Builds & Skills

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Path of Exile 2 uses three main attributes - strength, dexterity, and intelligence - and its twelve playable character classes (or simply classes) are each as

7 min read·Updated 2026-07-11·Editor score 91/100
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Best for: Builders optimizing damage, defense, or clear speed

⚡ Pro Tips

  • Technically speaking, none of the player characters are exiles, as that refers to criminals exiled from Oriath.
  • Link your main damage skill first — a 2-link beats two unlinked 1-links.
  • Spirit costs gate your aura count; check the spirit bar before adding buffs.

✓ Quick Checklist

  • Technically speaking, none of the player characters are exiles, as that refers to criminals exiled from Oriath.
  • Try out every single skill you are offered. Some skills are good in certain situations that you may not expect.

Quick Summary

The Warrior specializes in mace, warcry, and shield skills. His ascendancy classes are the Titan, Warbringer, and Smith of Kitava. Key points: The Duelist and Shadow were intended to be renamed to the Gladiator and Assassin, respectively, instead of keeping their Path of Exile counterparts' class names, but this decision was reversed before the game's Early Access release. The artbook uses these original names. · Technically speaking, none of the player characters are exiles, as that refers to criminals exiled from Oriath. · According to game director Jonathan Rogers, each pair of classes is the same person, but with a different upbringing. It is not known how much of this still applies to the current designs.

Strength

Marauder

The Marauder specializes in axe skills.

Warrior

The Warrior specializes in mace, warcry, and shield skills. His ascendancy classes are the Titan, Warbringer, and Smith of Kitava.

Dexterity

Ranger

The Ranger specializes in bow skills. Her ascendancy classes are the Deadeye and Pathfinder.

Huntress

The Huntress specializes in spear skills. Her ascendancy classes are the Ritualist, Amazon, and Spirit Walker.

Intelligence

Witch

The Witch specializes in occult spells, which includes undead minions and chaos spells. Her Ascendancy classes are the Infernalist, Blood Mage, and Lich.

Sorceress

The Sorceress specializes in elemental spells. Her ascendancy classes are the Stormweaver, Chronomancer, and Disciple of Varashta.

Strength/Dexterity

Duelist

The Duelist specializes in sword skills.

Mercenary

The Mercenary specializes in crossbow and grenade skills. His ascendancy classes are the Witchhunter, Gemling Legionnaire, and Tactician.

Dexterity/Intelligence

Shadow

The Shadow specializes in dagger and trap skills.

Monk

The Monk specializes in unarmed and quarterstaff skills. His ascendancy classes are the Invoker, Acolyte of Chayula, and Martial Artist.

Strength/Intelligence

Templar

The Templar specializes in flail skills and holy spells.

Druid

The Druid specializes in primal skills, which include shapeshifting, animal minions, and nature spells. His ascendancy classes are the Shaman and Oracle.

  • The Duelist and Shadow were intended to be renamed to the Gladiator and Assassin, respectively, instead of keeping their Path of Exile counterparts' class names, but this decision was reversed before the game's Early Access release. The artbook uses these original names.
  • Technically speaking, none of the player characters are exiles, as that refers to criminals exiled from Oriath.
  • According to game director Jonathan Rogers, each pair of classes is the same person, but with a different upbringing. It is not known how much of this still applies to the current designs.
VersionChanges
0.4.0Added a new playable character class, the Druid.
0.2.0Added a new playable character class, the Huntress.
0.1.0Introduced the Ranger, Witch, Warrior, Mercenary, Monk, and Sorceress to the game.

General Tips

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This guide is meant to cover all things that players may wish to know when first starting the game in early access. It is meant to be relatively spoiler-free, but there may be slight spoilers.

