Builds & Skills

Fire

Fire damage is one of the five damage types, and one of the three types of elemental damage. It can be mitigated by fire resistance.

3 min read·Updated 2026-07-10·Editor score 92/100
Gem requires strength
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Everything you need on Fire in one scan: core mechanics, priority actions, and common mistakes to skip.

Best for: Builders optimizing damage, defense, or clear speed

⚡ Pro Tips

  • Spirit costs gate your aura count; check the spirit bar before adding buffs.
  • Support gems that multiply damage beat flat adds once your base hit is established.

✓ Quick Checklist

  • Review the core fire mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Fire damage is one of the five damage types, and one of the three types of elemental damage. It can be mitigated by fire resistance.

Fire damage over time is usually inflicted by ignite, and fire damage applies Flammability based on the amount of fire damage dealt, which affects the chance for fire damage to apply ignite, based on its total magnitude.

Mechanics

Fire damage modifiers usually deal the highest average damage compared to cold or lightning damage. It is also only one of the three elemental damage types to have an inherent damaging ailment. However, it also lacks any inherent crowd control effects.

Several fire skills are also Detonator skills, which can ignite Oil and cause flammable gas to explode, dealing fire damage.

Gems

A list of gems with the gem tag: Category:Fire (gem tag)

Skill gems

GemTier
Molten ShowerMolten ShowerAttack, AoE, Projectile, Trigger, FireLevel: (1-20)Cooldown Time: 0.25 secCan Store (3-6) Use(s)Attack Damage: (50-132)% of baseFires molten Projectiles from the enemy hit, w0
File:Smash to Smithereens inventory icon.pngSmash to SmithereensSmash to SmithereensAttack, AoE, Trigger, FireLevel: (1-20)Cooldown Time: 0.50 secCan Store 1 Use(s)Attack Damage: (130-531)% of baseReq0
Explosive SpearExplosive SpearAttack, AoE, Projectile, Fire, Duration, Detonator, RepeatableTier: 1Level: (1-20)Cost: (5-34) ManaAttack Speed: 80% of baseAttack Damage: (50-156)% of baseRequires: Spea1
Flame WallFlame WallSpell, AoE, Fire, DurationTier: 1Level: (1-20)Cost: (10-111) ManaCast Time: 1.00 secCritical Strike Chance: 5.00%Create a wall of Fire in front of the character, which Ignites ever1
Skeletal SniperSkeletal SniperMinion, Persistent, Physical, Fire, ChaosTier: 1Level: (1-20)Reservation: (90-30) SpiritActivate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arro1
Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, DetonatorTier: 1Level: (1-20)Cost: (10-68) ManaCooldown Time: 5.00 secCan Store 3 Use(s)Attack Speed: 75% of baseAttack Damage1
VolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, ChannellingTier: 1Level: (1-20)Cost: (7-73) Mana, (6-61) Mana per secondCast Time: 0.80 secCritical Strike Chance: 5.00%Uplift a volcan1
FireballFireballSpell, AoE, Projectile, FireTier: 3Level: (1-20)Cost: (10-104) ManaCast Time: 1.20 secCritical Strike Chance: 7.00%Launch a large ball of Fire which explodes on impact. The explosion C3
Living BombLiving BombSpell, AoE, Fire, Duration, RemnantTier: 3Level: (1-20)Cost: (8-85) ManaCast Time: 0.60 secCritical Strike Chance: 7.00%Plant a seed of Fire inside an enemy. Dealing enough damag3
Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, DetonatorTier: 3Level: (1-20)Reservation: (90-39) SpiritActivate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate othe3
Incendiary ShotIncendiary ShotAttack, AoE, Ammunition, Projectile, Fire, MergingTier: 3Level: (1-20)Cost: (6-44) ManaRequires: CrossbowLoad your Crossbow with flaming bolts that fragment in flight, da3

Spirit gems

GemTier
File:Azmerian Swarms inventory icon.pngAzmerian SwarmsAzmerian SwarmsBuff, Minion, Persistent, Physical, Lightning, Cold, Fire, DurationLevel: (1-20)While active, summons short-lived Azmerian Swarms w0
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, DurationTier: 4Level: (1-20)Reservation: 30 SpiritWhile active, Fire Spells you use yourself will also summon Raging Spirits, which are shor4
Herald of AshHerald of AshBuff, Persistent, AoE, Fire, Duration, HeraldTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, enemies you sufficiently Overkill with non-He4
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, FireTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and 4
Siphon ElementsSiphon ElementsBuff, Persistent, Lightning, Cold, Fire, RemnantTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, has a chance to create an Infusion Remnant when you Freeze, Shock 8
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, MetaTier: 8Level: (1-20)Reservation: 60 SpiritCooldown Time: 0.20 secCan Store 1 Use(s)While activ8
Shard ScavengerShard ScavengerBuff, Persistent, Physical, Lightning, Cold, Fire, DurationTier: 8Level: (1-20)Reservation: 30 SpiritRequires: CrossbowWhile active, Consuming Freeze, Shock, Ignite, or F8
Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaTier: 14Level: (1-20)Reservation: 100 SpiritWhile active, gains Energy when you Freeze, Shock, o14
Elemental ConfluxElemental ConfluxBuff, Persistent, Lightning, Cold, Fire, DurationTier: 14Level: (1-20)Reservation: 60 SpiritTap into a current of raw and unpredictable Elemental power, causing you t14
TrinityTrinityBuff, Persistent, Lightning, Cold, FireTier: 14Level: (1-20)Reservation: 100 SpiritBecome attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elem14

