Deadeye (Budget–Mid)
Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks by learning Called Shots to autonomously apply marks on enemies or Bullseye to apply Critical Weakness to marked enemies. She can also summon mirages that fire more projectiles with Mirage Deadeye.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Frenzy Charge Duration | 25% increased Frenzy Charge Duration |
| Mark Effect | 12% increased Effect of your Mark Skills |
| Projectile Damage | 12% increased Projectile Damage |
| Projectile Speed | 10% increased Projectile Speed |
| Skill Speed | 4% increased Skill Speed |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive | |
| Avidity | 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | — | Frenzy Charge Duration | |
| Thrilling Chase | Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | Frenzy Charge Duration | |
| Mirage Deadeye | Grants Skill: Mirage Deadeye | — | Projectile Damage | |
| Projectile Proximity Specialisation | Point Blank | Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | — | Projectile Speed |
| Far Shot | Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | |||
| Endless Munitions | Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | |
| Gathering Winds | Gain Tailwind on Skill useLose all Tailwind when Hit | — | Skill Speed | |
| Called Shots | Grants Skill: Called Shots | — | Mark Effect | |
| Bullseye | Apply 10 Critical Weakness to Enemies when Consuming a Mark on them | Called Shots | Mark Effect |
| Version | Changes |
| 0.4.0 | Wind Ward has been Removed. Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5). Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While |
| 0.3.0 | The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. The Called Shot |
| 0.1.0 | Introduced to the game. |
Titan (Tank / SSF)
Titan is an Ascendancy class for the Warrior.
Overview
The Titan is a class that possesses tremendous vitality and might. He can deliver powerful slams that can be ancestrally boosted and leave extra aftershocks, and improve his Heavy Stuns by making them easier to apply and dealing more damage to stunned enemies. The Titan can also be built to be very resilient with access to more life and armour. He can also gain extra inventory space from Colossal Capacity, which unlocks the ability to improve the power of his small passive skills from Hulking Form.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Armour | 20% increased Armour |
| Life Regeneration | Regenerate 0.5% of maximum Life per second |
| Slam Area of Effect | Slam Skills have 8% increased Area of Effect |
| Strength | 4% increased Strength |
| Stun Buildup | 18% increased Stun Buildup |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
| Stone Skin | 50% more Armour from Equipped Body Armour | — | Armour |
| Earthbreaker | 25% chance for Slam Skills you use yourself to cause an additional Aftershock | — | Slam Area of Effect |
| Ancestral Empowerment | Every second Slam Skill you use yourself is Ancestrally Boosted | Earthbreaker | Slam Area of Effect |
| Colossal Capacity | Carry a Chest which adds 20 Inventory Slots | — | Strength |
| Hulking Form | 50% increased effect of Small Passive Skills | Colossal Capacity | Strength |
| Mysterious Lineage | 15% more Maximum Life | — | Life Regeneration |
| Crushing Impacts | Your Hits are Crushing Blows25% more Damage against Heavy Stunned Enemies | — | Stun Buildup |
| Mountain Splitter | Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area | Crushing Impact | Stun Buildup |
| Version | Changes |
| 0.4.0 | Surprising Strength has been removed. Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies. Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures wh |
| 0.1.0 | Introduced to the game. |
Lich (Minion / Endgame)
Lich is an Ascendancy class for the Witch.
