Builds & Skills

Endgame Builds by Cost Tier — Budget to Mirror

Deadeye is an Ascendancy class for the Ranger.

5 min read·Updated 2026-07-11·Editor score 93/100
Deadeye screenshot 1
Editor's TakeMedium93/100

Everything you need on Endgame Builds by Cost Tier — Budget to Mirror in one scan: core mechanics, priority actions, and common mistakes to skip.

Best for: Builders optimizing damage, defense, or clear speed

⚡ Pro Tips

  • Support gems that multiply damage beat flat adds once your base hit is established.
  • Link your main damage skill first — a 2-link beats two unlinked 1-links.

✓ Quick Checklist

  • Review the core endgame builds by cost tier — budget to mirror mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Deadeye (Budget–Mid)

Deadeye is an Ascendancy class for the Ranger.

Overview

The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks by learning Called Shots to autonomously apply marks on enemies or Bullseye to apply Critical Weakness to marked enemies. She can also summon mirages that fire more projectiles with Mirage Deadeye.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Frenzy Charge Duration25% increased Frenzy Charge Duration
Mark Effect12% increased Effect of your Mark Skills
Projectile Damage12% increased Projectile Damage
Projectile Speed10% increased Projectile Speed
Skill Speed4% increased Skill Speed

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Avidity50% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeFrenzy Charge Duration
Thrilling ChaseBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledAvidityFrenzy Charge Duration
Mirage DeadeyeGrants Skill: Mirage DeadeyeProjectile Damage
Projectile Proximity SpecialisationPoint BlankProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metresProjectile Speed
Far ShotProjectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Endless MunitionsSkills fire an additional ProjectileProjectile Proximity SpecialisationProjectile Speed
Gathering WindsGain Tailwind on Skill useLose all Tailwind when HitSkill Speed
Called ShotsGrants Skill: Called ShotsMark Effect
BullseyeApply 10 Critical Weakness to Enemies when Consuming a Mark on themCalled ShotsMark Effect
VersionChanges
0.4.0Wind Ward has been Removed. Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5). Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While
0.3.0The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. The Called Shot
0.1.0Introduced to the game.

Titan (Tank / SSF)

Titan is an Ascendancy class for the Warrior.

Overview

The Titan is a class that possesses tremendous vitality and might. He can deliver powerful slams that can be ancestrally boosted and leave extra aftershocks, and improve his Heavy Stuns by making them easier to apply and dealing more damage to stunned enemies. The Titan can also be built to be very resilient with access to more life and armour. He can also gain extra inventory space from Colossal Capacity, which unlocks the ability to improve the power of his small passive skills from Hulking Form.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour20% increased Armour
Life RegenerationRegenerate 0.5% of maximum Life per second
Slam Area of EffectSlam Skills have 8% increased Area of Effect
Strength4% increased Strength
Stun Buildup18% increased Stun Buildup

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Stone Skin50% more Armour from Equipped Body ArmourArmour
Earthbreaker25% chance for Slam Skills you use yourself to cause an additional AftershockSlam Area of Effect
Ancestral EmpowermentEvery second Slam Skill you use yourself is Ancestrally BoostedEarthbreakerSlam Area of Effect
Colossal CapacityCarry a Chest which adds 20 Inventory SlotsStrength
Hulking Form50% increased effect of Small Passive SkillsColossal CapacityStrength
Mysterious Lineage15% more Maximum LifeLife Regeneration
Crushing ImpactsYour Hits are Crushing Blows25% more Damage against Heavy Stunned EnemiesStun Buildup
Mountain SplitterEvery Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial areaCrushing ImpactStun Buildup
VersionChanges
0.4.0Surprising Strength has been removed. Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies. Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures wh
0.1.0Introduced to the game.

Lich (Minion / Endgame)

Lich is an Ascendancy class for the Witch.

Overview

The Lich is a class who has become one with death, unlocking the potential to acquire great power at a price. She can apply everlasting curses to her enemies that make them explode on death, grant herself and her minions Unholy Might as long as she can prevent her Mana from running low, or empower her spells by consuming power charges or sacrificing energy shield. Crystalline Phylactery grants her an extra jewel socket with that gives the jewel enhanced power, for a price. Soulless Form gives Life/ES hybrid builds a new way to scale Mana regeneration, while Eternal Life freezes their Life value while having Energy Shield.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Curse Area15% increased Area of Effect of Curses
Energy Shield20% increased maximum Energy Shield
Energy Shield if Consumed Power Charge30% increased maximum Energy Shield if you've consumed a Power Charge Recently
Life3% increased maximum Life
Mana3% increased maximum Mana

