Quick Summary
Armour grants physical damage reduction, with the exact amount of damage reduction depending on the ratio of armour to the physical damage of the hit. If the armour value is significantly larger than the damage, most of the damage is prevented. If the armour value is similar to o… Key points: To prevent one third of damage (33%), you need armour 5 times the damage (e.g. 500 armour for 100 damage) · To prevent half of damage (50%), you need armour 10 times the damage (e.g. 1000 armour for 100 damage) · To prevent two thirds of damage (66%), you need armour 20 times the damage (e.g. 2000 armour for 100 damage)
Mechanics
Armour grants physical damage reduction, with the exact amount of damage reduction depending on the ratio of armour to the physical damage of the hit. If the armour value is significantly larger than the damage, most of the damage is prevented. If the armour value is similar to or less than the incoming damage, only a small percentage of that damage will be prevented. As a result, armour is more effective against many smaller hits rather than fewer larger hits, even if the total damage dealt would be identical.
Armour never mitigates damage over time, as armour only applies to hits. Bleed is an ailment that deals physical damage over time that is based on the physical damage dealt by a skill before mitigation; armour will reduce the hit damage but not the damage over time. However, both the hit damage and the damage over time can be mitigated with sources of #% additional Physical Damage Reduction. The maximum total physical damage reduction from all sources is 90%.
Normally Armour only applies to physical damage; however, it can be made to apply to other damage types through items or passive skills, such as BlackbraidBlackbraidFur PlateArmour: (100-120)Movement Speed: -5.0%Requires Level 4, 10 Str+(40-60) to Armour+(5-15) to Strength+(5-15) to Intelligence+10% to all Elemental Resistances+(40-60) to Stun Threshold+(100-150)% of Armour also applies to Elemental DamageAn Ezomyte endures. or Doryani's PrototypeDoryani's PrototypeScale MailArmour: (187-250)Evasion: (168-224)Movement Speed: -4.0%Requires Level 37, 34 Str, 34 Dex(50-100)% increased Armour and Evasion+(60-100) to maximum Life+100% of Armour also applies to Lightning DamageEnemies in your Presence have Lightning Resistance equal to yoursLightning Resistance does not affect Lightning damage taken"This was the first step in some grand design,lost to the ages, now ours to decipher."- Dominus, High Templar. In such cases, the armour value applies independently to each damage type. The maximum elemental or chaos damage reduction is also 90%.
Armour cannot reduce an instance of damage to below 1.
Rule of thumb
- To prevent one third of damage (33%), you need armour 5 times the damage (e.g. 500 armour for 100 damage)
- To prevent half of damage (50%), you need armour 10 times the damage (e.g. 1000 armour for 100 damage)
- To prevent two thirds of damage (66%), you need armour 20 times the damage (e.g. 2000 armour for 100 damage)
- To prevent three quarters of damage (75%), you need armour 30 times the damage (e.g. 3000 armour for 100 damage)
- To prevent 90% of damage, you need armour 90 times the damage (e.g. 9000 armour for 100 damage)
When the damage of a hit significantly exceeds Armour, it will never prevent more damage than the armour value divided by 10 (e.g. 1000 armour will never prevent more than 100 damage at its minimum percentage prevention).
Armour formulas
Relative damage reduction
The following is the base formula that can be used to calculate the damage reduction gained from armour:
D R ( A , D r a w ) = A A + 10 ∗ D r a w \color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}DR(A,D_{raw})={A \over A+10*D_{raw}}
where A is the defender's armour rating and Draw is the raw physical damage.
To calculate the armour rating required to mitigate a given amount of damage at a specific ratio, the following formula can be used:
A ( D r a w , D R ) = D R ∗ 10 ∗ D r a w 1 − D R \color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}A(D_{raw},DR)={DR*10*D_{raw} \over 1-DR}
Examples
Related mechanics
Armour Break
Armour Break is a debuff that reduced Armour by a specified amount. When a target's Armour is broken to 0, it has Fully Broken Armour, which interact with certain mechanics. Enemies (but not players) with Fully Broken Armour also take 20% increased physical damage from hits.
Bear form
While Shapeshifted into a Bear, you gain +10 Armour per character level and +30% of your Armour also applies to elemental damage.