Overview
The Lich is a class who has become one with death, unlocking the potential to acquire great power at a price. She can apply everlasting curses to her enemies that make them explode on death, grant herself and her minions Unholy Might as long as she can prevent her Mana from running low, or empower her spells by consuming power charges or sacrificing energy shield. Crystalline Phylactery grants her an extra jewel socket with that gives the jewel enhanced power, for a price. Soulless Form gives Life/ES hybrid builds a new way to scale Mana regeneration, while Eternal Life freezes their Life value while having Energy Shield.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Curse Area | 15% increased Area of Effect of Curses |
| Energy Shield | 20% increased maximum Energy Shield |
| Energy Shield if Consumed Power Charge | 30% increased maximum Energy Shield if you've consumed a Power Charge Recently |
| Life | 3% increased maximum Life |
| Mana | 3% increased maximum Mana |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
| Necromantic Conduit | While you are not on Low Mana, you and Allies in your Presence have Unholy MightLose 5% of maximum Mana per Second | — | Mana |
| Blackened Heart | 4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana | Necromantic Conduit | Mana |
| Rupture the Soul | Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage | — | Curse Area |
| Incessant Cacophony | You can apply an additional CurseCurses you inflict have infinite Duration | Rupture the Soul | Curse Area |
| Crystalline Phylactery | 100% increased Effect of bonuses gained from Socketed JewelCan Socket a non-Unique Basic Jewel into the Phylactery50% more Mana Cost of Skills if you have no Energy Shield | — | Energy Shield |
| Eldritch Empowerment | Sacrifice 5% of maximum Energy Shield when you Cast a SpellSpells for which this Sacrifice was fully made deal 30% more DamageSacrificing Energy Shield does not interrupt Recharge | — | Energy Shield |
| Price of Power | Spells consume a Power Charge if able to deal 40% more Damage | — | Energy Shield if Consumed Power Charge |
| Soulless Form | Regenerate Mana equal to 6% of maximum Life per secondNo inherent Mana Regeneration10% of Damage taken bypasses Energy Shield | — | Life |
| Eternal Life | Your Life cannot change while you have Energy Shield | Soulless Form | Life |
| Version | Changes |
| 0.5.1 | The Lich's Eternal Life Passive Skill no longer prevents Life Reservation. |
| 0.4.0 | Curse Area passive skills on the Passive Tree have been halved, now granting 10% Curse Area of Effect (previously 20%). The Zone of Control Notable skill now grants 20% increased Curse Area of Effect (previously 40%) but also grants 10% inc |
| 0.3.0 | The Dominion over Flesh Notable Passive Skill has been renamed to Incessant Cacophony. It now grants Your Curses have infinite Duration instead of Your Curses can affect Hexproof Enemies. The Eldritch Empowerment Notable Passive Skill no lo |
| 0.2.0 | Introduced to the game. |
Witchhunter (Speed)
Witchhunter is an Ascendancy class for the Mercenary.
Overview
The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to Culling Strike and Decimating Strike to remove a chunk of their life, and the ability to reduce the enemy's Concentration and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. Sorcery Ward gives him an elemental barrier in exchange for armour and evasion, Zealous Inquisition adds pack-clearing power with infrequent but powerful on-kill explosions, and Weapon Master allows for more variety between weapon set passive trees.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Area of Effect | 8% increased Area of Effect |
| Armour and Evasion | 15% increased Armour and Evasion Rating |
| Cooldown Recovery Rate | 6% increased Cooldown Recovery Rate |
| Damage vs Low Life Enemies | 35% increased Damage with Hits against Enemies that are on Low Life |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
| Weapon Master | 100 Passive Skill Points become Weapon Set Skill Points | — | Cooldown Recovery Rate |
| Pitiless Killer | Culling Strike | — | Damage vs Low Life Enemies |
| Judge, Jury, and Executioner | Decimating Strike | Pitiless Killer | Damage vs Low Life Enemies |
| Witchbane | Break enemy Concentration on Hit equal to 100% of Damage DealtEnemies have Maximum Concentration equal to 30% of their Maximum LifeEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds | — | Cooldown Recovery Rate |
| No Mercy | Deal up to 40% more Damage to Enemies based on their missing Concentration | Witchbane | Cooldown Recovery Rate |
| Obsessive Rituals | Grants Skill: Sorcery Ward50% less Armour and Evasion Rating | — | Armour and Evasion |
| Ceremonial Ablution | Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits | Obsessive Rituals | Armour and Evasion |
| Zealous Inquisition | 10% chance for Enemies you Kill to Explode, dealing 100%of their maximum Life as Physical DamageChance is doubled against Undead and Demons | — | Area of Effect |
| Version | Changes |
| 0.5.0 | Obsessive Rituals now grants 50% less Armour and Evasion Rating (previously 35% less). |
| 0.4.0 | Witchbane now has Enemies have Maximum Concentration equal to 30% of their Maximum Life (previously 40%). This is a buff. Ceremonial Ablution now instead grants Sorcery Ward also protects against Physical and Chaos Damage. |
| 0.3.0 | The Weapon Master Notable Passive Skill now grants 100 Passive Skill Points become Weapon Set Skill Points (previously 20). The preceding small Passive now grants 6% increased Cooldown Recovery Rate instead of Weapon Set Skill Points. The r |
| 0.1.0 | Introduced to the game. |
Stormweaver (Caster)
Stormweaver is an Ascendancy class for the Sorceress.
