Classes & Ascendancies

Deadeye

Deadeye is an Ascendancy class for the Ranger.

3 min read·Updated 2026-07-10·Editor score 83/100
Deadeye screenshot 1
Editor's TakeMedium83/100

Our editors rank Deadeye for league-start viability, passive synergy, and how forgiving it feels when you mis-spec early.

Best for: Anyone picking a main or planning a league start

⚡ Pro Tips

  • Respec points are limited early; plan your first 20 passives before committing.
  • Melee ascendancies level safer; casters scale harder but need positioning discipline.

✓ Quick Checklist

  • Review the core deadeye mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Deadeye is an Ascendancy class for the Ranger.

Overview

The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks by learning Called Shots to autonomously apply marks on enemies or Bullseye to apply Critical Weakness to marked enemies. She can also summon mirages that fire more projectiles with Mirage Deadeye.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Frenzy Charge Duration25% increased Frenzy Charge Duration
Mark Effect12% increased Effect of your Mark Skills
Projectile Damage12% increased Projectile Damage
Projectile Speed10% increased Projectile Speed
Skill Speed4% increased Skill Speed

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Avidity50% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeFrenzy Charge Duration
Thrilling ChaseBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledAvidityFrenzy Charge Duration
Mirage DeadeyeGrants Skill: Mirage DeadeyeProjectile Damage
Projectile Proximity SpecialisationPoint BlankProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metresProjectile Speed
Far ShotProjectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Endless MunitionsSkills fire an additional ProjectileProjectile Proximity SpecialisationProjectile Speed
Gathering WindsGain Tailwind on Skill useLose all Tailwind when HitSkill Speed
Called ShotsGrants Skill: Called ShotsMark Effect
BullseyeApply 10 Critical Weakness to Enemies when Consuming a Mark on themCalled ShotsMark Effect

Version history

VersionChanges
0.4.0Wind Ward has been Removed. Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5). Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage De
0.3.0The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when y
0.1.0Introduced to the game.
Deadeye screenshot 1
Deadeye screenshot 2

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