Related skills
| Gem | Tier | |||
| Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Attack Time: 0.55 secCritical Strike Chance: 5.00%Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release im | 0 | |||
| File:Rite of Restoration inventory icon.pngRite of RestorationRite of RestorationSpell, AoE, Duration, StagedLevel: (1-20)Cooldown Time: 10.00 secCan Store 1 Use(s)Cast Time: 0.60 secPlace a Sigil on the ground, providing a powerful Buff to | 0 | |||
| Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, TravelTier: 3Level: (1-20)Cost: (7-48) Mana per secondAttack Time: 0.60 secCritical Strike Chance: 5.00%Attack Damage: (30-94)% of baseRequires: Armoured ShieldChannel to | 3 | |||
| Skeletal Frost MageSkeletal Frost MageMinion, Persistent, ColdTier: 5Level: (1-20)Reservation: (120-39) SpiritActivate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.Command: Ice ArmourCool | 5 | |||
| VulnerabilityVulnerabilitySpell, AoE, Physical, Duration, Curse, RepeatableTier: 7Level: (1-20)Cost: (41-178) ManaCast Time: 0.70 secCurse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour | 7 | |||
| Shield WallShield WallAttack, AoE, Melee, Physical, DurationTier: 7Level: (1-20)Cost: (13-92) ManaAttack Time: 1.25 secCritical Strike Chance: 5.00%Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, th | 7 | |||
| Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, NovaTier: 9Level: (1-20)Cost: (19-85) ManaCooldown Time: 8.00 secCan Store 1 Use(s)Use Time: 0.80 secRequires: Armoured ShieldPerform a Warcry that grants | 9 |
Persistent skills
| Gem | Tier | |||
| Sorcery WardSorcery WardSpell, Buff, Persistent, Lightning, Cold, FireLevel: (1-20)Cast Time: 1.00 secPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to | 0 | |||
| Virtuous BarrierVirtuous BarrierBuff, PersistentLevel: (1-20)While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mo | 0 | |||
| Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, FireTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and imbues your Shield with lava over time. | 4 | |||
| Scavenged PlatingScavenged PlatingBuff, Persistent, Physical, DurationTier: 4Level: (1-20)Reservation: 30 SpiritWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you s | 4 | |||
| BarkskinBarkskinBuff, Persistent, DurationTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stac | 8 | |||
| Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration, ConditionalTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner f | 8 | |||
| Charge RegulationCharge RegulationBuff, PersistentTier: 14Level: (1-20)Reservation: 30 SpiritWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more | 14 |
Support gems
| Gem | Tier | |||
| Refraction IRefraction ISupport, Buff, PersistentCategory: RefractionTier: 2Additional Reservation: 10 SpiritSupport Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff | 2 | |||
| Refraction IIRefraction IISupport, Buff, PersistentCategory: RefractionTier: 3Additional Reservation: 10 SpiritSupport Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buf | 3 | |||
| Refraction IIIRefraction IIISupport, Buff, PersistentCategory: RefractionTier: 5Additional Reservation: 10 SpiritSupport Requirements: +5 StrSupports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff | 5 |
Related base items
| Item | Base item | Item class | Stats | |
| Plate BeltPlate BeltRequires Level 25Has (1-3) Charm Slots+(100-140) to Armour | — | Belt | 25 | Has (1-3) Charm Slots+(100-140) to Armour |
| Warlord CuirassWarlord CuirassArmour: 496Movement Speed: -5.0%Requires Level 80, 121 Str+(15-25)% of Armour also applies to Elemental Damage | — | Body Armour | 80 | +(15-25)% of Armour also applies to Elemental Damage |
Related unique items
| Item | Base item | Item class | Stats | |||
| BlackbraidBlackbraidFur PlateArmour: (100-120)Movement Speed: -5.0%Requires Level 4, 10 Str+(40-60) to Armour+(5-15) to Strength+(5-15) to Intelligence+10% to all Elemental Resistances+(40-60) to Stun Threshold+(100-150)% of Armour also app | Fur Plate | Body Armour | 4 | +(40-60) to Armour+(5-15) to Strength+(5-15) to Intelligence+10% to all Elemental Resistances+(40-60) to Stun Threshold+(100-150)% of Armour also applies to Elemental Damage | ||
| For UtopiaFor UtopiaStone CharmLasts 3.00 SecondsConsumes 20 of 40 Charges on useCannot be StunnedRequires Level 8Used when you become StunnedDefend with 200% of Armour during effect"It may be centuries hence, but I still hold utmost faith. | Stone Charm | Charm | 8 | Used when you become StunnedDefend with 200% of Armour during effect | ||
| GoregirdleGoregirdlePlate BeltRequires Level 25Has (1-3) Charm Slots+(100-140) to Armour+(20-30) to Strength(10-20) Life Regeneration per secondDefend with 200% of ArmourMaximum Physical Damage Reduction is 50%Bleeding just means you're sti | Plate Belt | Belt | 25 | Has (1-3) Charm Slots+(100-140) to Armour+(20-30) to Strength(10-20) Life Regeneration per secondDefend with 200% of ArmourMaximum Physical Damage Reduction is 50% | ||
| Doryani's PrototypeDoryani's PrototypeScale MailArmour: (187-250)Evasion: (168-224)Movement Speed: -4.0%Requires Level 37, 34 Str, 34 Dex(50-100)% increased Armour and Evasion+(60-100) to maximum Life+100% of Armour also applies to Lightnin | Scale Mail | Body Armour | 37 | (50-100)% increased Armour and Evasion+(60-100) to maximum Life+100% of Armour also applies to Lightning DamageEnemies in your Presence have Lightning Resistance equal to yoursLightning Resistance does not affect Lightning damage taken | ||