Overview
The Stormweaver is an arcane master of the elements. The Stormweaver can be built around chill or shock by allowing them to stack twice and having all damage types to contribute towards their application. She is able to generate Elemental Storms on critical hits to devastate the battlefield, and improve her ability to collect and generate Elemental Infusions. She can also gain permanent Arcane Surge and use some of her mana to protect her life.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Chill Duration | 25% increased Chill Duration on Enemies |
| Mana Regeneration | 12% increased Mana Regeneration Rate |
| Remnant Range | Remnants can be collected from 25% further away |
| Shock Chance | 20% increased chance to Shock |
| Spell Critical Chance | 12% increased Critical Hit Chance for Spells |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
| Refracted Infusion | When collecting an Elemental Infusion, gain another different Elemental Infusion | — | Remnant Range |
| Constant Gale | You have Arcane Surge | — | Mana Regeneration Rate |
| Force of Will | 20% increased Effect of Arcane Surge on you per ten percent missing Mana20% of Damage is taken from Mana before Life | Constant Gale | Mana Regeneration Rate |
| Strike Twice | Targets can be affected by two of your Shocks at the same time25% less Magnitude of Shock you inflict | — | Shock Chance |
| Shaper of Storms | All Damage from Hits Contributes to Shock Chance | Strike Twice | Shock Chance |
| Heavy Snows | Targets can be affected by two of your Chills at the same time25% less Magnitude of Chill you inflictYour Chills can Slow targets by up to a maximum of 35% | — | Chill Duration |
| Shaper of Winter | All Damage from Hits Contributes to Chill Magnitude | Heavy Snows | Chill Duration |
| Tempest Caller | Grants Skill: Elemental StormTrigger Elemental Storm on Critical Hit with Spells | — | Spell Critical Chance |
| Multiplying Squalls | +2 to Limit for Elemental Skills | Tempest Caller | Spell Critical Chance |
| Storm's Recollection | Remnants you create reappear once, 3 seconds after being collectedRemnants can be collected from 50% further away | — | Remnant Range |
| Version | Changes |
| 0.4.0 | Refracted Infusion now grants: When collecting an Elemental Infusion, gain another different Elemental Infusion (previously 50% chance). Storm's Recollection now also grants Remnants can be collected from 50% further away. Multiplying Squal |
| 0.3.1 | The Stormweaver's Remnant Range Ascendancy Passive Skills now have "Remnants can be collected from 20% further away" (previously 30%). |
| 0.3.0 | The Elemental Storm Skill granted by the Tempest Caller Notable Passive Skill has had its cooldown lowered to 3 seconds at all levels (previously 5). The Rain Dance Notable Passive Skill has been renamed to Multiplying Squalls and no longer |
| 0.2.0 | The small Mana Ascendancy Passive Skills no longer provide 4% increased maximum Mana, and now provide 12% increased Mana Regeneration Rate. |
| 0.1.0 | Introduced to the game. |
Pathfinder (Mapping)
Pathfinder is an Ascendancy class for the Ranger.