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Necromantic ConduitWhile you are not on Low Mana, you and Allies in your Presence have Unholy MightLose 5% of maximum Mana per SecondMana
Blackened Heart4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum ManaNecromantic ConduitMana
Rupture the SoulCursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damageCurse Area
Incessant CacophonyYou can apply an additional CurseCurses you inflict have infinite DurationRupture the SoulCurse Area
Crystalline Phylactery100% increased Effect of bonuses gained from Socketed JewelCan Socket a non-Unique Basic Jewel into the Phylactery50% more Mana Cost of Skills if you have no Energy ShieldEnergy Shield
Eldritch EmpowermentSacrifice 5% of maximum Energy Shield when you Cast a SpellSpells for which this Sacrifice was fully made deal 30% more DamageSacrificing Energy Shield does not interrupt RechargeEnergy Shield
Price of PowerSpells consume a Power Charge if able to deal 40% more DamageEnergy Shield if Consumed Power Charge
Soulless FormRegenerate Mana equal to 6% of maximum Life per secondNo inherent Mana Regeneration10% of Damage taken bypasses Energy ShieldLife
Eternal LifeYour Life cannot change while you have Energy ShieldSoulless FormLife
VersionChanges
0.5.1The Lich's Eternal Life Passive Skill no longer prevents Life Reservation.
0.4.0Curse Area passive skills on the Passive Tree have been halved, now granting 10% Curse Area of Effect (previously 20%). The Zone of Control Notable skill now grants 20% increased Curse Area of Effect (previously 40%) but also grants 10% inc
0.3.0The Dominion over Flesh Notable Passive Skill has been renamed to Incessant Cacophony. It now grants Your Curses have infinite Duration instead of Your Curses can affect Hexproof Enemies. The Eldritch Empowerment Notable Passive Skill no lo
0.2.0Introduced to the game.

Witchhunter (Speed)

Witchhunter is an Ascendancy class for the Mercenary.

Overview

The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to Culling Strike and Decimating Strike to remove a chunk of their life, and the ability to reduce the enemy's Concentration and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. Sorcery Ward gives him an elemental barrier in exchange for armour and evasion, Zealous Inquisition adds pack-clearing power with infrequent but powerful on-kill explosions, and Weapon Master allows for more variety between weapon set passive trees.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Area of Effect8% increased Area of Effect
Armour and Evasion15% increased Armour and Evasion Rating
Cooldown Recovery Rate6% increased Cooldown Recovery Rate
Damage vs Low Life Enemies35% increased Damage with Hits against Enemies that are on Low Life

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Weapon Master100 Passive Skill Points become Weapon Set Skill PointsCooldown Recovery Rate
Pitiless KillerCulling StrikeDamage vs Low Life Enemies
Judge, Jury, and ExecutionerDecimating StrikePitiless KillerDamage vs Low Life Enemies
WitchbaneBreak enemy Concentration on Hit equal to 100% of Damage DealtEnemies have Maximum Concentration equal to 30% of their Maximum LifeEnemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 secondsCooldown Recovery Rate
No MercyDeal up to 40% more Damage to Enemies based on their missing ConcentrationWitchbaneCooldown Recovery Rate
Obsessive RitualsGrants Skill: Sorcery Ward50% less Armour and Evasion RatingArmour and Evasion
Ceremonial AblutionSorcery Ward's Barrier can also take Physical and Chaos Damage from HitsObsessive RitualsArmour and Evasion
Zealous Inquisition10% chance for Enemies you Kill to Explode, dealing 100%of their maximum Life as Physical DamageChance is doubled against Undead and DemonsArea of Effect
VersionChanges
0.5.0Obsessive Rituals now grants 50% less Armour and Evasion Rating (previously 35% less).
0.4.0Witchbane now has Enemies have Maximum Concentration equal to 30% of their Maximum Life (previously 40%). This is a buff. Ceremonial Ablution now instead grants Sorcery Ward also protects against Physical and Chaos Damage.
0.3.0The Weapon Master Notable Passive Skill now grants 100 Passive Skill Points become Weapon Set Skill Points (previously 20). The preceding small Passive now grants 6% increased Cooldown Recovery Rate instead of Weapon Set Skill Points. The r
0.1.0Introduced to the game.

Stormweaver (Caster)

Stormweaver is an Ascendancy class for the Sorceress.

Overview

The Stormweaver is an arcane master of the elements. The Stormweaver can be built around chill or shock by allowing them to stack twice and having all damage types to contribute towards their application. She is able to generate Elemental Storms on critical hits to devastate the battlefield, and improve her ability to collect and generate Elemental Infusions. She can also gain permanent Arcane Surge and use some of her mana to protect her life.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Chill Duration25% increased Chill Duration on Enemies
Mana Regeneration12% increased Mana Regeneration Rate
Remnant RangeRemnants can be collected from 25% further away
Shock Chance20% increased chance to Shock
Spell Critical Chance12% increased Critical Hit Chance for Spells