| Grip of KulemakGrip of KulemakAbyssal SignetRequires Level 40Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect(30-20)% reduced Light Radius<Can gain 0-4 custom Desecrated Modifiers> (Hidden)Drink deeply of the Well.Let | Abyssal Signet | Ring | 40 | Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect(30-20)% reduced Light Radius<Can gain 0-4 custom Desecrated Modifiers> (Hidden)(60-100)% increased Magnitude of Abyssal Wasting you inflictAbyssal Wasting you inflict ha | <Can gain 0-4 custom Desecrated Modifiers> (Hidden) | (60-100)% increased Magnitude of Abyssal Wasting you inflictAbyssal Wasting you inflict has Infinite DurationAbyssal Wasting also applies -(8-6)% to Fire Resistance+(20-30)% of Armour also applies to Elemental DamageGain (8-12)% of Damage a |
| <Can gain 0-4 custom Desecrated Modifiers> (Hidden) | ||||||
| (60-100)% increased Magnitude of Abyssal Wasting you inflictAbyssal Wasting you inflict has Infinite DurationAbyssal Wasting also applies -(8-6)% to Fire Resistance+(20-30)% of Armour also applies to Elemental DamageGain (8-12)% of Damage a | ||||||
| LoreweaveLoreweaveOrnate RingmailArmour: 225Energy Shield: 66Movement Speed: -4.0%Requires Level 43, 45 Str, 45 IntAdds (1-4) to (8-12) Physical Damage to Attacks+(200-300) to Accuracy Rating+(20-30) to maximum Mana(6-15)% increased Rarity | Ornate Ringmail | Body Armour | 43 | Adds (1-4) to (8-12) Physical Damage to Attacks+(200-300) to Accuracy Rating+(20-30) to maximum Mana(6-15)% increased Rarity of Items found+(2-5)% to Quality of all Skills(7-10)% increased Cast SpeedYour Maximum Resistances are (75-80)%<3 r | <3 random unique ring modifiers> | (50-70)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(56-85)% increased Rarity of Items foundY |
| <3 random unique ring modifiers> | ||||||
| (50-70)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(56-85)% increased Rarity of Items foundY |
Related passive skills
The following passive skills are related to armour:
Base armour rating
| Name | Stats |
| Armour | +20 to Armour |
| Armour and Energy Shield | +10 to Armour+5 to maximum Energy Shield |
| Armour and Evasion | +10 to Armour+8 to Evasion Rating |
Increased armour
| Name | Stats |
| Armour | 15% increased Armour 20% increased Armour if you haven't been Hit Recently 20% increased Armour if you have been Hit Recently 18% increased Armour 10% increased Armour+5% of Armour also applies to Elemental Damage |
| Armour and Applies to Lightning Damage | 10% increased Armour+10% of Armour also applies to Lightning Damage |
| Armour and Applies to Cold Damage | 10% increased Armour+10% of Armour also applies to Cold Damage |
| Armour and Applies to Fire Damage | 10% increased Armour+10% of Armour also applies to Fire Damage |
| Armour and Energy Shield | 12% increased Armour12% increased maximum Energy Shield 10% increased Armour10% increased maximum Energy Shield |
| Armour and Energy Shield Delay | 12% increased Armour4% faster start of Energy Shield Recharge |
| Armour and Evasion while Surrounded | 20% increased Armour while Surrounded20% increased Evasion Rating while Surrounded |
| Armour and Slow Effect on You | 5% reduced Slowing Potency of Debuffs on You10% increased Armour |
| Armour Break and Armour | Break 15% increased Armour10% increased Armour |
| Armour if Consumed Endurance Charge | 20% increased Armour if you've consumed an Endurance Charge Recently |
| Armour if Hit | 20% increased Armour if you have been Hit Recently |
| Armour while Surrounded | 30% increased Armour while Surrounded |
| Deflection | Gain Deflection Rating equal to 5% of Evasion Rating10% increased Armour |
| Endurance Charge Duration and Armour | 10% increased Endurance Charge Duration10% increased Armour if you've consumed an Endurance Charge Recently |
| Fire Damage and Armour | 6% increased Fire Damage10% increased Armour |
| Life Leech. Armour and Evasion while Leeching | 8% increased Armour and Evasion Rating while Leeching6% increased amount of Life Leeched |
| Shapeshifted Armour | 10% increased Armour while Shapeshifted+5% of Armour also applies to Elemental Damage while Shapeshifted |
| Ancient Aegis | 60% increased Armour from Equipped Body Armour60% increased Energy Shield from Equipped Body Armour |
| Backup Plan | 20% increased Armour and Evasion Rating40% increased Armour if you haven't been Hit Recently40% increased Evasion Rating if you have been Hit Recently |
Armour applies to non-physical damage
| Name | Stats |
| Armour | 10% increased Armour+5% of Armour also applies to Elemental Damage |
| Armour and Applies to Lightning Damage | 10% increased Armour+10% of Armour also applies to Lightning Damage |
| Armour and Applies to Cold Damage | 10% increased Armour+10% of Armour also applies to Cold Damage |
| Armour and Applies to Fire Damage | 10% increased Armour+10% of Armour also applies to Fire Damage |
| Armour and Energy ShieldFile:ArmourElementalDamageEnergyShieldRecharge passive skill icon.png | 4% faster start of Energy Shield Recharge+5% of Armour also applies to Elemental Damage +8% of Armour also applies to Elemental Damage |
| Armour and Evasion | 10% increased Evasion Rating+5% of Armour also applies to Elemental Damage |
| Armour Applies to Cold Damage Hits | +15% of Armour also applies to Cold Damage |
| Armour applies to Elemental Damage and DeflectionFile:ArmourElementalDamageDeflect passive skill icon.png | +5% of Armour also applies to Elemental DamageGain Deflection Rating equal to 5% of Evasion Rating +4% of Armour also applies to Elemental DamageGain Deflection Rating equal to 6% of Evasion Rating +6% of Armour also applies to Elemental Da |
