Builds & Skills

Melee

Melee generally refers to one of two things:

3 min read·Updated 2026-07-10·Editor score 97/100
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Editor's TakeMedium97/100

Everything you need on Melee in one scan: core mechanics, priority actions, and common mistakes to skip.

Best for: Builders optimizing damage, defense, or clear speed

⚡ Pro Tips

  • A gem tag denoting skills that use the aforementioned melee playstyle
  • Link your main damage skill first — a 2-link beats two unlinked 1-links.
  • Spirit costs gate your aura count; check the spirit bar before adding buffs.

✓ Quick Checklist

  • Review the core melee mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Melee generally refers to one of two things:

  • A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect.
  • A gem tag denoting skills that use the aforementioned melee playstyle

Melee weapon types

Weapon classHMartialDual WieldOff-handStrengthDexterityIntelligence
Maces1/2Mace, Shield/Foci, Sceptre100%0%0%
Axes1/2Axe, Shield/Foci, Sceptre75%25%0%
Flails1Shield/Foci, Sceptre75%0%25%
Swords1/2Sword, Shield/Foci, Sceptre50%50%0%
Spears1Shield/Foci, Sceptre25%75%0%
Claws1Claw only0%100%0%
Quarterstaves20%75%25%
Daggers1Dagger, Shield/Foci, Sceptre0%50%50%

Melee skills are limited to specific martial weapons, meaning that bows, crossbows, sceptres, staves, traps, and wands cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, Ice Strike requires the use of a quarterstaff.

Terminology

Strike

Strike refers to a subset of melee attacks. Strikes either target a single enemy or all enemies within a swing.

Slam

Slam refers to a subset of melee attacks. Slams affect enemies within a radius and hence always have the AoE tag and are often good for crowd control.

Combo

Combo is a counter that tracks the number of melee strikes landed by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count. Final Strike is the final hit of a combo.

Related skills

The following skills have the Melee gem tag:

GemTier
Mace StrikeMace StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: One Hand MaceStrike with your Mace.Skills can be managed in the Skills Panel.0
Mace StrikeMace StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: One Hand Mace, Two Hand MaceStrike with your Maces.While Dual Wielding, both weapons hit with30%0
Mace StrikeMace StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: Two Hand MaceStrike with your Mace.Skills can be managed in the Skills Panel.0
MaulMaulAttack, Shapeshift, Bear, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (80-290)% of baseRequires: TalismanShapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.Gain 0
Molten CrashMolten CrashAttack, Shapeshift, Bear, AoE, Melee, Slam, TravelLevel: (1-20)Cost: (14-97) ManaAttack Damage: (120-490)% of baseRequires: TalismanShapeshift into a burning monstrosity and le0
ParryParryAttack, Melee, Physical, Duration, ChannellingLevel: 1Attack Time: 0.75 secCritical Strike Chance: 5.00%Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Hit yo0
PunchPunchAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of basePerform an Unarmed Strike.Skills can be managed in the Skills Panel.0
Quarterstaff StrikeQuarterstaff StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: QuarterstaffStrike with your Quarterstaff.Skills can be managed in the Skills Pa0
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Attack Time: 0.55 secCritical Strike Chance: 5.00%Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block0
RendRendAttack, Shapeshift, Wyvern, AoE, Melee, Strike, DurationLevel: (1-20)Attack Speed: 90% of baseAttack Damage: (110-343)% of baseRequires: TalismanShapeshift into a Wyvern and perform a wide sla0
ShredShredAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, PayoffLevel: (1-20)Attack Speed: 200% of baseAttack Damage: (40-125)% of baseRequires: TalismanShapeshift into a 0

Persistent skills

GemTier
Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that4
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, FireTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and 4

Support gems

GemTier
Medved's FellingMedved's FellingSupport, Lineage, Attack, MeleeCategory: RageRequires Level 65Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Ra0
Einhar's BeastriteEinhar's BeastriteSupport, Lineage, Attack, Melee, StrikeCategory: BeheadRequires Level 65Support Requirements: +5 StrSupports Melee Strike skills, causing them to steal a Modifier f0
Kaom's MadnessKaom's MadnessSupport, Lineage, Attack, MeleeCategory: FissuresRequires Level 65Support Requirements: +5 StrSupports Skills which create fissures in the ground, causing them to create ma0
Vruun's InevitabilityVruun's InevitabilitySupport, Lineage, Attack, Melee, ConditionalCategory: Increased Area of EffectRequires Level 65Support Requirements: +5 StrSupports Melee Attack Skills. Suppo0
Combo Finisher ICombo Finisher ISupport, Attack, Melee, Strike, ConditionalCategory: Combo FinisherTier: 1Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot b1
Pursuit IPursuit ISupport, Attack, MeleeCategory: PursuitTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you ha1
Crescendo ICrescendo ISupport, Attack, Melee, StrikeCategory: CrescendoTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Strikes that perform a Final Strike at the end of 1
Brink IBrink ISupport, Attack, MeleeCategory: BrinkTier: 1Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.1
Fist of War IFist of War ISupport, Attack, Melee, SlamCategory: Fist of WarTier: 1Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful A1
Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, StrikeCategory: Impact ShockwaveTier: 1Support Requirements: +5 StrSupports Melee Strike Skills and Wind Attack Skills, causing them to cre1
Rage IRage ISupport, Attack, MeleeCategory: RageTier: 1Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee HitPlace into a Skil1

Version history

VersionChanges
0.5.0Melee Attacks can now only apply Splash Damage once per damaging area. Some Attacks create multiple damaging areas during use. For example, Whirling Assault creates multiple damaging areas around you
0.1.0Introduced to the game.
Yes
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