Affix Database
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- PrefixprefixPrefix: Modifiers that typically enhance primary stats, such as increased damage, life, mana, and movement speed
- SuffixsuffixSuffix: Modifiers that usually focus on secondary stats, like resistances, accuracy
- AffixprefixAffix: A term that generally describe either a prefix or suffix
- ImplicitImplicit: An innate modifier that is, by default, present on all versions of an item
- ExplicitExplicit: A modifier generated on an item of non-normal rarity, usally via random item generation or crafting
- EnchantmentEnchantment: A modifier added to an item via specific methods that use the enchantment slot. For example, this can be via Runes on weapons and armour, or via instilling an amulet with Distilled Emotions
- CorruptionCorruption: A special type of enchantment modifier that can apply to an item from using a Vaal Orb
- DesecratedDesecrated: Special modifiers added using preserved bones that are obscured by default. Can be revealed at the Well of Souls.
- generalAdds # to # [Physical/Lightning/Cold/Fire/Chaos] Damage This local modifier adds directly to the weapon's base added damage. Global versions of this modifier may state ... to Attacks or ... to Spells, or neither. If neither is stated, it will apply to all spells and attacks.
- general#% increased Physical Damage This local modifier directly modifies the weapon's base physical damage. For example, if a weapon's base grants 50-100 Added Physical Damage, and it has the modifiers Adds 25 to 50 Physical Damage and 100% increased Physical Damage, its final base phy
- general#% increased Elemental Damage As of early access, this modifier doesn't actually exist as a local modifier (although it appears globally on a lot of non-martial sources). If it did, it would modify the weapon's base elemental damage like #% increased Physical Damage does the phys
- general#% increased Attack Speed This modifier directly modifies the weapon's base attack speed. It is multiplicative with global sources of attack speed.
- general+#% to Critical Hit Chance This modifier adds directly to the base critical hit chance of the weapon.
- general+#% to Critical Damage Bonus This modifier adds to the base critical damage bonus for critical hits with the weapon, which is +100% by default. This new value is multiplicative with global sources of critical damage bonus.
- general#% increased Spirit This modifier directly modifies the Spirit's base stat, which grants +100 to Spirit.
- general+# to [Armour/Evasion Rating/Energy Shield]
- general#% increased [Armour/Evasion Rating/Energy Shield] (and any combination of the three) For energy shield specifically, global versions will specify ... maximum Energy Shield
- general#% reduced Attribute Requirements is always local. The global version of this modifier will be phrased Equipment and Skill Gems have #% [increased/reduced] Attribute Requirements.
- generalEscalating Threats: Adds an additional modifier to the area. These modifiers generally add danger and reward.
- GuaranteedUniqueGuaranteedUnique: AssailumAssailumClosed HelmArmour: (384-512)Evasion: (345-460)Requires Level 45, 36 Str, 36 Dex(200-300)% increased Armour and Evasion+(200-400) to Accuracy Rating(30-50)% increased Critical Hit ChanceSkills have a (100-150)% longer Perfect
- PerfidyPerfidyKnight ArmourArmour: (780-1072)Evasion: (704-968)Movement Speed: -4.0%Requires Level 45, 41 Str, 41 Dex(300-450)% increased Armour and Evasion(10-30)% chance to Avoid Physical Damage from Hits(10-30)% chance to Avoid Fire DamaPerfidyPerfidyKnight ArmourArmour: (780-1072)Evasion: (704-968)Movement Speed: -4.0%Requires Level 45, 41 Str, 41 Dex(300-450)% increased Armour and Evasion(10-30)% chance to Avoid Physical Damage from Hits(10-30)% chance to Avoid Fire Dama: 33%
- Collapsing HorizonCollapsing HorizonWyrm QuarterstaffQuartertaffPhysical Damage: 57-94Critical Strike Chance: (15.00-20.00)%Attacks per Second: 1.40Weapon Range: 1.4 metresRequires Level 65, 89 Dex, 36 Int100% increased Elemental Damage+(5-Collapsing HorizonCollapsing HorizonWyrm QuarterstaffQuartertaffPhysical Damage: 57-94Critical Strike Chance: (15.00-20.00)%Attacks per Second: 1.40Weapon Range: 1.4 metresRequires Level 65, 89 Dex, 36 Int100% increased Elemental Damage+(5-: 10%