| Armour Applies to Elemental Damage and Energy Shield DelayFile:ArmourElementalDamageEnergyShieldRecharge passive skill icon.png | 4% faster start of Energy Shield Recharge+5% of Armour also applies to Elemental Damage 3% faster start of Energy Shield Recharge+6% of Armour also applies to Elemental Damage |
| Armour Applies to Fire Damage Hits | +15% of Armour also applies to Fire Damage |
| Armour Applies to Lightning Damage Hits | +15% of Armour also applies to Lightning Damage |
| Energy Shield and Armour applies to Elemental Damage Hits | +5% of Armour also applies to Elemental Damage12% increased maximum Energy Shield |
| Energy Shield Delay and Armour Applies to Elemental DamageFile:ArmourElementalDamageEnergyShieldRecharge passive skill icon.png | 5% faster start of Energy Shield Recharge+3% of Armour also applies to Elemental Damage |
| Shapeshifted Armour | 10% increased Armour while Shapeshifted+5% of Armour also applies to Elemental Damage while Shapeshifted |
| Shapeshifting Armour applies to Elemental Damage Hits | +8% of Armour also applies to Elemental Damage while Shapeshifted |
| Bhatair's StormFile:ArmourElementalDamageEnergyShieldRecharge passive skill icon.png | 8% faster start of Energy Shield Recharge+12% of Armour also applies to Elemental DamageArchon recovery period expires 10% faster10% increased effect of Archon Buffs on you |
| Brinerot Ferocity | +30% of Armour also applies to Lightning Damage+8% to Lightning Resistance4% increased Attack Speed |
| Chillproof | +30% of Armour also applies to Cold Damage30% reduced Effect of Chill on you30% increased Freeze Threshold10% increased Armour |
| Cirel of Tarth's Light | 10% faster start of Energy Shield Recharge+10% of Armour also applies to Elemental Damage10% increased Area of Effect10% increased Accuracy Rating10% increased Light Radius |
Miscellany
| Name | Stats |
| Armour Modifier Level | Armour Modifiers on Birthed Items have Minimum Modifier Level 60 |
| Block and Shield Defences | 4% increased Block chance15% increased Armour, Evasion and Energy Shield from Equipped Shield |
| Channelling Damage and Defences | Channelling Skills deal 6% increased Damage4% increased Armour, Evasion and Energy Shield while Channelling |
| Channelling Defences | 8% increased Armour, Evasion and Energy Shield while Channelling |
| Defences and Companion Life | Companions have 12% increased maximum Life10% increased Armour, Evasion and Energy Shield while your Companion is in your Presence |
| Defenses and Companion Life | Companions have 12% increased maximum Life10% increased Armour, Evasion and Energy Shield while your Companion is in your Presence |
| Shield Defences | 25% increased Armour, Evasion and Energy Shield from Equipped Shield |
| Thorns Ignore Armour | Thorns Damage has 25% chance to ignore Enemy Armour |
| Barrier of Venarius | Defend with 120% of Armour while not on Low Energy Shield20% increased maximum Energy Shield25% reduced Armour Break taken |
| Blade Catcher | Defend with 200% of Armour against Critical Hits+15 to Strength |
| Breakage | Break 60% increased Armour10% chance to Defend with 200% of Armour |
| Captivating Companionship | 20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence5% of Damage from Hits is taken from your Damageable Companion's Life before you |
| Cooked | 60% increased Critical Damage Bonus25% reduced Armour, Evasion and Energy Shield |
| Defiance | 20% increased Armour and Evasion Rating80% increased Armour and Evasion Rating when on Low Life |
| Fortified Aegis | 100% increased Armour, Evasion and Energy Shield from Equipped Shield |
| Fortified Location | 10% increased Armour and Evasion Rating per Summoned Totem in your Presence10% increased Attack Damage per Summoned Totem in your Presence |
| General's Bindings | Gain 8% of Evasion Rating as extra Armour |
| Heavy Armour | Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet |
| Impenetrable Shell | Defend with 150% of Armour against Hits from Enemies that are further than 6m away |
Paths Not Taken passive skills
The following passive skills are exclusive the Oracle with The Unseen Path allocated:
| Name | Stats |
| Armour | 30% increased Armour while stationary |
| Armour and Block Chance | 15% increased Armour while stationary5% increased Block chance |
| Armour while Bleeding | 30% increased Armour while Bleeding |
| Unmoving Craiceann | 30% increased Armour while stationary30% increased Life Regeneration Rate while stationary |
| Vale Dweller | 50% increased Armour while Bleeding50% reduced Magnitude of Bleeding on You |
Ascendancy passive skills
The following Ascendancy passive skills are related to armour:
| AscendancyClass | Name | Stats |
| Disciple of Varashta | Sacred Rituals | 60% of your current Energy Shield is added to your Armour fordetermining your Physical Damage Reduction from Armour |
| Invoker | ...and Protect me from Harm | 35% less Evasion RatingPhysical Damage Reduction from Armour is based on your combined Armour and Evasion Rating |
| Pathfinder | Traveller's Wisdom | Attribute Passive Skills can instead grant 5% increased DamageAttribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy ShieldAttribute Passive Skills can instead grant 5% increased Cost Efficiency |
| Shaman | Defences | 10% increased Armour, Evasion and Energy Shield |
| Tactician | Armour and Evasion | 15% increased Armour and Evasion Rating |
| Tactician | Polish That Gear | Gain Deflection Rating equal to 20% of ArmourGain 100% of Evasion Rating as extra Ailment Threshold |
