Builds & Skills

Block

Block is a type of damage mitigation that typically negates all hit damage. Block is primarily obtained from shields. Shields can also provide an active guara

4 min read·Updated 2026-07-10·Editor score 91/100
Gem requires strength
Editor's TakeMedium91/100

Everything you need on Block in one scan: core mechanics, priority actions, and common mistakes to skip.

Best for: Builders optimizing damage, defense, or clear speed

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Block is a type of damage mitigation that typically negates all hit damage. Block is primarily obtained from shields. Shields can also provide an active guaranteed directional block skill, though its consecutive usage is limited by the player's stagger bar.

Mechanics

Global "% increased block chance" effects, such as the atlas passive Holy Protector, do nothing without a base source of block such as from having a shield equipped.

The character still receives Debuffs such as Stun and Freeze associated with the blocked hit despite the damage being negated.

Unblockable skills

Certain monsters (usually bosses) can use attacks which cannot be blocked, which will be indicated by the enemy flashing red when used. Damage over time and other damage that does not come from a hit cannot be blocked.

Damage mitigated by block is not considered "prevented damage" for stats such as those found on Wandering ReliquaryWandering ReliquarySteel PlateArmour: (265-354)Movement Speed: -5.0%Requires Level 27, 45 Str(50-100)% increased Armour+(40-60) to maximum Mana+(10-20) to Strength+(60-80) to Stun Threshold50% of Physical Damage prevented Recouped as LifeKnowing she could outlast any opponent,Wrashmin fought not to win, but to delay..[Likely due to a bug]

Passive block

Chance to block is applied to blockable incoming hits, such as projectiles or strikes from enemies.

When the roll for block chance succeeds, the damage will be negated. The attack can be coming from any direction, unlike active block.

Base passive block is primarily obtained from shields, though they can rarely be found on other items such as Barrier QuarterstaffBarrier QuarterstaffQuartertaffPhysical Damage: 35-58Critical Strike Chance: 10.00%Attacks per Second: 1.40Weapon Range: 1.4 metresRequires Level 37, 52 Dex, 22 Int+(12-18)% to Block chance. Increases to block chance modify this value. Block rounds towards the nearest integer, instead of rounding down. By default, maximum block chance is capped at 50%.

Blocking a hit with passive block doesn't build up your Heavy Stun meter.

Active block

When using certain shield/buckler skills such as Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Attack Time: 0.55 secCritical Strike Chance: 5.00%Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildupShield Bash always Light StunsShield Bash Dazes if holding a Tower ShieldShield Bash can't be EvadedShield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldSkills can be managed in the Skills Panel. and ParryParryAttack, Melee, Physical, Duration, ChannellingLevel: 1Attack Time: 0.75 secCritical Strike Chance: 5.00%Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Can't be Evaded400% more Stun buildupCan Block Damage from enemies within 1 metreCan Block Projectile Damage from enemies within 1.5 metresParried Debuff makes targets take 50% more Attack DamageParried Debuff duration is 2 seconds3 to 4 Added Physical Damage per 5 Evasion Rating on BucklerSkills can be managed in the Skills Panel. the player will gain a directional guaranteed block. This will cause all non-unblockable hits to be blocked if the shield is facing the direction of the attacker. Passive block will still function against attacks coming from other directions.

Blocking hits through Active Block will build up your Player Heavy Stun meter. When the stun meter is full, the active block skill will be cancelled and the player will become Heavy Stunned for 3 seconds.

All other effects related to block still apply. The You take #% of damage from Blocked Hits modifier will also apply to Active Block.

Related skills

GemTier
Cast on BlockCast on BlockBuff, Persistent, Trigger, MetaLevel: (1-20)While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.Gains 25 Energy when you Block(00
ParryParryAttack, Melee, Physical, Duration, ChannellingLevel: 1Attack Time: 0.75 secCritical Strike Chance: 5.00%Attack Damage: 65% of baseRequires: BucklerReady your Buckler to parry the next Hit yo0
Raise ShieldRaise ShieldAttack, AoE, Melee, Physical, ChannellingLevel: 1Attack Time: 0.55 secCritical Strike Chance: 5.00%Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block0
RefutationRefutationBuff, Spell, Duration, RepeatableLevel: (1-20)Cost: (3-13) WardCooldown Time: (11.90 sec-10.00 sec)Can Store 1 Use(s)Cast Time: 0.65 secSpends all your Ward to gain a short-duratio0
Runic ReprieveRunic ReprieveSpell, ChannellingLevel: (1-20)Cost: (3-13) Ward per secondCast Time: 0.12 secChannel to create a protective bubble all around you, Blocking Hits against you. While Channel0
Styrn's MountainStyrn's MountainSupport, LineageCategory: Styrn's MountainRequires Level 65Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.Melee0
Tul's AvalancheTul's AvalancheSupport, Lineage, Spell, AoECategory: Spell Echo, SealRequires Level 65Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken whe0
Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, TravelTier: 3Level: (1-20)Cost: (7-48) Mana per secondAttack Time: 0.60 secCritical Strike Chance: 5.00%Attack Damage: (30-94)% of 3
Magma BarrierMagma BarrierBuff, Attack, Persistent, AoE, Melee, Trigger, FireTier: 4Level: (1-20)Reservation: 30 SpiritRequires: Shield, BucklerWhile active, increases your Block Chance passively and 4
Resonating ShieldResonating ShieldAttack, AoE, Melee, Sustained, Physical, ChannellingTier: 5Level: (1-20)Cost: (6-46) Mana per secondAttack Time: 0.80 secCritical Strike Chance: 5.00%Attack Damage: (5

