Life (also named Health or Hit Points) is the main health source of a character or monster and it decreases when receiving damage; when it reaches 0% the entity dies. For characters it means that it must be resurrected in town or checkpoint, for monsters it means complete death and it can be only revived by other monsters, or by players as a minion. Players can recover life by using life flask, gaining life regeneration from passive skills and equipment, or leeching life from enemies. Life is also fully restored upon entering a town or hideout.
Mechanics
Base stats
Life starts at 28 for level 1 characters, before factoring additional life from levels or Strength.
Characters gain +12 maximum Life per Player Level, +2 maximum Life per Strength.
Losing Life points
There are a few different ways to lose life points. Certain mechanics applies or not depending on how life is lost.
- Life Loss Life Loss is not damage, and can't be mitigated or absorbed by Energy Shield. Life Loss is immediate and can kill you.
- Sacrificed life Sacrificed Life is Life loss (not damage), but you cannot sacrifice your own Life if it would reduce it below 1 Life. You can sacrifice other's life below 1, for example with sacrificing Minion Life.
- Taking Damage Damage is the process by which a player or monster's life or energy shield is reduced. Damage is always one of 5 damage types: physical, chaos, fire, cold or lightning. Damage can be mitigated or prevented by various defences. Damage can be: Damage over time (DoT) refers to damage which happens gradually over a duration instead of all at once. Hit damage is dealt instantaneously. Any damage that isn't damage over time is Hit damage.
Life Recovery
There are multiple ways to recover life, modifiers to Life recovery applies to all of them:
- Life recovery from flask
- Life regeneration
- Life gained on an event (for example: on hit, on kill)
- Life leeched
- Life recouped
- Life recharge
Low life
Players or Monsters are considered to be on low life if they are at 35% of maximum life or lower.
Full life
The player is considered to be on full life if they are at 100% of maximum life or higher through overflow, unless life is being reserved. Life recovery effects are typically removed when the player reaches or is at full life.
Related unique items
Unique items related to low life
| Item | Base item | Item class | Stats | |||
| RedbeakRedbeakShortswordOne Hand SwordPhysical Damage: (10-12) to (16-19)Critical Strike Chance: 5.00%Attacks per Second: 1.71Weapon Range: 1.1 metresAdds (4-6) to (7-10) Physical Damage10% increased | Shortsword | One Hand Sword | 1 | Adds (4-6) to (7-10) Physical Damage10% increased Attack SpeedGain 3 Life per Enemy Killed100% increased Attack Damage while on Low Life | ||
| The Barrow DwellerThe Barrow DwellerRogue ArmourArmour: (84-106)Evasion: (68-86)Movement Speed: -4.0%Requires Level 11, 13 Str, 13 Dex(60-100)% increased Armour and Evasion-(20-10)% to Fire Resistance | Rogue Armour | Body Armour | 11 | (60-100)% increased Armour and Evasion-(20-10)% to Fire Resistance+50% to Cold ResistanceDamage of Enemies Hitting you is Unlucky while you are on Low Life50% chance to Avoid Death from Hits | ||
| Birthright BuckleBirthright BuckleWide BeltRequires Level 14Has (1-3) Charm Slots(20-30)% increased Flask Charges gained+(100-150) to Armour(15-10)% reduced Flask Charges used(20-30)% increased Flask | Wide Belt | Belt | 14 | Has (1-3) Charm Slots(20-30)% increased Flask Charges gained+(100-150) to Armour(15-10)% reduced Flask Charges used(20-30)% increased Flask Charges gainedLife Flasks used while on Low Life apply Recov | ||
| Serpent's LessonSerpent's LessonTonal FocusFocusEnergy Shield: 25Requires Level 22, 33 Int+(60-100) to maximum Life+(60-100) to maximum ManaYou count as on Low Life while at 35% of maximum Mana or bel | Tonal Focus | Focus | 22 | +(60-100) to maximum Life+(60-100) to maximum ManaYou count as on Low Life while at 35% of maximum Mana or belowYou count as on Low Mana while at 35% of maximum Life or below | ||
| WondertrapWondertrapSilk SlippersEnergy Shield: (64-84)Requires Level 27, 38 Int(10-20)% increased Movement Speed+(30-50) to maximum Energy Shield+(10-20) to Strength+(10-20) to Dexterity+(10-20) to I | Silk Slippers | Boots | 27 | (10-20)% increased Movement Speed+(30-50) to maximum Energy Shield+(10-20) to Strength+(10-20) to Dexterity+(10-20) to Intelligence50% increased Rarity of Items found when on Low Life | ||
