Fire damage is one of the five damage types, and one of the three types of elemental damage. It can be mitigated by fire resistance.
Fire damage over time is usually inflicted by ignite, and fire damage applies Flammability based on the amount of fire damage dealt, which affects the chance for fire damage to apply ignite, based on its total magnitude.
Mechanics
Fire damage modifiers usually deal the highest average damage compared to cold or lightning damage. It is also only one of the three elemental damage types to have an inherent damaging ailment. However, it also lacks any inherent crowd control effects.
Several fire skills are also Detonator skills, which can ignite Oil and cause flammable gas to explode, dealing fire damage.
Gems
A list of gems with the gem tag: Category:Fire (gem tag)
Skill gems
| Gem | Tier | |||
| Molten ShowerMolten ShowerAttack, AoE, Projectile, Trigger, FireLevel: (1-20)Cooldown Time: 0.25 secCan Store (3-6) Use(s)Attack Damage: (50-132)% of baseFires molten Projectiles from the enemy hit, w | 0 | |||
| File:Smash to Smithereens inventory icon.pngSmash to SmithereensSmash to SmithereensAttack, AoE, Trigger, FireLevel: (1-20)Cooldown Time: 0.50 secCan Store 1 Use(s)Attack Damage: (130-531)% of baseReq | 0 | |||
| Explosive SpearExplosive SpearAttack, AoE, Projectile, Fire, Duration, Detonator, RepeatableTier: 1Level: (1-20)Cost: (5-34) ManaAttack Speed: 80% of baseAttack Damage: (50-156)% of baseRequires: Spea | 1 | |||
| Flame WallFlame WallSpell, AoE, Fire, DurationTier: 1Level: (1-20)Cost: (10-111) ManaCast Time: 1.00 secCritical Strike Chance: 5.00%Create a wall of Fire in front of the character, which Ignites ever | 1 | |||
| Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, ChaosTier: 1Level: (1-20)Reservation: (90-30) SpiritActivate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arro | 1 | |||
| Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, DetonatorTier: 1Level: (1-20)Cost: (10-68) ManaCooldown Time: 5.00 secCan Store 3 Use(s)Attack Speed: 75% of baseAttack Damage | 1 | |||
| VolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, ChannellingTier: 1Level: (1-20)Cost: (7-73) Mana, (6-61) Mana per secondCast Time: 0.80 secCritical Strike Chance: 5.00%Uplift a volcan | 1 | |||
| FireballFireballSpell, AoE, Projectile, FireTier: 3Level: (1-20)Cost: (10-104) ManaCast Time: 1.20 secCritical Strike Chance: 7.00%Launch a large ball of Fire which explodes on impact. The explosion C | 3 | |||
| Living BombLiving BombSpell, AoE, Fire, Duration, RemnantTier: 3Level: (1-20)Cost: (8-85) ManaCast Time: 0.60 secCritical Strike Chance: 7.00%Plant a seed of Fire inside an enemy. Dealing enough damag | 3 | |||
| Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, DetonatorTier: 3Level: (1-20)Reservation: (90-39) SpiritActivate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate othe | 3 | |||
| Incendiary ShotIncendiary ShotAttack, AoE, Ammunition, Projectile, Fire, MergingTier: 3Level: (1-20)Cost: (6-44) ManaRequires: CrossbowLoad your Crossbow with flaming bolts that fragment in flight, da | 3 |
Spirit gems
| Gem | Tier | |||
| File:Azmerian Swarms inventory icon.pngAzmerian SwarmsAzmerian SwarmsBuff, Minion, Persistent, Physical, Lightning, Cold, Fire, DurationLevel: (1-20)While active, summons short-lived Azmerian Swarms w | 0 | |||
| Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, DurationTier: 4Level: (1-20)Reservation: 30 SpiritWhile active, Fire Spells you use yourself will also summon Raging Spirits, which are shor | 4 | |||
| Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, HeraldTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-He | 4 | |||
| Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, FireTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and | 4 | |||
| Siphon ElementsSiphon ElementsBuff, Persistent, Lightning, Cold, Fire, RemnantTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, has a chance to create an Infusion Remnant when you Freeze, Shock | 8 | |||
| Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, MetaTier: 8Level: (1-20)Reservation: 60 SpiritCooldown Time: 0.20 secCan Store 1 Use(s)While activ | 8 | |||
| Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, DurationTier: 8Level: (1-20)Reservation: 30 SpiritRequires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or F | 8 | |||
| Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaTier: 14Level: (1-20)Reservation: 100 SpiritWhile active, gains Energy when you Freeze, Shock, o | 14 | |||