| Tactician | Stay Light, Use Cover | Defend with 200% of ArmourEnemies have an Accuracy Penalty against you based on DistanceMaximum Chance to Evade is 50%Maximum Physical Damage Reduction is 50% |
| Titan | Armour | 20% increased Armour |
| Witchhunter | Obsessive Rituals | Grants Skill: Sorcery Ward50% less Armour and Evasion Rating |
Keystones
The following Keystones are related to armour:
| Name | Stats |
| Circular Teachings | Gain no inherent bonus from Dexterity1% increased Armour per 2 Dexterity |
| Craftsman's Creed | Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes |
| Hollow Palm Technique | Can Attack as though using a Quarterstaff while both of your hand slots are emptyUnarmed Attacks that would use an Equipped Quarterstaff's damage have:• Base Unarmed Physical damage replaced with damage based on their Skill Level• 1% more A |
| Iron Reflexes | Converts all Evasion Rating to Armour |
| Scarred Faith | 5% of Physical Damage prevented Recouped as Energy Shield per enemy PowerEnergy Shield does not RechargeYou cannot Recover Energy Shield from RegenerationYou cannot Recover Energy Shield to above Armour |
| Version | Changes |
| 0.4.0d | The character sheet now displays how much item armour, evasion and/or energy shield you have. |
| 0.4.0 | Physical Damage Reduction from Armour can no longer cause a hit to deal 0 damage. This is mostly targeted at preventing cases where multi-hitting player skills could deal 0 damage to armoured monsters at very low levels. In these cases, the |
| 0.2.0f | Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the Iron Reflexes Keystone Passive Skill and General's Bindings Notable Passive Skill were not providing the correct amoun |
| 0.2.0 | Armour on all monsters has been reduced by 30%. |
| 0.1.1 | Armour has been made more effective, by approximately 15%. |
| 0.1.0 | Introduced to the game. |
Evasion
Evasion is one of the three core defences that can be found on equipment. It is associated with dexterity and provides an entropy-based system of damage avoidance against most types of hits. Evasion chance is based on your Evasion Rating versus the enemy's Accuracy Rating.
Mechanics
Evading an attack prevents all damage from the attack and other hit-related effects. For projectiles, evasion prevents collision. Chance to evade/chance to hit is determined by a function of the defender's evasion rating against the attacker's accuracy rating. Chance to hit cannot go below 5%; likewise, chance to evade cannot exceed 95%.
The formula to calculate evasion chance is as follows: Uncapped Chance to Hit = Attacker's Accuracy ∗ 1.25 ∗ 100 ( Attacker's Accuracy + Defender's Evasion * 0.3 ) \color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}{\text{Uncapped Chance to Hit}}={{\text{Attacker's Accuracy}}*1.25*100 \over ({\text{Attacker's Accuracy}}+{\text{Defender's Evasion * 0.3}})}
Additionally, if the evasion check fails, leading to a hit, and that hit would deal a critical hit, the chance to evade is tested again independently. If this check is passed, the critical hit is downgraded to a non-critical hit.
Distance
Player attacks have an accuracy penalty that drops off with distance from the attacker between 2 metres (no penalty) and 9 metres (90% less accuracy rating); this primarily affects projectile skills.
Enemies do not have an accuracy penalty, but can be given one with Tactician's Stay Light, Use Cover or Vigilant ViewVigilant ViewEmerald RingRequires Level 26+(120-160) to Accuracy Rating+(100-150) to Accuracy Rating+(100-150) to Evasion Rating(10-20)% increased Rarity of Items found+(20-30) to DexterityEnemies have an Accuracy Penalty against you based on DistanceMaximum Chance to Evade is 50%Agony brings clarity to those of pure mind..
Entropy
Evasion is not a random system. Instead, it uses a deterministic "entropy" system that ensures a hit will occur after a certain number of evades:
- If it is the first time an entity is attacked, or if the time since the last attempted hit exceeds 100 server ticks (3.33 seconds), randomize the entropy value from 0-99.
- Calculate the attacker's chance to hit against the defender's chance to evade, and add this integer to the entropy value.
- If the resulting entropy value is lower than 100, the hit counts as evade. When the value reaches 100 or greater, the check counts as a hit, and subtract 100 from the entropy value.
The secondary critical hit downgrade test does not affect the entropy value.
As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy's value randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy value. The chance to evade shown in the character stats window is based on the average accuracy of a monster at the player's level.
Other mechanics
When defending against monster hits, there is no distinction between attacks and spells and will apply to any attack from enemies except boss attacks with a red flash.
When attacking monsters, their evasion provides avoidance against all attack hits, interacting with accuracy/chance to hit. Monsters cannot evade spell hits.
Bypassing evasion
- Effects that state Can't be Evaded or Always Hit (e.g. Killing PalmKilling PalmAttack, AoE, Melee, Strike, PhysicalTier: 1Level: (1-20)Cost: (6-42) ManaAttack Speed: 75% of baseAttack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling StrikeCan't be EvadedDashes and Strikes additional valid targetsNormal and Magic monsters grant 1 Power ChargeRare monsters grant 2 Power ChargesUnique monsters grant 3 Power Charges Additional Effects From 1-20% Quality: Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemySkills can be managed in the Skills Panel.) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively.