Support gems

GemTier
Arbiter's IgnitionArbiter's IgnitionSupport, Lineage, Spell, FireCategory: Arbiter's IgnitionRequires Level 65Support Requirements: +5 IntSupports Fire Spell Skills causing you to gain Elemental Archo0
Hayoxi's FulminationHayoxi's FulminationSupport, Lineage, Spell, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos, CurseCategory: Cursed GroundRequires Level 65Support Requirements: +5 IntSupports0
Xibaqua's RendingXibaqua's RendingSupport, Lineage, AoE, Trigger, FireCategory: Xibaqua's RendingCost & Reservation Multiplier: 115%Requires Level 65Support Requirements: +5 IntSupports Skills that le0
Catha's BrillianceCatha's BrillianceSupport, Lineage, Minion, AoE, FireCategory: Infernal LegionRequires Level 65Supports skills which create Companions, causing enemies near them to be Blinded and Ig0
Scouring FlameScouring FlameSupport, FireCategory: Searing FlameSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.Supported Sk0
Xoph's PyreXoph's PyreSupport, Lineage, Fire, ChaosCategory: BreachlordCost & Reservation Multiplier: 120%Requires Level 65Support Requirements: +5 StrSupports Skills that can cause Damaging Hits, gra0
Armour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, PayoffCategory: Armour ExplosionTier: 1Support Requirements: +5 StrSupports Attacks and Warcries, causing them to trigger a1
Eternal Flame IEternal Flame ISupport, FireCategory: Eternal FlameTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing its Ignites to be 1
Fire AttunementFire AttunementSupport, Attack, FireCategory: Fire AttunementTier: 1Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damag1
Ignite IIgnite ISupport, FireCategory: IgniteTier: 1Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skill1
Fiery DeathFiery DeathSupport, Spell, AoE, Trigger, FireCategory: Fiery DeathTier: 2Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies2

Base items

The following base items are related to fire damage:

ItemStats
Smithing HammerSmithing HammerOne Hand MacePhysical Damage: 5-9Elemental Damage: 5-9Critical Strike Chance: 5.00%Attacks per Second: 1.45Weapon Range: 1.3 metresRequires Level 4, 11 Str50% of this Wea450% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Cinderbark TalismanCinderbark TalismanPhysical Damage: 12-25Elemental Damage: 5-10Critical Strike Chance: 8.00%Attacks per Second: 1.20Weapon Range: 1.2 metresRequires Level 10, 15 Str, 11 Int(50-80)%10(50-80)% increased Flammability Magnitude30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Ember GreataxeEmber GreataxeTwo Hand AxeElemental Damage: 58-154Critical Strike Chance: 5.00%Attacks per Second: 1.20Weapon Range: 1.3 metresRequires Level 50, 89 Str, 36 Dex100% of this Weapon's base50100% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Ashbark TalismanAshbark TalismanPhysical Damage: 50-105Elemental Damage: 21-45Critical Strike Chance: 8.00%Attacks per Second: 1.20Weapon Range: 1.2 metresRequires Level 72, 94 Str, 67 Int(50-80)% inc72(50-80)% increased Flammability Magnitude30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
Molten HammerMolten HammerOne Hand MacePhysical Damage: 35-59Elemental Damage: 35-59Critical Strike Chance: 5.00%Attacks per Second: 1.45Weapon Range: 1.3 metresRequires Level 77, 163 Str50% of this W7750% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)

Unique items

The following unique items are related to fire damage:

ItemStats
Blistering BondBlistering BondRuby RingRequires Level 8+(20-30)% to Fire Resistance+(40-60) to maximum Life+(20-30)% to Fire Resistance-(15-10)% to Cold ResistanceYou take Fire Damage instead of Physi+(20-30)% to Fire Resistance+(40-60) to maximum Life+(20-30)% to Fire Resistance-(15-10)% to Cold ResistanceYou take Fire Damage instead of Physical Damage from BleedingFire Damage also Contributes to
BlackflameBlackflameAmethyst RingRequires Level 20+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration RateIgnite you inflict deals Chaos Damage instead of Fire Damage(80-100)% increased I+(7-13)% to Chaos Resistance(15-30)% increased Mana Regeneration RateIgnite you inflict deals Chaos Damage instead of Fire Damage(80-100)% increased Ignite Magnitude(75-60)% reduced Ignite Duration on
LoreweaveLoreweaveOrnate RingmailArmour: 225Energy Shield: 66Movement Speed: -4.0%Requires Level 43, 45 Str, 45 IntAdds (1-4) to (8-12) Physical Damage to Attacks+(200-300) to Accuracy Rating+(20-30) Adds (1-4) to (8-12) Physical Damage to Attacks+(200-300) to Accuracy Rating+(20-30) to maximum Mana(6-15)% increased Rarity of Items found+(2-5)% to Quality of all Skills(7-10)% increased Cast SpeedY<3 random unique ring modifiers>(50-70)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(
<3 random unique ring modifiers>
(50-70)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(-100-100)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply(
Sacred FlameSacred FlameShrine SceptreSceptreSpirit: 100Requires Level 55, 17 Str, 38 IntGrants Skill: Level (18-20) Purity of FireGain (40-60)% of Damage as Extra Fire DamageAllies in your Presence GGain (40-60)% of Damage as Extra Fire DamageAllies in your Presence Gain (20-30)% of Damage as Extra Fire DamageAllies in your Presence Regenerate (2-3)% of their Maximum Life per secondEnemies in you
Fury of the KingFury of the KingAshbark TalismanPhysical Damage: 50-105Elemental Damage: (524-610) to (692-758)Critical Strike Chance: 8.00%Attacks per Second: (0.96-1.02)Weapon Range: 1.2 metresRequi(50-80)% increased Flammability Magnitude30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (503-589) to (647-713) Fire Damage(20-15)% reduced Attack Speed+(30-40) to Stre

Passive skills

Base passive skills

The following passive skills are related to fire damage:

NameStats
Armour and Applies to Fire Damage10% increased Armour+10% of Armour also applies to Fire Damage
Armour Applies to Fire Damage Hits+15% of Armour also applies to Fire Damage
Cold and Fire Damage10% increased Cold Damage10% increased Fire Damage
Fire and Cold DamageFile:ColdAndFireHybridNotable passive skill icon.png10% increased Cold Damage10% increased Fire Damage
Fire Damage10% increased Fire Damage 12% increased Fire Damage
Fire Damage and Area6% increased Fire Damage5% increased Area of Effect
Fire Damage and Armour6% increased Fire Damage10% increased Armour
Fire Damage and Attack Damage8% increased Fire Damage8% increased Attack Damage
Fire Damage when consuming an Endurance Charge3% increased Fire Damage per Endurance Charge consumed Recently
Flammability Magnitude and Fire Damage15% increased Flammability Magnitude8% increased Fire Damage
Blazing Arms16% increased Fire Damage16% increased Attack Damage30% increased Flammability Magnitude

Keystone passive skills

The following keystone passive skills are related to fire damage:

NameStats
Avatar of Fire75% of Damage Converted to Fire DamageDeal no Non-Fire Damage
Blackflame CovenantFire Spells Convert 100% of Fire Damage to Chaos DamageChaos Damage from Fire Spells Contributes to Flammability and Ignite MagnitudesIgnite inflicted with Fire Spells deals Chaos Damage instead of Fi

Ascendancy passive skills

The following Ascendancy passive skills are related to fire damage:

AscendancyClassNameStats
InfernalistAltered Flesh20% of Physical Damage taken as Chaos Damage20% of Cold Damage taken as Fire Damage20% of Lightning Damage taken as Fire Damage
InfernalistGrinning Immolation50% more Critical Damage BonusBecome Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
InfernalistPyromantic PactMaximum Mana is replaced by twice as much Maximum Infernal FlameGain Infernal Flame instead of spending Mana for Skill costs25% of Infernal Flame lost per second if none was gained in the past 2 secon
ShamanAvatar of EvolutionAdaptations have a duration of 5 seconds5% of Physical Damage taken as Lightning Damage5% of Physical Damage taken as Cold Damage5% of Physical Damage taken as Fire DamageDouble Adaptation Effect
Smith of KitavaFire Damage20% increased Fire Damage
Smith of KitavaMolten SymbolBody Armour grants 25% of Physical Damage from Hits taken as Fire Damage

Version history

VersionChanges
0.3.0Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and gran
0.2.0Many Fire Skills now visually burn grass in areas.
0.1.0Introduced to the game.

References

Gem requires strength
Gem requires strength
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Gem requires dexterity
Gem requires intelligence
Gem requires intelligence
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