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Refracted InfusionWhen collecting an Elemental Infusion, gain another different Elemental InfusionRemnant Range
Constant GaleYou have Arcane SurgeMana Regeneration Rate
Force of Will20% increased Effect of Arcane Surge on you per ten percent missing Mana20% of Damage is taken from Mana before LifeConstant GaleMana Regeneration Rate
Strike TwiceTargets can be affected by two of your Shocks at the same time25% less Magnitude of Shock you inflictShock Chance
Shaper of StormsAll Damage from Hits Contributes to Shock ChanceStrike TwiceShock Chance
Heavy SnowsTargets can be affected by two of your Chills at the same time25% less Magnitude of Chill you inflictYour Chills can Slow targets by up to a maximum of 35%Chill Duration
Shaper of WinterAll Damage from Hits Contributes to Chill MagnitudeHeavy SnowsChill Duration
Tempest CallerGrants Skill: Elemental StormTrigger Elemental Storm on Critical Hit with SpellsSpell Critical Chance
Multiplying Squalls+2 to Limit for Elemental SkillsTempest CallerSpell Critical Chance
Storm's RecollectionRemnants you create reappear once, 3 seconds after being collectedRemnants can be collected from 50% further awayRemnant Range
VersionChanges
0.4.0Refracted Infusion now grants: When collecting an Elemental Infusion, gain another different Elemental Infusion (previously 50% chance). Storm's Recollection now also grants Remnants can be collected from 50% further away. Multiplying Squal
0.3.1The Stormweaver's Remnant Range Ascendancy Passive Skills now have "Remnants can be collected from 20% further away" (previously 30%).
0.3.0The Elemental Storm Skill granted by the Tempest Caller Notable Passive Skill has had its cooldown lowered to 3 seconds at all levels (previously 5). The Rain Dance Notable Passive Skill has been renamed to Multiplying Squalls and no longer
0.2.0The small Mana Ascendancy Passive Skills no longer provide 4% increased maximum Mana, and now provide 12% increased Mana Regeneration Rate.
0.1.0Introduced to the game.

Pathfinder (Mapping)

Pathfinder is an Ascendancy class for the Ranger.

Overview

The Pathfinder is a survival specialist with a focus in flasks, mobility, and flexibility with the passive skill tree. Enduring Elixirs allows her life flasks to continue recovering her life even after recovering to full, and she can learn one of five Concoction skills to turn her mana flask into a source of damage. Relentless Pursuit and Running Assault keeps her mobile by mitigating effects that can reduce her movement speed or stop her entirely. The Pathfinder can gain a second starting point on the passive skill tree with Path Seeker and gain additional choices of stat bonuses on the travel nodes from Traveller's Wisdom. Other passives include Overwhelming Toxicity to double the number of poison stacks, and Sustainable Practices to gain elemental damage reduction from evasion.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Evasion20% increased Evasion Rating
Life Flask Charges20% increased Life Flask Charges gained
Mana Flask Charges20% increased Mana Flask Charges gained
Passive PointsGrants 1 Passive Skill Point
Poison Effect12% increased Magnitude of Poison you inflict
Skill Speed4% increased Skill Speed

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Enduring ElixirsLife Flask Effects are not removed when Unreserved Life is FilledLife Flask Effects do not QueueLife Flask Charges
Sustainable Practices50% of Evasion Rating also grants Elemental Damage reductionEvasion
Path SeekerPath of the SorceressGrants 4 Passive Skill PointsCan Allocate Passive Skills from the Sorceress's starting pointPassive Points
Path of the WarriorGrants 4 Passive Skill PointsCan Allocate Passive Skills from the Warrior's starting point
Traveller's WisdomAttribute Passive Skills can instead grant 5% increased DamageAttribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy ShieldAttribute Passive Skills can instead grant 5% increased Cost EfficiencyPath SeekerPassive Points
Brew ConcoctionExplosive ConcoctionGrants Skill: Explosive ConcoctionMana Flask Charges
Shattering ConcoctionGrants Skill: Shattering Concoction
Fulminating ConcoctionGrants Skill: Fulminating Concoction
Acidic ConcoctionGrants Skill: Acidic Concoction
Bleeding ConcoctionGrants Skill: Bleeding Concoction
Overwhelming ToxicityDouble the number of your Poisons that targets can be affected by at the same time50% less Poison DurationPoison Effect
Relentless PursuitYour speed is unaffected by SlowsSkill Speed
Running Assault30% less Movement Speed Penalty from using Skills while movingCannot be Heavy Stunned while SprintingRelentless PursuitSkill Speed
VersionChanges
0.5.0The Overwhelming Toxicity Notable Passive Skill now grants 50% less Poison Duration (previously 35%). The Running Assault Notable Passive Skill now grants 30% less Movement Speed Penalty from using Skills while moving (previously 50%).
0.4.0Contagious Contamination has been Removed. Practical Remedies has been Removed. Running Assault now also grants Cannot be Heavy Stunned while Sprinting. Added a new Path Seeker multi-choice Ascendancy Passive Skill with the following choice
0.3.0The Sustainable Practices Notable Passive Skill now grants 50% of Evasion Rating also grants Elemental Damage Reduction (previously 30%). Poisonous Concoction, granted by the Poisonous Concoction Notable Passive Skill choice, has been renam
0.2.0The Running Assault Ascendancy Passive Skill now grants 50% less Movement Speed penalty from using Skills while moving (previously 30%). The location of this Passive Skill has been swapped with Relentless Pursuit. The Connected Chemistry As
0.1.0eConcoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has
0.1.0Introduced to the game.

Boss Guides for This Build