Overview
The Pathfinder is a survival specialist with a focus in flasks, mobility, and flexibility with the passive skill tree. Enduring Elixirs allows her life flasks to continue recovering her life even after recovering to full, and she can learn one of five Concoction skills to turn her mana flask into a source of damage. Relentless Pursuit and Running Assault keeps her mobile by mitigating effects that can reduce her movement speed or stop her entirely. The Pathfinder can gain a second starting point on the passive skill tree with Path Seeker and gain additional choices of stat bonuses on the travel nodes from Traveller's Wisdom. Other passives include Overwhelming Toxicity to double the number of poison stacks, and Sustainable Practices to gain elemental damage reduction from evasion.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Evasion | 20% increased Evasion Rating |
| Life Flask Charges | 20% increased Life Flask Charges gained |
| Mana Flask Charges | 20% increased Mana Flask Charges gained |
| Passive Points | Grants 1 Passive Skill Point |
| Poison Effect | 12% increased Magnitude of Poison you inflict |
| Skill Speed | 4% increased Skill Speed |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive | |
| Enduring Elixirs | Life Flask Effects are not removed when Unreserved Life is FilledLife Flask Effects do not Queue | — | Life Flask Charges | |
| Sustainable Practices | 50% of Evasion Rating also grants Elemental Damage reduction | Evasion | ||
| Path Seeker | Path of the Sorceress | Grants 4 Passive Skill PointsCan Allocate Passive Skills from the Sorceress's starting point | — | Passive Points |
| Path of the Warrior | Grants 4 Passive Skill PointsCan Allocate Passive Skills from the Warrior's starting point | |||
| Traveller's Wisdom | Attribute Passive Skills can instead grant 5% increased DamageAttribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy ShieldAttribute Passive Skills can instead grant 5% increased Cost Efficiency | Path Seeker | Passive Points | |
| Brew Concoction | Explosive Concoction | Grants Skill: Explosive Concoction | — | Mana Flask Charges |
| Shattering Concoction | Grants Skill: Shattering Concoction | |||
| Fulminating Concoction | Grants Skill: Fulminating Concoction | |||
| Acidic Concoction | Grants Skill: Acidic Concoction | |||
| Bleeding Concoction | Grants Skill: Bleeding Concoction | |||
| Overwhelming Toxicity | Double the number of your Poisons that targets can be affected by at the same time50% less Poison Duration | — | Poison Effect | |
| Relentless Pursuit | Your speed is unaffected by Slows | — | Skill Speed | |
| Running Assault | 30% less Movement Speed Penalty from using Skills while movingCannot be Heavy Stunned while Sprinting | Relentless Pursuit | Skill Speed |
| Version | Changes |
| 0.5.0 | The Overwhelming Toxicity Notable Passive Skill now grants 50% less Poison Duration (previously 35%). The Running Assault Notable Passive Skill now grants 30% less Movement Speed Penalty from using Skills while moving (previously 50%). |
| 0.4.0 | Contagious Contamination has been Removed. Practical Remedies has been Removed. Running Assault now also grants Cannot be Heavy Stunned while Sprinting. Added a new Path Seeker multi-choice Ascendancy Passive Skill with the following choice |
| 0.3.0 | The Sustainable Practices Notable Passive Skill now grants 50% of Evasion Rating also grants Elemental Damage Reduction (previously 30%). Poisonous Concoction, granted by the Poisonous Concoction Notable Passive Skill choice, has been renam |
| 0.2.0 | The Running Assault Ascendancy Passive Skill now grants 50% less Movement Speed penalty from using Skills while moving (previously 30%). The location of this Passive Skill has been swapped with Relentless Pursuit. The Connected Chemistry As |
| 0.1.0e | Concoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has |
| 0.1.0 | Introduced to the game. |