| Elemental ConfluxElemental ConfluxBuff, Persistent, Lightning, Cold, Fire, DurationTier: 14Level: (1-20)Reservation: 60 SpiritTap into a current of raw and unpredictable Elemental power, causing you t | 14 | |||
| TrinityTrinityBuff, Persistent, Lightning, Cold, FireTier: 14Level: (1-20)Reservation: 100 SpiritBecome attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elem | 14 |
Support gems
| Gem | Tier | |||
| Arbiter's IgnitionArbiter's IgnitionSupport, Lineage, Spell, FireCategory: Arbiter's IgnitionRequires Level 65Support Requirements: +5 IntSupports Fire Spell Skills causing you to gain Elemental Archo | 0 | |||
| Hayoxi's FulminationHayoxi's FulminationSupport, Lineage, Spell, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos, CurseCategory: Cursed GroundRequires Level 65Support Requirements: +5 IntSupports | 0 | |||
| Xibaqua's RendingXibaqua's RendingSupport, Lineage, AoE, Trigger, FireCategory: Xibaqua's RendingCost & Reservation Multiplier: 115%Requires Level 65Support Requirements: +5 IntSupports Skills that le | 0 | |||
| Catha's BrillianceCatha's BrillianceSupport, Lineage, Minion, AoE, FireCategory: Infernal LegionRequires Level 65Supports skills which create Companions, causing enemies near them to be Blinded and Ig | 0 | |||
| Scouring FlameScouring FlameSupport, FireCategory: Searing FlameSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.Supported Sk | 0 | |||
| Xoph's PyreXoph's PyreSupport, Lineage, Fire, ChaosCategory: BreachlordCost & Reservation Multiplier: 120%Requires Level 65Support Requirements: +5 StrSupports Skills that can cause Damaging Hits, gra | 0 | |||
| Armour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, PayoffCategory: Armour ExplosionTier: 1Support Requirements: +5 StrSupports Attacks and Warcries, causing them to trigger a | 1 | |||
| Eternal Flame IEternal Flame ISupport, FireCategory: Eternal FlameTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing its Ignites to be | 1 | |||
| Fire AttunementFire AttunementSupport, Attack, FireCategory: Fire AttunementTier: 1Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damag | 1 | |||
| Ignite IIgnite ISupport, FireCategory: IgniteTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skill | 1 | |||
| Fiery DeathFiery DeathSupport, Spell, AoE, Trigger, FireCategory: Fiery DeathTier: 2Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies | 2 |
Base items
The following base items are related to fire damage:
| Item | Stats | |
| Smithing HammerSmithing HammerOne Hand MacePhysical Damage: 5-9Elemental Damage: 5-9Critical Strike Chance: 5.00%Attacks per Second: 1.45Weapon Range: 1.3 metresRequires Level 4, 11 Str50% of this Wea | 4 | 50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
| Cinderbark TalismanCinderbark TalismanPhysical Damage: 12-25Elemental Damage: 5-10Critical Strike Chance: 8.00%Attacks per Second: 1.20Weapon Range: 1.2 metresRequires Level 10, 15 Str, 11 Int(50-80)% | 10 | (50-80)% increased Flammability Magnitude30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
| Ember GreataxeEmber GreataxeTwo Hand AxeElemental Damage: 58-154Critical Strike Chance: 5.00%Attacks per Second: 1.20Weapon Range: 1.3 metresRequires Level 50, 89 Str, 36 Dex100% of this Weapon's base | 50 | 100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
| Ashbark TalismanAshbark TalismanPhysical Damage: 50-105Elemental Damage: 21-45Critical Strike Chance: 8.00%Attacks per Second: 1.20Weapon Range: 1.2 metresRequires Level 72, 94 Str, 67 Int(50-80)% inc | 72 | (50-80)% increased Flammability Magnitude30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
| Molten HammerMolten HammerOne Hand MacePhysical Damage: 35-59Elemental Damage: 35-59Critical Strike Chance: 5.00%Attacks per Second: 1.45Weapon Range: 1.3 metresRequires Level 77, 163 Str50% of this W | 77 | 50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
Unique items
The following unique items are related to fire damage:
| Item | Stats | ||
| Blistering BondBlistering BondRuby RingRequires Level 8+(20-30)% to Fire Resistance+(40-60) to maximum Life+(20-30)% to Fire Resistance-(15-10)% to Cold ResistanceYou take Fire Damage instead of Physi | +(20-30)% to Fire Resistance+(40-60) to maximum Life+(20-30)% to Fire Resistance-(15-10)% to Cold ResistanceYou take Fire Damage instead of Physical Damage from BleedingFire Damage also Contributes to | ||