- Melting MaelstromMelting MaelstromUltimate Mana FlaskRecovers 310 Mana over (9.00-10.50) SecondsConsumes 10 of 75 Charges on useRequires Level 60Effect is not removed when Unreserved Mana is Filled(200-250)% increased DurationEvery 3 secondMelting MaelstromMelting MaelstromUltimate Mana FlaskRecovers 310 Mana over (9.00-10.50) SecondsConsumes 10 of 75 Charges on useRequires Level 60Effect is not removed when Unreserved Mana is Filled(200-250)% increased DurationEvery 3 second: 4%
- StrugglescreamStrugglescreamStellar AmuletRequires Level 52+(5-7) to all AttributesCan have 3 additional Instilled ModifiersThere is no light at the end of this inner strife,but the shadows eventually become home.StrugglescreamStrugglescreamStellar AmuletRequires Level 52+(5-7) to all AttributesCan have 3 additional Instilled ModifiersThere is no light at the end of this inner strife,but the shadows eventually become home.: 2%
- MegalomaniacMegalomaniacDiamondLimited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're betterthan everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree.MegalomaniacMegalomaniacDiamondLimited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're betterthan everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree.: 3%
- VoicesVoicesSapphireLimited to: 1Allocates (2-4) Sinister Jewel socketsCorruptedOnly a madman would ignore a god's instructions.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.VoicesVoicesSapphireLimited to: 1Allocates (2-4) Sinister Jewel socketsCorruptedOnly a madman would ignore a god's instructions.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.: ~1%?
- Tangmazu's Reliquary KeyTangmazu's Reliquary KeyThey knew the truth, but had no choiceGenerations hence, perhaps, one day,there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.Tangmazu's Reliquary KeyTangmazu's Reliquary KeyThey knew the truth, but had no choiceGenerations hence, perhaps, one day,there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.: <1%
- AdditionaldropsAdditionaldrops: Raven's ReflectionRaven's ReflectionWitness the genesis of madness.Bring this to the Mirror in the Withered Willow.
- generalLiquid emotions
- 0.5.30.5.3: Simulacrums now start at 100% Delirious, scaling up to 200%. This was previously intended to be 0% scaling up to 100%, but was actually not working at all. Simulacrum Maps are no longer spawned immediately when spreading Delirium fog on the
- 0.5.00.5.0: Simulacrum has been updated, and is now a 7-wave encounter. Completing a Simulacrum will now give you a key to face the new Delirium Pinnacle Boss
- 0.4.00.4.0: Boss Waves in the Simulacrum also drop a guaranteed Liquid Emotion with a chance of being a higher tier Liquid Emotion.
- 0.3.00.3.0: Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often bet
- 0.2.00.2.0: The modifier in Simulacrum for Rare Monsters having an additional Modifier no longer appears. All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques
- 0.1.10.1.1: Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.
- 0.1.00.1.0: Introduced to the game.
- Player IIRPlayer IIR: Item modifiersBuffs
- Area IIRArea IIR: Waystone modifiersTablet modifiersCoalesced Corruption modifiersCleansed map modifiersDiluted Liquid GreedDiluted Liquid GreedStack Size: 10Emotion Tier: 3Removes a random modifer and Augments a Rare Basic Jewel with anew guaranteed Crafted
- Monster IIRMonster IIR: Inherent base multipliersInherent multipliers from monster rarityAzmerian wisps
- DeliriousnessDeliriousness: Delirium mirrorsInstilled mapsSimulacrum
- generalIncreases the chance to upgrade currency to "Rare" currency (e.g. Exalted OrbExalted OrbStack Size: 20Augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers., Orb of AlchemyOrb o
- generalIncreases the chance to not drop base types that are significantly lower level requirement than the area's drop level.
- generalDoes not affect the outcomes of modifiers on unidentified items.
- generalImplements the unidentified modifier tier system (e.g. Unidentified (Tier 5)).
- generalUnidentified tiers only begin appearing at certain drop level/item level thresholds. Unidentified tiers only affect items when they are being identified. It does not affect modifiers added after the item is identified, such as through crafting.
