Quick Summary
The Warrior specializes in mace, warcry, and shield skills. His ascendancy classes are the Titan, Warbringer, and Smith of Kitava. Key points: The Duelist and Shadow were intended to be renamed to the Gladiator and Assassin, respectively, instead of keeping their Path of Exile counterparts' class names, but this decision was reversed before the game's Early Access release. The artbook uses these original names. · Technically speaking, none of the player characters are exiles, as that refers to criminals exiled from Oriath. · According to game director Jonathan Rogers, each pair of classes is the same person, but with a different upbringing. It is not known how much of this still applies to the current designs.
Strength
Marauder
The Marauder specializes in axe skills.
Warrior
The Warrior specializes in mace, warcry, and shield skills. His ascendancy classes are the Titan, Warbringer, and Smith of Kitava.
Dexterity
Ranger
The Ranger specializes in bow skills. Her ascendancy classes are the Deadeye and Pathfinder.
Huntress
The Huntress specializes in spear skills. Her ascendancy classes are the Ritualist, Amazon, and Spirit Walker.
Intelligence
Witch
The Witch specializes in occult spells, which includes undead minions and chaos spells. Her Ascendancy classes are the Infernalist, Blood Mage, and Lich.
Sorceress
The Sorceress specializes in elemental spells. Her ascendancy classes are the Stormweaver, Chronomancer, and Disciple of Varashta.
Strength/Dexterity
Duelist
The Duelist specializes in sword skills.
Mercenary
The Mercenary specializes in crossbow and grenade skills. His ascendancy classes are the Witchhunter, Gemling Legionnaire, and Tactician.
Dexterity/Intelligence
Shadow
The Shadow specializes in dagger and trap skills.
Monk
The Monk specializes in unarmed and quarterstaff skills. His ascendancy classes are the Invoker, Acolyte of Chayula, and Martial Artist.
Strength/Intelligence
Templar
The Templar specializes in flail skills and holy spells.
Druid
The Druid specializes in primal skills, which include shapeshifting, animal minions, and nature spells. His ascendancy classes are the Shaman and Oracle.
- The Duelist and Shadow were intended to be renamed to the Gladiator and Assassin, respectively, instead of keeping their Path of Exile counterparts' class names, but this decision was reversed before the game's Early Access release. The artbook uses these original names.
- Technically speaking, none of the player characters are exiles, as that refers to criminals exiled from Oriath.
- According to game director Jonathan Rogers, each pair of classes is the same person, but with a different upbringing. It is not known how much of this still applies to the current designs.
| Version | Changes |
| 0.4.0 | Added a new playable character class, the Druid. |
| 0.2.0 | Added a new playable character class, the Huntress. |
| 0.1.0 | Introduced the Ranger, Witch, Warrior, Mercenary, Monk, and Sorceress to the game. |
General Tips
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This guide is meant to cover all things that players may wish to know when first starting the game in early access. It is meant to be relatively spoiler-free, but there may be slight spoilers.
General tips
- Try out every single skill you are offered. Some skills are good in certain situations that you may not expect.
- Try to have at least two types of main attacks - one for single target (bosses, rares), and one for AoE/mob swarms.
- Always check the vendor in town, even for normal and magic items. Focus on finding weapons with high flat damage rolls and armour pieces with life/resists.
- Prioritize getting the upgraded base items as you progress through the acts. A strong base with weak mods will often times outclass a lower-tier base with many mods.
- When using your support gemcutters, make sure you click on the skill on the left to see suggested support gems. If they have an empty socket, it will automatically socket the selected support gem.
- Pick up all items with quality and sockets that you won't equip and salvage them for materials. Socketed items will have a white dot on the item with the default loot filter, and quality items will say "Superior" in the name.
- Make sure to fully explore all areas that have events and complete the events. The events will show up on the map in a circle around the waypoint.
- Pick up all white bases that drop with the stats that you are looking for and use transmute/augment on them as long as they have a higher base stat than what you have equipped (which means they are a higher tier base). For example, if you are a ranger and stacking evasion, do this to all pure evasion bases that drop.
- You can generally tell the tier of an item or weapon based on its level requirement.
- Make sure you complete the quests that give spirit in each act. You get 30 spirit in act 1 and act 3, and additional 40 spirit in cruel act 3.