- Cannot Evade (e.g. BramblejackBramblejackRusted CuirassArmour: 45Movement Speed: -5.0%+(60-100) to maximum Life+(60-100) to Stun ThresholdCannot Evade Enemy Attacks250% of Melee Physical Damage taken reflected to AttackerRegenerate 5% of maximum Life per second while SurroundedIt is safer to be feared than to be loved.) does the same, in reverse; all skills against the subject will hit regardless of accuracy.
- Pinned targets cannot evade attacks.
- The Parried debuff applied by Parry negates evasion.
Related mechanics
Blind
Blind is a debuff that reduces the target's Evasion and Accuracy by 20% and lowers their vision radius to minimum.
Maim
Maim is a debuff that reduces the target's movement speed by 30% and Evasion Rating by 15%.
Related skills
| Gem | Tier | |||
| ParryParryAttack, Melee, Physical, Duration, ChannellingLevel: 1Attack Time: 0.75 secCritical Strike Chance: 5.00%Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Hit you would take, Blocking the Hit and retal | 0 | |||
| Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Attack Time: 0.55 secCritical Strike Chance: 5.00%Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release im | 0 | |||
| File:Rite of Restoration inventory icon.pngRite of RestorationRite of RestorationSpell, AoE, Duration, StagedLevel: (1-20)Cooldown Time: 10.00 secCan Store 1 Use(s)Cast Time: 0.60 secPlace a Sigil on the ground, providing a powerful Buff to | 0 | |||
| Killing PalmKilling PalmAttack, AoE, Melee, Strike, PhysicalTier: 1Level: (1-20)Cost: (6-42) ManaAttack Speed: 75% of baseAttack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life | 1 | |||
| Cull The WeakCull The WeakAttack, AoE, Melee, StrikeTier: 3Level: (1-20)Cost: (6-42) ManaAttack Speed: 75% of baseAttack Damage: (90-281)% of baseRequires: SpearDash to an enemy and run them through, Culling enemies if their life is low eno | 3 | |||
| Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, WindTier: 3Level: (1-20)Cost: (7-47) ManaAttack Speed: 75% of baseAttack Damage: (80-250)% of baseRequires: QuarterstaffDash to an enemy and Str | 3 | |||
| Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, MetaTier: 9Level: (1-20)Cost: (11-79) ManaAttack Speed: 89% of baseAttack Damage: (67-209)% of baseRequires: QuarterstaffDash to an enemy and Strike them, triggering socketed | 9 | |||
| Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Trigger, ColdTier: 11Level: (1-20)Cost: (5-40) ManaAttack Speed: 75% of baseAttack Damage: (35-109)% of baseRequires: QuarterstaffDash to an enemy and Strike them with an Attack that | 11 | |||
| Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, ConditionalTier: 13Level: (1-20)Cost: (13-91) ManaAttack Damage: (150-612)% of baseRequires: SpearBuild Glory by inflicting Freeze, Shock or Ignite on enemies. When y | 13 | |||
| Hammer of the GodsHammer of the GodsAttack, AoE, Melee, Slam, Duration, ConditionalTier: 13Level: (1-20)Cost: (10-73) ManaAttack Speed: 50% of baseAttack Damage: (580-1529)% of baseRequires: One Hand Mace, Two Hand MaceBuild Glory by Heavy | 13 |
Persistent skills
| Gem | Tier | |||
| Sorcery WardSorcery WardSpell, Buff, Persistent, Lightning, Cold, FireLevel: (1-20)Cast Time: 1.00 secPassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to | 0 | |||
| Virtuous BarrierVirtuous BarrierBuff, PersistentLevel: (1-20)While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.Gains a random Mo | 0 | |||
| Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being | 4 | |||
| Ghost DanceGhost DanceBuff, PersistentTier: 4Level: (1-20)Reservation: 30 SpiritWhile active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield b | 4 | |||
| Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, FireTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and imbues your Shield with lava over time. | 4 | |||
| Defiance BannerDefiance BannerBanner, Buff, Persistent, AoE, Aura, Duration, ConditionalTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner f | 8 | |||
| Charge RegulationCharge RegulationBuff, PersistentTier: 14Level: (1-20)Reservation: 30 SpiritWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more | 14 |
Support gems
| Gem | Tier | |||
| Tangmazu's ThuribleTangmazu's ThuribleSupport, Lineage, Minion, PersistentCategory: Hulking MinionsAdditional Reservation: 30 SpiritRequires Level 65Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and De | 0 | |||
| Refraction IRefraction ISupport, Buff, PersistentCategory: RefractionTier: 2Additional Reservation: 10 SpiritSupport Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff | 2 | |||
| Refraction IIRefraction IISupport, Buff, PersistentCategory: RefractionTier: 3Additional Reservation: 10 SpiritSupport Requirements: +5 StrSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buf | 3 | |||
| Window of Opportunity IIWindow of Opportunity IISupport, ChannellingCategory: Window of OpportunityTier: 5Support Requirements: +5 DexSupports Channelling skills that have special effects if released with Perfect Timing, causing them to dea | 5 |
Related unique items