- generalUnidentified modifier tiers function differently for magic and rare items: Magic: Each Unid tier culls a certain percentage of tiers for each modifier type separately. At least one tier of each modifier can always roll. For example, culling 50% of tiers for a mod with 3 eligible
- Unid Tier 2Unid Tier 2: ilvl 20
- Unid Tier 3Unid Tier 3: ilvl 34
- Unid Tier 4Unid Tier 4: ilvl 52
- Unid Tier 5Unid Tier 5: ilvl 65
- Gold AmuletGold AmuletRequires Level 35(12-20)% increased Rarity of Items foundGold AmuletGold AmuletRequires Level 35(12-20)% increased Rarity of Items found: Amulet
- Gold RingGold RingRequires Level 40(6-15)% increased Rarity of Items foundGold RingGold RingRequires Level 40(6-15)% increased Rarity of Items found: Ring
- Golden CharmGolden CharmLasts 1.00 SecondsConsumes 80 of 80 Charges on use15% increased Rarity of Items foundRequires Level 50Used when you Kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in Golden CharmGolden CharmLasts 1.00 SecondsConsumes 80 of 80 Charges on use15% increased Rarity of Items foundRequires Level 50Used when you Kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in : Charm
- Demigod's VirtueDemigod's VirtueGolden Visage25% increased Rarity of Items foundVirtuousThose qualities possessed by the victorare proven inherently right and true.Demigod's VirtueDemigod's VirtueGolden Visage25% increased Rarity of Items foundVirtuousThose qualities possessed by the victorare proven inherently right and true.: Golden Visage
- Horns of ByndenHorns of ByndenRusted GreathelmArmour: 49+20 to Armour(5-15)% increased Rarity of Items found+(20-30) to StrengthGain 1 Rage on Melee HitEvery Rage also grants 1% increased ArmourThe Younger Brother waded into Battle, shruggiHorns of ByndenHorns of ByndenRusted GreathelmArmour: 49+20 to Armour(5-15)% increased Rarity of Items found+(20-30) to StrengthGain 1 Rage on Melee HitEvery Rage also grants 1% increased ArmourThe Younger Brother waded into Battle, shruggi: Rusted Greathelm
- Wings of CaelynWings of CaelynRusted GreathelmArmour: 49+20 to Armour(5-15)% increased Rarity of Items found+(20-30) to DexterityGain 1 Rage on Melee HitEvery Rage also grants 1% increased Stun ThresholdThe older brother rtetained calm in tWings of CaelynWings of CaelynRusted GreathelmArmour: 49+20 to Armour(5-15)% increased Rarity of Items found+(20-30) to DexterityGain 1 Rage on Melee HitEvery Rage also grants 1% increased Stun ThresholdThe older brother rtetained calm in t: Rusted Greathelm
- Crown of the VictorCrown of the VictorIron CrownArmour: 23Energy Shield: 12Requires Level 5(10-15)% increased Rarity of Items foundGain 10 Life per enemy killedGain 10 Mana per enemy killed+1 to Level of all SkillsAn endless river of bodiesCrown of the VictorCrown of the VictorIron CrownArmour: 23Energy Shield: 12Requires Level 5(10-15)% increased Rarity of Items foundGain 10 Life per enemy killedGain 10 Mana per enemy killed+1 to Level of all SkillsAn endless river of bodies: Iron Crown
- GravebindGravebindRope CuffsArmour: (16-19)Energy Shield: (8-9)Requires Level 5(40-60)% increased Armour and Energy Shield+(10-15)% to Cold ResistanceGain (7-10) Life per enemy killedGain (4-6) Mana per enemy killedEnemies in your Presence GravebindGravebindRope CuffsArmour: (16-19)Energy Shield: (8-9)Requires Level 5(40-60)% increased Armour and Energy Shield+(10-15)% to Cold ResistanceGain (7-10) Life per enemy killedGain (4-6) Mana per enemy killedEnemies in your Presence : Rope Cuffs
- GoldrimGoldrimFelt CapEvasion: (88-108)Requires Level 10, 17 Dex+(30-50) to Evasion Rating10% increased Rarity of Items found+(25-35)% to all Elemental ResistancesNo metal slips as easily through the fingers as gold.GoldrimGoldrimFelt CapEvasion: (88-108)Requires Level 10, 17 Dex+(30-50) to Evasion Rating10% increased Rarity of Items found+(25-35)% to all Elemental ResistancesNo metal slips as easily through the fingers as gold.: Felt Cap
