Classes & Ascendancies

Oracle

Oracle is an Ascendancy class for the Druid.

3 min read·Updated 2026-07-11·Editor score 82/100
Oracle screenshot 1
Editor's TakeMedium82/100

Our editors rank Oracle for league-start viability, passive synergy, and how forgiving it feels when you mis-spec early.

Best for: Anyone picking a main or planning a league start

⚡ Pro Tips

  • Pick ascendancy based on your first skill gem, not hype — gems define your early clear.
  • Respec points are limited early; plan your first 20 passives before committing.

✓ Quick Checklist

  • Review the core oracle mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Quick Summary

Oracle is an Ascendancy class for the Druid.

Oracle is an Ascendancy class for the Druid.

Overview

The Oracle uses the power of Foresight to outmatch his foes and unlock new abilities. With Fateful Vision, the Oracle can see his future self using a random skill, which gets empowered if he does the same. With Converging Paths, he can bring a future vision of an enemy about to become immobilised into the present to harm it while it's vulnerable. The Oracle can manipulate the odds in his favor with The Lesser Harm to make enemy damage and critical hit chance unlucky, and Forced Outcome to always guarantee his hits become critical hits, at the cost of potential damage. The Unseen Path allows the Oracle to take passives on the passive skill tree no other classes have access to, and Entwined Realities to allocate unconnected passives near keystones. Additionally, Unnamed Heartwood grants additional totem limit and delays their death, and Harmony Within grants an alternative way to use mana as a life pool.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Critical Damage Bonus on YouHits against you have 12% reduced Critical Damage Bonus
Critical Hit Chance12% increased Critical Hit Chance
Immobilisation Buildup20% increased Immobilisation buildup
Life and Mana Regeneration Rate8% increased Life Regeneration rate8% increased Mana Regeneration Rate
Passive PointGrants 1 Passive Skill Point
Spell Damage12% increased Spell Damage
Totem Cast and Attack SpeedSpells Cast by Totems have 5% increased Cast SpeedAttacks used by Totems have 5% increased Attack Speed

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
The Lesser HarmDamage of Enemies Hitting you is UnluckyEnemy Critical Hit Chance against you is UnluckyCritical Damage Bonus on You
Forced OutcomeInevitable Critical HitsThe Lesser HarmCritical Hit Chance
Unnamed Heartwood+1 to maximum number of Summoned TotemsTotems die 6 seconds after their Life is reduced to 0Totem Cast and Attack Speed
Converging PathsGrants Skill: Moment of VulnerabilityImmobilisation Buildup
Harmony WithinHit damage is taken from Mana before Life if your current Mana is higher than your current Life15% less maximum Life15% less maximum ManaLife and Mana Regeneration Rate
Fateful VisionGrants Skill: Align FateSpell Damage
The Unseen PathWalk the Paths Not TakenPassive Point
Entwined RealitiesNon-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your treeThe Unseen PathPassive Point
VersionChanges
0.5.0Align Fate (granted by the Oracle's Fateful Vision Notable Passive): Now has "Modifiers to Cooldown Recovery Rate also apply to visage appearance frequency". Minions affected by Last Gasp Support or Tecrod's Revenge Lineage Support and Tote
0.4.0Introduced to the game.

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