General tips

  • Try out every single skill you are offered. Some skills are good in certain situations that you may not expect.
  • Try to have at least two types of main attacks - one for single target (bosses, rares), and one for AoE/mob swarms.
  • Always check the vendor in town, even for normal and magic items. Focus on finding weapons with high flat damage rolls and armour pieces with life/resists.
  • Prioritize getting the upgraded base items as you progress through the acts. A strong base with weak mods will often times outclass a lower-tier base with many mods.
  • When using your support gemcutters, make sure you click on the skill on the left to see suggested support gems. If they have an empty socket, it will automatically socket the selected support gem.
  • Pick up all items with quality and sockets that you won't equip and salvage them for materials. Socketed items will have a white dot on the item with the default loot filter, and quality items will say "Superior" in the name.
  • Make sure to fully explore all areas that have events and complete the events. The events will show up on the map in a circle around the waypoint.
  • Pick up all white bases that drop with the stats that you are looking for and use transmute/augment on them as long as they have a higher base stat than what you have equipped (which means they are a higher tier base). For example, if you are a ranger and stacking evasion, do this to all pure evasion bases that drop.
  • You can generally tell the tier of an item or weapon based on its level requirement.
  • Make sure you complete the quests that give spirit in each act. You get 30 spirit in act 1 and act 3, and additional 40 spirit in cruel act 3.
  • The quest items you pick up through the spirit quests (and some other ones) need to be right clicked in your inventory to apply to your character.
  • You can control click vendors to get their default action to show up automatically. Control clicking the hooded one will automatically identify all items in your inventory.
  • Don't be afraid to go back to town and refill your flasks. TPs are free.
  • Acts 2 and 3 have Ascension trials.
  • Even if you don't use wands or scepters, make sure you look at the wand/scepter vendor to see if they have rings or amulets you need.
  • If you want to refund passives to change skill tree pathing, you can temporarily deallocate points from elsewhere, allocate points to create a new pathing, deallocate the old path, then re-allocate where you originally took the point from to save on Gold costs.
  • The caches at the end of the Trial of the Sekhemas are named very specifically based on what they drop. Make sure you read them before using your keys to open them.
  • You can use the reforging bench to upgrade 3 of the same tier map to one of the next tier.
  • Get your 3rd set of ascendency points by completing the Trial of the Sekhemas using a Djinn Barya that has 3 trials.

Deadeye

Deadeye is an Ascendancy class for the Ranger.

Overview

The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks by learning Called Shots to autonomously apply marks on enemies or Bullseye to apply Critical Weakness to marked enemies. She can also summon mirages that fire more projectiles with Mirage Deadeye.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Frenzy Charge Duration25% increased Frenzy Charge Duration
Mark Effect12% increased Effect of your Mark Skills
Projectile Damage12% increased Projectile Damage
Projectile Speed10% increased Projectile Speed
Skill Speed4% increased Skill Speed

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Avidity50% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeFrenzy Charge Duration
Thrilling ChaseBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledAvidityFrenzy Charge Duration
Mirage DeadeyeGrants Skill: Mirage DeadeyeProjectile Damage
Projectile Proximity SpecialisationPoint BlankProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metresProjectile Speed
Far ShotProjectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Endless MunitionsSkills fire an additional ProjectileProjectile Proximity SpecialisationProjectile Speed
Gathering WindsGain Tailwind on Skill useLose all Tailwind when HitSkill Speed
Called ShotsGrants Skill: Called ShotsMark Effect
BullseyeApply 10 Critical Weakness to Enemies when Consuming a Mark on themCalled ShotsMark Effect
VersionChanges
0.4.0Wind Ward has been Removed. Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5). Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While
0.3.0The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. The Called Shot
0.1.0Introduced to the game.

Titan

Titan is an Ascendancy class for the Warrior.

Overview

The Titan is a class that possesses tremendous vitality and might. He can deliver powerful slams that can be ancestrally boosted and leave extra aftershocks, and improve his Heavy Stuns by making them easier to apply and dealing more damage to stunned enemies. The Titan can also be built to be very resilient with access to more life and armour. He can also gain extra inventory space from Colossal Capacity, which unlocks the ability to improve the power of his small passive skills from Hulking Form.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour20% increased Armour
Life RegenerationRegenerate 0.5% of maximum Life per second
Slam Area of EffectSlam Skills have 8% increased Area of Effect
Strength4% increased Strength
Stun Buildup18% increased Stun Buildup

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Stone Skin50% more Armour from Equipped Body ArmourArmour
Earthbreaker25% chance for Slam Skills you use yourself to cause an additional AftershockSlam Area of Effect
Ancestral EmpowermentEvery second Slam Skill you use yourself is Ancestrally BoostedEarthbreakerSlam Area of Effect
Colossal CapacityCarry a Chest which adds 20 Inventory SlotsStrength
Hulking Form50% increased effect of Small Passive SkillsColossal CapacityStrength
Mysterious Lineage15% more Maximum LifeLife Regeneration
Crushing ImpactsYour Hits are Crushing Blows25% more Damage against Heavy Stunned EnemiesStun Buildup
Mountain SplitterEvery Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial areaCrushing ImpactStun Buildup
VersionChanges
0.4.0Surprising Strength has been removed. Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies. Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures wh
0.1.0Introduced to the game.

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