- Erian's CobbleErian's CobbleGuarded HelmArmour: (34-74)Evasion: (28-58)Energy Shield: (0-20)Requires Level 11, 11 Str, 11 Dex+(0-40) to Armour+(0-30) to Evasion Rating+(0-20) to maximum Energy Shield+(0-60) to Accuracy Rating+(0-30) to maxiErian's CobbleErian's CobbleGuarded HelmArmour: (34-74)Evasion: (28-58)Energy Shield: (0-20)Requires Level 11, 11 Str, 11 Dex+(0-40) to Armour+(0-30) to Evasion Rating+(0-20) to maximum Energy Shield+(0-60) to Accuracy Rating+(0-30) to maxi: Guarded Helm
- AurseizeAurseizeLayered GauntletsArmour: (30-35)Evasion: (25-28)Requires Level 16, 13 Str, 13 Dex(40-60)% increased Armour and Evasion(40-50)% increased Rarity of Items foundLose 2% of maximum Life on KillWealth is not to be borne lightly.AurseizeAurseizeLayered GauntletsArmour: (30-35)Evasion: (25-28)Requires Level 16, 13 Str, 13 Dex(40-60)% increased Armour and Evasion(40-50)% increased Rarity of Items foundLose 2% of maximum Life on KillWealth is not to be borne lightly.: Layered Gauntlets
- Crown of the Pale KingCrown of the Pale KingCultist CrownArmour: (66-88)Energy Shield: (28-38)Requires Level 16, 15 Str, 15 Int(50-100)% increased Armour and Energy Shield+(40-80) to maximum Life10% increased Rarity of Items found(10-15) toCrown of the Pale KingCrown of the Pale KingCultist CrownArmour: (66-88)Energy Shield: (28-38)Requires Level 16, 15 Str, 15 Int(50-100)% increased Armour and Energy Shield+(40-80) to maximum Life10% increased Rarity of Items found(10-15) to: Cultist Crown
- GamblesprintGamblesprintEmbossed BootsEvasion: (100-120)Requires Level 16, 23 Dex(100-140)% increased Evasion Rating(10-15)% increased Rarity of Items found+(10-15) to Dexterity+(15-25)% to Lightning ResistanceGain 0% to 40% increased MovemGamblesprintGamblesprintEmbossed BootsEvasion: (100-120)Requires Level 16, 23 Dex(100-140)% increased Evasion Rating(10-15)% increased Rarity of Items found+(10-15) to Dexterity+(15-25)% to Lightning ResistanceGain 0% to 40% increased Movem: Embossed Boots
- Visage of AyahVisage of AyahBeaded CircletEnergy Shield: (51-61)Requires Level 16, 25 Int(50-80)% increased Energy Shield(10-15)% increased Rarity of Items found(20-30)% increased Critical Hit Chance+(10-20)% to Lightning ResistanceEldritchVisage of AyahVisage of AyahBeaded CircletEnergy Shield: (51-61)Requires Level 16, 25 Int(50-80)% increased Energy Shield(10-15)% increased Rarity of Items found(20-30)% increased Critical Hit Chance+(10-20)% to Lightning ResistanceEldritch: Beaded Circlet
- Thief's TormentThief's TormentEmerald RingRequires Level 26+(120-160) to Accuracy Rating(30-40)% increased Rarity of Items found+(10-15)% to all Elemental ResistancesGain 25 Life per Enemy Hit with AttacksCan't use other RingsGain 15 Mana pThief's TormentThief's TormentEmerald RingRequires Level 26+(120-160) to Accuracy Rating(30-40)% increased Rarity of Items found+(10-15)% to all Elemental ResistancesGain 25 Life per Enemy Hit with AttacksCan't use other RingsGain 15 Mana p: Emerald Ring
- Vigilant ViewVigilant ViewEmerald RingRequires Level 26+(120-160) to Accuracy Rating+(100-150) to Accuracy Rating+(100-150) to Evasion Rating(10-20)% increased Rarity of Items found+(20-30) to DexterityEnemies have an Accuracy Penalty againVigilant ViewVigilant ViewEmerald RingRequires Level 26+(120-160) to Accuracy Rating+(100-150) to Accuracy Rating+(100-150) to Evasion Rating(10-20)% increased Rarity of Items found+(20-30) to DexterityEnemies have an Accuracy Penalty again: Emerald Ring
