Melee generally refers to one of two things:
- A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect.
- A gem tag denoting skills that use the aforementioned melee playstyle
Melee weapon types
| Weapon class | H | Martial | Dual Wield | Off-hand | Strength | Dexterity | Intelligence |
| Maces | 1/2 | Mace, Shield/Foci, Sceptre | 100% | 0% | 0% | ||
| Axes | 1/2 | Axe, Shield/Foci, Sceptre | 75% | 25% | 0% | ||
| Flails | 1 | Shield/Foci, Sceptre | 75% | 0% | 25% | ||
| Swords | 1/2 | Sword, Shield/Foci, Sceptre | 50% | 50% | 0% | ||
| Spears | 1 | Shield/Foci, Sceptre | 25% | 75% | 0% | ||
| Claws | 1 | Claw only | 0% | 100% | 0% | ||
| Quarterstaves | 2 | — | 0% | 75% | 25% | ||
| Daggers | 1 | Dagger, Shield/Foci, Sceptre | 0% | 50% | 50% |
Melee skills are limited to specific martial weapons, meaning that bows, crossbows, sceptres, staves, traps, and wands cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, Ice Strike requires the use of a quarterstaff.
Terminology
Strike
Strike refers to a subset of melee attacks. Strikes either target a single enemy or all enemies within a swing.
Slam
Slam refers to a subset of melee attacks. Slams affect enemies within a radius and hence always have the AoE tag and are often good for crowd control.
Combo
Combo is a counter that tracks the number of melee strikes landed by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count. Final Strike is the final hit of a combo.
Related skills
The following skills have the Melee gem tag:
| Gem | Tier | |||
| Mace StrikeMace StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: One Hand MaceStrike with your Mace.Skills can be managed in the Skills Panel. | 0 | |||
| Mace StrikeMace StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: One Hand Mace, Two Hand MaceStrike with your Maces.While Dual Wielding, both weapons hit with30% | 0 | |||
| Mace StrikeMace StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: Two Hand MaceStrike with your Mace.Skills can be managed in the Skills Panel. | 0 | |||
| MaulMaulAttack, Shapeshift, Bear, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (80-290)% of baseRequires: TalismanShapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.Gain | 0 | |||
| Molten CrashMolten CrashAttack, Shapeshift, Bear, AoE, Melee, Slam, TravelLevel: (1-20)Cost: (14-97) ManaAttack Damage: (120-490)% of baseRequires: TalismanShapeshift into a burning monstrosity and le | 0 | |||
| ParryParryAttack, Melee, Physical, Duration, ChannellingLevel: 1Attack Time: 0.75 secCritical Strike Chance: 5.00%Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Hit yo | 0 | |||
| PunchPunchAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of basePerform an Unarmed Strike.Skills can be managed in the Skills Panel. | 0 | |||
| Quarterstaff StrikeQuarterstaff StrikeAttack, AoE, Melee, StrikeLevel: (1-20)Attack Damage: (100-312)% of baseRequires: QuarterstaffStrike with your Quarterstaff.Skills can be managed in the Skills Pa | 0 | |||
| Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Attack Time: 0.55 secCritical Strike Chance: 5.00%Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block | 0 | |||
| RendRendAttack, Shapeshift, Wyvern, AoE, Melee, Strike, DurationLevel: (1-20)Attack Speed: 90% of baseAttack Damage: (110-343)% of baseRequires: TalismanShapeshift into a Wyvern and perform a wide sla | 0 | |||
| ShredShredAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, PayoffLevel: (1-20)Attack Speed: 200% of baseAttack Damage: (40-125)% of baseRequires: TalismanShapeshift into a | 0 |
Persistent skills
| Gem | Tier | |||
| Wind DancerWind DancerBuff, Attack, Persistent, AoE, Melee, Trigger, StagedTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, periodically grants stages of a buff that | 4 | |||
| Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, FireTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and | 4 |
Support gems
| Gem | Tier | |||
| Medved's FellingMedved's FellingSupport, Lineage, Attack, MeleeCategory: RageRequires Level 65Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Ra | 0 | |||
| Einhar's BeastriteEinhar's BeastriteSupport, Lineage, Attack, Melee, StrikeCategory: BeheadRequires Level 65Support Requirements: +5 StrSupports Melee Strike skills, causing them to steal a Modifier f | 0 | |||
| Kaom's MadnessKaom's MadnessSupport, Lineage, Attack, MeleeCategory: FissuresRequires Level 65Support Requirements: +5 StrSupports Skills which create fissures in the ground, causing them to create ma | 0 | |||
| Vruun's InevitabilityVruun's InevitabilitySupport, Lineage, Attack, Melee, ConditionalCategory: Increased Area of EffectRequires Level 65Support Requirements: +5 StrSupports Melee Attack Skills. Suppo | 0 | |||
| Combo Finisher ICombo Finisher ISupport, Attack, Melee, Strike, ConditionalCategory: Combo FinisherTier: 1Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot b | 1 | |||
| Pursuit IPursuit ISupport, Attack, MeleeCategory: PursuitTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you ha | 1 | |||
| Crescendo ICrescendo ISupport, Attack, Melee, StrikeCategory: CrescendoTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Strikes that perform a Final Strike at the end of | 1 | |||
| Brink IBrink ISupport, Attack, MeleeCategory: BrinkTier: 1Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun. | 1 | |||
| Fist of War IFist of War ISupport, Attack, Melee, SlamCategory: Fist of WarTier: 1Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful A | 1 | |||
| Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, StrikeCategory: Impact ShockwaveTier: 1Support Requirements: +5 StrSupports Melee Strike Skills and Wind Attack Skills, causing them to cre | 1 | |||
| Rage IRage ISupport, Attack, MeleeCategory: RageTier: 1Support Requirements: +5 StrSupports Melee Attacks, causing them to grant Rage on Hit.Supported Skills grant 3 Rage on Melee HitPlace into a Skil | 1 |
Version history
| Version | Changes |
| 0.5.0 | Melee Attacks can now only apply Splash Damage once per damaging area. Some Attacks create multiple damaging areas during use. For example, Whirling Assault creates multiple damaging areas around you |
| 0.1.0 | Introduced to the game. |