| Item | Base item | Item class | Stats | |
| BramblejackBramblejackRusted CuirassArmour: 45Movement Speed: -5.0%+(60-100) to maximum Life+(60-100) to Stun ThresholdCannot Evade Enemy Attacks250% of Melee Physical Damage taken reflected to AttackerRegenerate 5% of maximum Life per seco | Rusted Cuirass | Body Armour | 1 | +(60-100) to maximum Life+(60-100) to Stun ThresholdCannot Evade Enemy Attacks250% of Melee Physical Damage taken reflected to AttackerRegenerate 5% of maximum Life per second while Surrounded |
| Vigilant ViewVigilant ViewEmerald RingRequires Level 26+(120-160) to Accuracy Rating+(100-150) to Accuracy Rating+(100-150) to Evasion Rating(10-20)% increased Rarity of Items found+(20-30) to DexterityEnemies have an Accuracy Penalty again | Emerald Ring | Ring | 26 | +(120-160) to Accuracy Rating+(100-150) to Accuracy Rating+(100-150) to Evasion Rating(10-20)% increased Rarity of Items found+(20-30) to DexterityEnemies have an Accuracy Penalty against you based on DistanceMaximum Chance to Evade is 50% |
Related passive skills
The following passive skills are related to evasion:
Base evasion rating
| Name | Stats |
| Armour and Evasion | +10 to Armour+8 to Evasion Rating |
| Evasion | +16 to Evasion Rating |
| Evasion and Energy Shield | +8 to Evasion Rating+5 to maximum Energy Shield +30 to Evasion Rating+15 to maximum Energy Shield |
Increased evasion
| Name | Stats |
| Armour and Evasion | 12% increased Armour and Evasion Rating 8% increased Armour and Evasion Rating+2% to Lightning Resistance 8% increased Armour and Evasion Rating+2% to Cold Resistance 10% increased Evasion Rating+5% of Armour also applies to Elemental Damag |
| Armour and Evasion while Surrounded | 20% increased Armour while Surrounded20% increased Evasion Rating while Surrounded |
| Block and Shield Defences | 4% increased Block chance15% increased Armour, Evasion and Energy Shield from Equipped Shield |
| Channelling Damage and Defences | Channelling Skills deal 6% increased Damage4% increased Armour, Evasion and Energy Shield while Channelling |
| Channelling Defences | 8% increased Armour, Evasion and Energy Shield while Channelling |
| Defences and Companion Life | Companions have 12% increased maximum Life10% increased Armour, Evasion and Energy Shield while your Companion is in your Presence |
| Defenses and Companion Life | Companions have 12% increased maximum Life10% increased Armour, Evasion and Energy Shield while your Companion is in your Presence |
| Deflection and Evasion | 8% increased Evasion RatingGain Deflection Rating equal to 4% of Evasion Rating Gain Deflection Rating equal to 4% of Evasion Rating8% increased Evasion Rating |
| Evasion | 15% increased Evasion Rating |
| Evasion and Companion Movement Speed | 10% increased Evasion RatingCompanions have 8% increased Movement Speed |
| Evasion and Energy Shield | 12% increased Evasion Rating12% increased maximum Energy Shield |
| Evasion and Energy Shield Delay | 12% increased Evasion Rating4% faster start of Energy Shield Recharge |
| Evasion and Movement Speed | 8% increased Evasion Rating1% increased Movement Speed |
| Evasion and Movement Speed while Sprinting | 15% increased Evasion Rating while Sprinting2% increased Movement Speed while Sprinting |
| Evasion and Reduced Movement Penalty | 10% increased Evasion Rating2% reduced Movement Speed Penalty from using Skills while moving |
| Evasion during Parry | 25% increased Evasion Rating while Parrying |
| Evasion if Consumed Frenzy Charge | 20% increased Evasion Rating if you've consumed a Frenzy Charge Recently |
| Evasion Rating | 15% increased Evasion Rating |
| Evasion Rating on Hit Recently | 20% increased Evasion Rating if you have Hit an Enemy Recently |
Gain Deflection rating
| Name | Stats |
| Armour applies to Elemental Damage and DeflectionFile:ArmourElementalDamageDeflect passive skill icon.png | +5% of Armour also applies to Elemental DamageGain Deflection Rating equal to 5% of Evasion Rating +4% of Armour also applies to Elemental DamageGain Deflection Rating equal to 6% of Evasion Rating +6% of Armour also applies to Elemental Da |
| Deflection | Gain Deflection Rating equal to 8% of Evasion Rating Gain Deflection Rating equal to 5% of Evasion Rating10% increased Armour |
| Deflection and Energy Shield Delay | Gain Deflection Rating equal to 5% of Evasion Rating4% faster start of Energy Shield Recharge 4% faster start of Energy Shield RechargeGain Deflection Rating equal to 5% of Evasion Rating |
| Deflection and Evasion | 8% increased Evasion RatingGain Deflection Rating equal to 4% of Evasion Rating Gain Deflection Rating equal to 4% of Evasion Rating8% increased Evasion Rating |
| Energy Shield DelayFile:EnergyShieldRechargeDeflect passive skill icon.png | 4% faster start of Energy Shield RechargeGain Deflection Rating equal to 4% of Evasion Rating5% increased Mana Cost Efficiency |
| Enhanced Reflexes | 20% increased Evasion Rating8% increased DexterityGain Deflection Rating equal to 5% of Evasion Rating |