| Rise of the PhoenixRise of the PhoenixOmen Crest ShieldShieldChance to Block: 25%Armour: 50Energy Shield: 19Movement Speed: -1.5%Requires Level 36, 30 Str, 30 IntGrants Skill: Raise Shield+5% to Maxim | Omen Crest Shield | Shield | 36 | +5% to Maximum Fire Resistance+(20-25)% to Fire Resistance+25% to Fire Resistance while on Low LifeRegenerate 3% of maximum Life per secondRegenerate 3% of maximum Life per second while on Low Life | ||
| Coward's LegacyCoward's LegacyMail BeltRequires Level 40Has (1-3) Charm Slots(15-10)% reduced Flask Charges used-(20-10) to Strength+(20-30) to Dexterity(30-40)% increased Life and Mana Recovery from | Mail Belt | Belt | 40 | Has (1-3) Charm Slots(15-10)% reduced Flask Charges used-(20-10) to Strength+(20-30) to Dexterity(30-40)% increased Life and Mana Recovery from FlasksYou are considered on Low Life while at 75% of max | ||
| Starkonja's HeadStarkonja's HeadLeatherbound HoodEvasion: (348-522)Requires Level 50, 71 Dex(100-200)% increased Evasion Rating(15-25)% increased Critical Hit Chance+(30-40) to Dexterity150% increased | Leatherbound Hood | Helmet | 50 | (100-200)% increased Evasion Rating(15-25)% increased Critical Hit Chance+(30-40) to Dexterity150% increased Global Evasion Rating when on Low Life15% of Damage from Hits is taken from your Damageable | ||
| Cat O' Nine TailsCat O' Nine TailsUtility BeltRequires Level 55Has (1-3) Charm Slots20% of Flask Recovery applied Instantly+(120-200) to maximum LifeRegenerate 5% of maximum Life per second if you hav | Utility Belt | Belt | 55 | Has (1-3) Charm Slots20% of Flask Recovery applied Instantly+(120-200) to maximum LifeRegenerate 5% of maximum Life per second if you have been Hit Recently(25-50)% increased Life Recovery rateLife Re | ||
| The AuspexThe AuspexExquisite VestEvasion: (1398-1533)Movement Speed: -3.0%Requires Level 65, 242 DexGrants Skill: Level (17-20) Module Error: No skills found with q_where = skill.skill_id="MistRaven" | Exquisite Vest | Body Armour | 65 | (210-240)% increased Evasion Rating+(70-120) to maximum Life100% increased Attribute RequirementsChance to Deflect is Lucky while on Low LifeEnemies in your Presence gain 1 Gruelling Madness each seco | ||
| The Unborn LichThe Unborn LichRavenous StaffStaffRequires Level 78, 137 IntGrants Skill: Level (18-20) Feast of Flesh(60-80)% increased Desecrated Modifier magnitudes<Custom Desecrated prefix><Lich's | Ravenous Staff | Staff | 78 | (60-80)% increased Desecrated Modifier magnitudes<Custom Desecrated prefix><Lich's Desecrated prefix><Lich's Desecrated suffix><Lich's Desecrated prefix or suffix><List of mods>(86-99)% increased Fire | <List of mods> | (86-99)% increased Fire Damage(14-23)% increased Ignite Magnitude(25-40)% chance to build an additional Combo on Hit(86-99)% increased Cold Damage(14-23)% increased Freeze BuildupRecover (4-6)% of Max |
Unique items related to full life
| Item | Base item | Item class | Stats | |
| Winter's BiteWinter's BiteGlass ShankDaggerElemental Damage: (8-10) to (15-18)Critical Strike Chance: 15.00%Attacks per Second: 1.55Weapon Range: 1.0 metresNo Physical DamageAdds (8-10) to (15-18) Col | Glass Shank | Dagger | 1 | No Physical DamageAdds (8-10) to (15-18) Cold DamageFreezes Enemies that are on Full Life |
| FoxshadeFoxshadeQuilted VestEvasion: (94-114)Movement Speed: -3.0%Requires Level 4, 10 Dex+(50-70) to Evasion Rating+(20-30) to Dexterity10% increased Movement Speed when on Full Life100% increased Ev | Quilted Vest | Body Armour | 4 | +(50-70) to Evasion Rating+(20-30) to Dexterity10% increased Movement Speed when on Full Life100% increased Evasion Rating when on Full Life |
| The Black DoubtThe Black DoubtHexer's RobeEnergy Shield: (70-88)Movement Speed: -3.0%Requires Level 11, 21 Int(60-100)% increased Energy Shield+(10-30) to Intelligence+(10-20)% to Cold ResistanceDamag | Hexer's Robe | Body Armour | 11 | (60-100)% increased Energy Shield+(10-30) to Intelligence+(10-20)% to Cold ResistanceDamage over Time bypasses your Energy ShieldWhile not on Full Life, Sacrifice 10% of maximum Mana per Second to Rec |
| Marohi ErqiMarohi ErqiTotemic GreatclubTwo Hand MacePhysical Damage: (539-616) to (735-840)Critical Strike Chance: 5.00%Attacks per Second: 0.72Weapon Range: 1.3 metresRequires Level 60, 239 StrWarcri | Totemic Greatclub | Two Hand Mace | 60 | Warcries Empower an additional attack+150 Strength Requirement(600-700)% increased Physical Damage-(300-200) to Accuracy Rating35% reduced Attack SpeedCauses (40-60)% increased Stun BuildupHeavy Stuns |
Version history
| Version | Changes |
| 0.1.0 | Introduced to the game. |