- CornathaumCornathaumHeavy CrownArmour: 75Energy Shield: 28Requires Level 33, 27 Str, 27 Int(10-20)% increased Rarity of Items found+(40-50) to Intelligence30% increased Light Radius5% increased Experience gainPain brings clarity.CornathaumCornathaumHeavy CrownArmour: 75Energy Shield: 28Requires Level 33, 27 Str, 27 Int(10-20)% increased Rarity of Items found+(40-50) to Intelligence30% increased Light Radius5% increased Experience gainPain brings clarity.: Heavy Crown
- Eye of ChayulaEye of ChayulaGold AmuletRequires Level 35(12-20)% increased Rarity of Items found(30-20)% reduced maximum Life+(10-15) to all AttributesCannot be Light StunnedNever blinking, always watching.Eye of ChayulaEye of ChayulaGold AmuletRequires Level 35(12-20)% increased Rarity of Items found(30-20)% reduced maximum Life+(10-15) to all AttributesCannot be Light StunnedNever blinking, always watching.: Gold Amulet
- Gifts from AboveGifts from AbovePrismatic RingRequires Level 35+(7-10)% to all Elemental Resistances(20-30)% increased Critical Hit Chance(20-30)% increased Light Radius(20-30)% increased Rarity of Items Dropped by Enemies killed with a CriGifts from AboveGifts from AbovePrismatic RingRequires Level 35+(7-10)% to all Elemental Resistances(20-30)% increased Critical Hit Chance(20-30)% increased Light Radius(20-30)% increased Rarity of Items Dropped by Enemies killed with a Cri: Prismatic Ring
- Serpent's EggSerpent's EggGold AmuletRequires Level 35(12-20)% increased Rarity of Items found+(10-20) to all Attributes+(17-23)% to Chaos Resistance(20-30)% increased Mana Regeneration RateGain an additional Charge when you gain a ChargeWhSerpent's EggSerpent's EggGold AmuletRequires Level 35(12-20)% increased Rarity of Items found+(10-20) to all Attributes+(17-23)% to Chaos Resistance(20-30)% increased Mana Regeneration RateGain an additional Charge when you gain a ChargeWh: Gold Amulet
- Greed's EmbraceGreed's EmbraceVaal CuirassArmour: (456-570)Movement Speed: -5.0%Requires Level 37, 90 Str50% increased Strength Requirement20% reduced Movement Speed(100-150)% increased Armour(30-50)% increased Rarity of Items found+(20-30)Greed's EmbraceGreed's EmbraceVaal CuirassArmour: (456-570)Movement Speed: -5.0%Requires Level 37, 90 Str50% increased Strength Requirement20% reduced Movement Speed(100-150)% increased Armour(30-50)% increased Rarity of Items found+(20-30): Vaal Cuirass
- AndvariusAndvariusGold RingRequires Level 40(6-15)% increased Rarity of Items found(50-70)% increased Rarity of Items found+10 to Dexterity-20% to all Elemental ResistancesDanger is the price of wealth.AndvariusAndvariusGold RingRequires Level 40(6-15)% increased Rarity of Items found(50-70)% increased Rarity of Items found+10 to Dexterity-20% to all Elemental ResistancesDanger is the price of wealth.: Gold Ring
- 0.2.0g0.2.0g: We modified the rarity value at which Normal Items no longer drop. This means that Unique Bosses will never drop Normal items except for a select few early in the game. Gold, Magic Currency, Quality Currency, Flasks, Charms, and Runes are n
- 0.2.0prefix0.2.0: Increased Rarity of Items found Modifiers on items have been lowered at top end. The Suffix Modifier now goes up to 25% at the highest tier (previously 30%), while the Prefix Modifier now goes up to 25% at the highest tier (previously 32%).
- 0.1.0cprefix0.1.0c: Increased the values of all Prefix Modifiers that can roll on Waystones. We've also adjusted the chances of getting the more commonly powerful Modifiers such as increases to Rarity and Pack Size. (Rarity mods increased by ~2.5x) Monster Mod
- DaggerDagger: 1.0
- FlailFlail: 1.1
- One Hand AxeOne Hand Axe: 1.1
- One Hand SwordOne Hand Sword: 1.1
- TalismanTalisman: 1.2
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