| First Teachings of the KeeperFile:EnergyShieldRechargeDeflect passive skill icon.png | Gain Deflection Rating equal to 8% of Evasion Rating10% faster start of Energy Shield Recharge+5% to Fire Resistance+5% to Chaos Resistance |
| Knight of Chitus | Gain Deflection Rating equal to 12% of Evasion Rating15% increased Block chance15% increased Parried Debuff Magnitude |
| Knight of IzaroFile:ArmourElementalDamageDeflect passive skill icon.png | +12% of Armour also applies to Elemental DamageGain Deflection Rating equal to 10% of Evasion RatingBanner Skills have 15% increased Aura Magnitudes25% reduced Armour Break taken |
| The Soul MeridianFile:EnergyShieldRechargeDeflect passive skill icon.png | 8% faster start of Energy Shield RechargeGain Deflection Rating equal to 8% of Evasion Rating10% increased Mana Cost Efficiency10% increased Reservation Efficiency of Minion Skills |
| The Wild Cat | Gain Deflection Rating equal to 12% of Evasion Rating40% increased Evasion Rating while moving+10 to Dexterity |
Miscellany
| Name | Stats |
| Evasion Modifier Level | Evasion Modifiers on Birthed Items have Minimum Modifier Level 60 |
| Easy Target | Your Hits cannot be Evaded by Heavy Stunned Enemies |
| General's Bindings | Gain 8% of Evasion Rating as extra Armour |
| Insulated Treads | 25% increased Armour and Evasion RatingGain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots |
| Leather Bound Gauntlets | +1 to Evasion Rating per 1 Item Armour on Equipped Gloves |
| Shredding Contraptions | Enemies affected by your Hazards Recently have 25% reduced ArmourEnemies affected by your Hazards Recently have 25% reduced Evasion Rating |
| Sitting Duck | Your Hits cannot be Evaded by Pinned Enemies35% increased Critical Hit Chance against Immobilised enemies |
| Spectral Ward | +1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour |
| Strong Chin | 25% increased Armour and Evasion RatingGain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet |
| Subterfuge Mask | +1 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet |
| Tolerant Equipment | 15% increased Armour and Evasion RatingImmune to Bleeding if Equipped Helmet has higher Armour than Evasion RatingImmune to Poison if Equipped Helmet has higher Evasion Rating than Armour |
Ascendancy passive skills
The following Ascendancy passive skills are related to evasion:
| AscendancyClass | Name | Stats |
| Amazon | Evasion | 20% increased Evasion Rating |
| Amazon | Stalking Panther | Evasion Rating from Equipped Helmet, Gloves and Boots is doubledEvasion Rating from Equipped Body Armour is halved |
| Invoker | Evasion and Energy Shield | 15% increased Evasion Rating15% increased maximum Energy Shield |
| Invoker | ...and Protect me from Harm | 35% less Evasion RatingPhysical Damage Reduction from Armour is based on your combined Armour and Evasion Rating |
| Invoker | Lead me through Grace... | Cannot gain Spirit from Equipment+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour |
| Pathfinder | Sustainable Practices | 50% of Evasion Rating also grants Elemental Damage reduction |
| Pathfinder | Traveller's Wisdom | Attribute Passive Skills can instead grant 5% increased DamageAttribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy ShieldAttribute Passive Skills can instead grant 5% increased Cost Efficiency |
| Shaman | Defences | 10% increased Armour, Evasion and Energy Shield |
| Tactician | Armour and Evasion | 15% increased Armour and Evasion Rating |
| Tactician | Polish That Gear | Gain Deflection Rating equal to 20% of ArmourGain 100% of Evasion Rating as extra Ailment Threshold |
| Tactician | Stay Light, Use Cover | Defend with 200% of ArmourEnemies have an Accuracy Penalty against you based on DistanceMaximum Chance to Evade is 50%Maximum Physical Damage Reduction is 50% |
| Witchhunter | Obsessive Rituals | Grants Skill: Sorcery Ward50% less Armour and Evasion Rating |
Keystones
The following Keystones are related to evasion:
| Name | Stats |
| Glancing Blows | Chance to Evade is UnluckyChance to Deflect is Lucky |
| Hollow Palm Technique | Can Attack as though using a Quarterstaff while both of your hand slots are emptyUnarmed Attacks that would use an Equipped Quarterstaff's damage have:• Base Unarmed Physical damage replaced with damage based on their Skill Level• 1% more A |
| Iron Reflexes | Converts all Evasion Rating to Armour |
| Knightly Tenets | Gain no inherent bonus from Intelligence1% increased Evasion Rating per 2 Intelligence |
| Version | Changes |
| 0.4.0d | The character sheet now displays how much item armour, evasion and/or energy shield you have. |
| 0.3.0 | Player Evasion now works on all hits except boss skills that have a red flash. The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion. |
| 0.2.0f | Fixed a bug where players were gaining 1% of their Evasion Rating as Armour at all times. This also fixes a bug where the Iron Reflexes Keystone Passive Skill and General's Bindings Notable Passive Skill were not providing the correct amoun |
| 0.1.0 | Introduced to the game. |
- Deflection