Related unique items

ItemBase itemItem classStats
Alkem EiraAlkem EiraBlazon Crest ShieldShieldChance to Block: (28-30)%Armour: (13-15)Energy Shield: (7-9)Movement Speed: -1.5%Grants Skill: Raise Shield(15-20)% increased Block chance(30-50)% increaseBlazon Crest ShieldShield1(15-20)% increased Block chance(30-50)% increased Armour and Energy Shield+(50-70) to maximum ManaDamage Blocked is Recouped as Mana
DunkelhaltDunkelhaltLeather BucklerBucklerChance to Block: (24-26)%Evasion: (30-40)Grants Skill: Parry(20-30)% increased Block chance+(20-30) to Evasion RatingYou take 50% of damage from Blocked Hits5Leather BucklerBuckler1(20-30)% increased Block chance+(20-30) to Evasion RatingYou take 50% of damage from Blocked Hits50% increased Parried Debuff Magnitude
LegionstrideLegionstrideRough GreavesArmour: (72-92)+(50-70) to Armour+(50-70) to Stun Threshold-10 Physical damage taken from Projectile Attacks+10% to Block chanceA wall of steel and muscle.Rough GreavesBoots1+(50-70) to Armour+(50-70) to Stun Threshold-10 Physical damage taken from Projectile Attacks+10% to Block chance
WulfsbaneWulfsbanePainted Tower ShieldShieldChance to Block: 26%Armour: 29Movement Speed: -3.0%Requires Level 6, 11 StrGrants Skill: Raise Shield+(40-60) to maximum Life+(10-15) to Strength+(60-80) toPainted Tower ShieldShield6+(40-60) to maximum Life+(10-15) to Strength+(60-80) to Stun ThresholdIntimidate Enemies on Block for 8 seconds
OakswornOakswornSigil Crest ShieldShieldChance to Block: 25%Armour: (30-37)Energy Shield: (14-17)Movement Speed: -1.5%Requires Level 7, 8 Str, 8 IntGrants Skill: Raise Shield(20-30)% increased Block cSigil Crest ShieldShield7(20-30)% increased Block chance(80-120)% increased Armour and Energy Shield50% increased Life Regeneration rate+(17-23)% to Chaos Resistance
Stone of LazhwarStone of LazhwarLapis AmuletRequires Level 8+(10-15) to Intelligence+(50-100) to maximum Mana(15-25)% increased Cast Speed+(15-25)% to Block Chance while holding a FocusYou are slow, fLapis AmuletAmulet8+(10-15) to Intelligence+(50-100) to maximum Mana(15-25)% increased Cast Speed+(15-25)% to Block Chance while holding a Focus
IronboundIronboundWarden BowBowPhysical Damage: 12-20Critical Strike Chance: 5.00%Attacks per Second: (1.21-1.26)Requires Level 11, 23 Dex(25-35)% chance to Chain an additional time+(100-150) to ArmouWarden BowBow11(25-35)% chance to Chain an additional time+(100-150) to Armour(5-10)% increased Attack Speed+12% to Block chance(3-5)% increased Block chance per 100 total Item Armour on Equipped Armour ItemsHits wi
Rondel de EzoRondel de EzoPlated BucklerBucklerChance to Block: 20%Evasion: (39-65)Requires Level 11, 18 DexGrants Skill: Parry(50-150)% increased Evasion Rating+(10-20) to Dexterity5 Life RegeneratioPlated BucklerBuckler11(50-150)% increased Evasion Rating+(10-20) to Dexterity5 Life Regeneration per second100% increased Block chance against ProjectilesCurse Enemies with Enfeeble on Block
DoomgateDoomgateBraced Tower ShieldShieldChance to Block: (46-52)%Armour: (82-102)Movement Speed: -3.0%Requires Level 12, 19 StrGrants Skill: Raise Shield(80-100)% increased Block chance(100-150)% incBraced Tower ShieldShield12(80-100)% increased Block chance(100-150)% increased Armour+(13-17)% to Chaos ResistanceYou take (25-40)% of damage from Blocked HitsEnemies are Culled on Block
BloodbarrierBloodbarrierIron BucklerBucklerChance to Block: (22-23)%Evasion: 33Requires Level 16, 25 DexGrants Skill: Parry(10-15)% increased Block chance+(13-17)% to Chaos Resistance(5-10) Life RegenIron BucklerBuckler16(10-15)% increased Block chance+(13-17)% to Chaos Resistance(5-10) Life Regeneration per secondInflict Corrupted Blood for 5 seconds on Block, dealing 50% ofyour maximum Life as Physical damage per se
Saffell's FrameSaffell's FrameEmblem Crest ShieldShieldArmour: 34Energy Shield: 12Movement Speed: -1.5%Requires Level 16, 15 Str, 15 IntGrants Skill: Raise Shield+(15-25)% to Fire Resistance+(15-25)% Emblem Crest ShieldShield16+(15-25)% to Fire Resistance+(15-25)% to Cold Resistance+(15-25)% to Lightning ResistanceCannot BlockModifiers to Maximum Block Chance instead apply to Maximum Resistances