| BlackflameBlackflameAmethyst RingRequires Level 20+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration RateIgnite you inflict deals Chaos Damage instead of Fire Damage(80-100)% increased I | +(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration RateIgnite you inflict deals Chaos Damage instead of Fire Damage(80-100)% increased Ignite Magnitude(75-60)% reduced Ignite Duration on | ||
| LoreweaveLoreweaveOrnate RingmailArmour: 225Energy Shield: 66Movement Speed: -4.0%Requires Level 43, 45 Str, 45 IntAdds (1-4) to (8-12) Physical Damage to Attacks+(200-300) to Accuracy Rating+(20-30) | Adds (1-4) to (8-12) Physical Damage to Attacks+(200-300) to Accuracy Rating+(20-30) to maximum Mana(6-15)% increased Rarity of Items found+(2-5)% to Quality of all Skills(7-10)% increased Cast SpeedY | <3 random unique ring modifiers> | (50-70)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply( |
| <3 random unique ring modifiers> | |||
| (50-70)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply( | |||
| Sacred FlameSacred FlameShrine SceptreSceptreSpirit: 100Requires Level 55, 17 Str, 38 IntGrants Skill: Level (18-20) Purity of FireGain (40-60)% of Damage as Extra Fire DamageAllies in your Presence G | Gain (40-60)% of Damage as Extra Fire DamageAllies in your Presence Gain (20-30)% of Damage as Extra Fire DamageAllies in your Presence Regenerate (2-3)% of their Maximum Life per secondEnemies in you | ||
| Fury of the KingFury of the KingAshbark TalismanPhysical Damage: 50-105Elemental Damage: (524-610) to (692-758)Critical Strike Chance: 8.00%Attacks per Second: (0.96-1.02)Weapon Range: 1.2 metresRequi | (50-80)% increased Flammability Magnitude30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage(20-15)% reduced Attack Speed+(30-40) to Stre |
Passive skills
Base passive skills
The following passive skills are related to fire damage:
| Name | Stats |
| Armour and Applies to Fire Damage | 10% increased Armour+10% of Armour also applies to Fire Damage |
| Armour Applies to Fire Damage Hits | +15% of Armour also applies to Fire Damage |
| Cold and Fire Damage | 10% increased Cold Damage10% increased Fire Damage |
| Fire and Cold DamageFile:ColdAndFireHybridNotable passive skill icon.png | 10% increased Cold Damage10% increased Fire Damage |
| Fire Damage | 10% increased Fire Damage 12% increased Fire Damage |
| Fire Damage and Area | 6% increased Fire Damage5% increased Area of Effect |
| Fire Damage and Armour | 6% increased Fire Damage10% increased Armour |
| Fire Damage and Attack Damage | 8% increased Fire Damage8% increased Attack Damage |
| Fire Damage when consuming an Endurance Charge | 3% increased Fire Damage per Endurance Charge consumed Recently |
| Flammability Magnitude and Fire Damage | 15% increased Flammability Magnitude8% increased Fire Damage |
| Blazing Arms | 16% increased Fire Damage16% increased Attack Damage30% increased Flammability Magnitude |
Keystone passive skills
The following keystone passive skills are related to fire damage:
| Name | Stats |
| Avatar of Fire | 75% of Damage Converted to Fire DamageDeal no Non-Fire Damage |
| Blackflame Covenant | Fire Spells Convert 100% of Fire Damage to Chaos DamageChaos Damage from Fire Spells Contributes to Flammability and Ignite MagnitudesIgnite inflicted with Fire Spells deals Chaos Damage instead of Fi |
Ascendancy passive skills
The following Ascendancy passive skills are related to fire damage:
| AscendancyClass | Name | Stats |
| Infernalist | Altered Flesh | 20% of Physical Damage taken as Chaos Damage20% of Cold Damage taken as Fire Damage20% of Lightning Damage taken as Fire Damage |
| Infernalist | Grinning Immolation | 50% more Critical Damage BonusBecome Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second |
| Infernalist | Pyromantic Pact | Maximum Mana is replaced by twice as much Maximum Infernal FlameGain Infernal Flame instead of spending Mana for Skill costs25% of Infernal Flame lost per second if none was gained in the past 2 secon |
| Shaman | Avatar of Evolution | Adaptations have a duration of 5 seconds5% of Physical Damage taken as Lightning Damage5% of Physical Damage taken as Cold Damage5% of Physical Damage taken as Fire DamageDouble Adaptation Effect |
| Smith of Kitava | Fire Damage | 20% increased Fire Damage |
| Smith of Kitava | Molten Symbol | Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage |
Version history
| Version | Changes |
| 0.3.0 | Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and gran |
| 0.2.0 | Many Fire Skills now visually burn grass in areas. |
| 0.1.0 | Introduced to the game. |
References





