken reflected to Attack+(60-100) to maximum Life+(60-100) to Stun ThresholdCannot Evade Enemy Attacks250% of Melee Physical Damage taken reflected to AttackerRegenerate 5% of maximum Life per second while Surrounded
Brynhand's MarkBrynhand's MarkWooden ClubOne Hand MacePhysical Damage: (16-20) to (26-30)Critical Strike Chance: 5.00%Attacks per Second: 1.45Weapon Range: 1.1 metresAdds (10-14) to (16-20) Physical DAdds (10-14) to (16-20) Physical Damage+(30-50) to Accuracy Rating+(10-20) to StrengthCauses Double Stun Buildup
Crown of ThornsCrown of ThornsTwig CircletEnergy Shield: (119-169)+(100-150) to maximum Energy ShieldLose 5 Life when you use a Skill(3-5) to (6-10) Physical Thorns damagePain AttunementLift it lightl+(100-150) to maximum Energy ShieldLose 5 Life when you use a Skill(3-5) to (6-10) Physical Thorns damagePain Attunement
FacebreakerFacebreakerStocky MittsArmour: 15Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken(30-50)% increased Stun Buildup1% more Unarmed Damage per 5 Strength+0.3 metres to Melee Strike Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken(30-50)% increased Stun Buildup1% more Unarmed Damage per 5 Strength+0.3 metres to Melee Strike Range while Unarmed+1 to Armour per Strength
Heart of the WellHeart of the WellDiamondLimited to: 1<Custom Desecrated prefix><Custom Desecrated prefix><Custom Desecrated suffix><Custom Desecrated suffix><List of mods>Countless souls scream in ag<Custom Desecrated prefix><Custom Desecrated prefix><Custom Desecrated suffix><Custom Desecrated suffix><List of mods>(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks(5-8)% increas<List of mods>(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence(40-60)% increased Armour from Equipped Body Armour(30
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence(40-60)% increased Armour from Equipped Body Armour(30

Passive skills

Base passive skills

The following passive skills are related to physical damage: No results found for the given query.

Keystone passive skills

The following keystone passive skills are related to physical damage:

NameStats
Hollow Palm TechniqueCan Attack as though using a Quarterstaff while both of your hand slots are emptyUnarmed Attacks that would use an Equipped Quarterstaff's damage have:• Base Unarmed Physical damage replaced with dama
Scarred Faith5% of Physical Damage prevented Recouped as Energy Shield per enemy PowerEnergy Shield does not RechargeYou cannot Recover Energy Shield from RegenerationYou cannot Recover Energy Shield to above Armo

Ascendancy passive skills

The following Ascendancy passive skills are related to physical damage: No results found for the given query.

Version history

VersionChanges
0.1.0Introduced to the game.

References

Gem requires strength
Gem requires strength
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Gem requires dexterity
Gem requires intelligence
Gem requires intelligence
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