Related passive skills

The following passive skills are related to block:

Block chance

NameStats
Block5% increased Block chance
Block and Movement Penalty with Raised Shield4% increased Block chance5% reduced Movement Speed Penalty while Actively Blocking
Block and Shield Defences4% increased Block chance15% increased Armour, Evasion and Energy Shield from Equipped Shield
Block and Stun Threshold4% increased Block chance5% increased Stun Threshold
Shield Block5% increased Block chance
Thorns and Block10% increased Thorns damage4% increased Block chance
Core of the Guardian30% increased Block chance20% reduced maximum Energy Shield
Defender's Resolve12% increased Block chanceYour Heavy Stun buildup empties 50% faster
Defensive Reflexes12% increased Block chance5 Mana gained when you Block
Flashy Parrying12% increased Block chance20% increased Parried Debuff Duration
Holy ProtectorMinions have 25% increased maximum Life10% increased Block chance

Maximum block chance

NameStats
Maximum Block+1% to maximum Block chance
Defensive Stance+4% to maximum Block chance
Hunker DownRecover 20 Life when you Block80% less Knockback Distance for Blocked Hits+2% to maximum Block chance
Vigilance12% increased Block chance10 Life gained when you Block+2% to maximum Block chance

Block recovery

NameStats
Block Recovery25% increased Block Recovery
Shield Expertise12% increased Block chance40% increased Block Recovery

Miscellany

NameStats
BlockRecover 5 Life when you Block
Dazing Blocks100% chance to Daze Enemies whose Hits you Block with a raised Shield
Defensive Reflexes12% increased Block chance5 Mana gained when you Block
Favourable Odds30% increased Block chance while Surrounded10% increased Deflection Rating while Surrounded40% increased Ailment and Stun Threshold while Surrounded
Frightening ShieldApply Debilitate to Enemies 30 Metres in front of you while your Shield is raised
Hunker DownRecover 20 Life when you Block80% less Knockback Distance for Blocked Hits+2% to maximum Block chance
Lay Siege1% increased Damage per 1% Chance to Block
Retaliation75% increased Thorns damage if you've Blocked Recently
Swift Blocking12% increased Block chance1% increased Movement Speed for each time you've Blocked in the past 10 seconds
Towering Shield25% increased Chance to Block if you've Blocked with a raised Shield Recently50% increased Armour, Evasion and Energy Shield from Equipped Shield
Vigilance12% increased Block chance10 Life gained when you Block+2% to maximum Block chance

Paths Not Taken passive skills

The following passive skills are exclusive the Oracle with The Unseen Path allocated:

NameStats
Armour and Block Chance15% increased Armour while stationary5% increased Block chance
Block Chance8% increased Block chance
Shelter from the Rain15% increased Block chance20% faster start of Energy Shield Recharge

Ascendancy passive skills

The following Ascendancy passive skills are related to block:

AscendancyClassNameStats
WarbringerBlock Chance6% increased Block chance
WarbringerRenly's TrainingGain 35% Base Chance to Block from Equipped Shield instead of the Shield's value
WarbringerTurtle CharmYou take 20% of damage from Blocked HitsMaximum Block chance is 75%

Keystones

The following Keystones are related to block: No results found for the given query.

Version history

VersionChanges
0.4.0Damage mitigated by block is considered Prevented.[Undocumented]
0.3.0Blocking is no longer limited to Strikes and Projectiles by default. All hits that are not specifically unblockable (with the red flash) can be blocked. Raise Shield and Parry now require you to face
0.2.0Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit. Unified stun mechan
0.1.0dPassive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.
0.1.0Introduced to the game.
Gem requires strength
Gem requires strength
Gem requires dexterity
Gem requires dexterity
Gem requires intelligence
Gem requires intelligence
Yes
Yes

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