- The quest items you pick up through the spirit quests (and some other ones) need to be right clicked in your inventory to apply to your character.
- You can control click vendors to get their default action to show up automatically. Control clicking the hooded one will automatically identify all items in your inventory.
- Don't be afraid to go back to town and refill your flasks. TPs are free.
- Acts 2 and 3 have Ascension trials.
- Even if you don't use wands or scepters, make sure you look at the wand/scepter vendor to see if they have rings or amulets you need.
- If you want to refund passives to change skill tree pathing, you can temporarily deallocate points from elsewhere, allocate points to create a new pathing, deallocate the old path, then re-allocate where you originally took the point from to save on Gold costs.
- The caches at the end of the Trial of the Sekhemas are named very specifically based on what they drop. Make sure you read them before using your keys to open them.
- You can use the reforging bench to upgrade 3 of the same tier map to one of the next tier.
- Get your 3rd set of ascendency points by completing the Trial of the Sekhemas using a Djinn Barya that has 3 trials.
Deadeye
Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks by learning Called Shots to autonomously apply marks on enemies or Bullseye to apply Critical Weakness to marked enemies. She can also summon mirages that fire more projectiles with Mirage Deadeye.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Frenzy Charge Duration | 25% increased Frenzy Charge Duration |
| Mark Effect | 12% increased Effect of your Mark Skills |
| Projectile Damage | 12% increased Projectile Damage |
| Projectile Speed | 10% increased Projectile Speed |
| Skill Speed | 4% increased Skill Speed |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive | |
| Avidity | 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | — | Frenzy Charge Duration | |
| Thrilling Chase | Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | Frenzy Charge Duration | |
| Mirage Deadeye | Grants Skill: Mirage Deadeye | — | Projectile Damage | |
| Projectile Proximity Specialisation | Point Blank | Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | — | Projectile Speed |
| Far Shot | Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | |||
| Endless Munitions | Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | |
| Gathering Winds | Gain Tailwind on Skill useLose all Tailwind when Hit | — | Skill Speed | |
| Called Shots | Grants Skill: Called Shots | — | Mark Effect | |
| Bullseye | Apply 10 Critical Weakness to Enemies when Consuming a Mark on them | Called Shots | Mark Effect |
| Version | Changes |
| 0.4.0 | Wind Ward has been Removed. Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5). Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While |
| 0.3.0 | The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. The Called Shot |
| 0.1.0 | Introduced to the game. |
Titan
Titan is an Ascendancy class for the Warrior.
Overview
The Titan is a class that possesses tremendous vitality and might. He can deliver powerful slams that can be ancestrally boosted and leave extra aftershocks, and improve his Heavy Stuns by making them easier to apply and dealing more damage to stunned enemies. The Titan can also be built to be very resilient with access to more life and armour. He can also gain extra inventory space from Colossal Capacity, which unlocks the ability to improve the power of his small passive skills from Hulking Form.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Armour | 20% increased Armour |
| Life Regeneration | Regenerate 0.5% of maximum Life per second |
| Slam Area of Effect | Slam Skills have 8% increased Area of Effect |
| Strength | 4% increased Strength |
| Stun Buildup | 18% increased Stun Buildup |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
| Stone Skin | 50% more Armour from Equipped Body Armour | — | Armour |
| Earthbreaker | 25% chance for Slam Skills you use yourself to cause an additional Aftershock | — | Slam Area of Effect |
| Ancestral Empowerment | Every second Slam Skill you use yourself is Ancestrally Boosted | Earthbreaker | Slam Area of Effect |
| Colossal Capacity | Carry a Chest which adds 20 Inventory Slots | — | Strength |
| Hulking Form | 50% increased effect of Small Passive Skills | Colossal Capacity | Strength |
| Mysterious Lineage | 15% more Maximum Life | — | Life Regeneration |
| Crushing Impacts | Your Hits are Crushing Blows25% more Damage against Heavy Stunned Enemies | — | Stun Buildup |
| Mountain Splitter | Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area | Crushing Impact | Stun Buildup |
| Version | Changes |
| 0.4.0 | Surprising Strength has been removed. Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies. Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures wh |
| 0.1.0 | Introduced to the game. |


