Quick Summary
Currently, there are 20 regular ascendancy classes available. The full release will have at least 3 Ascendancy Classes for each class, for a total of 36.
Overview
Currently, there are 20 regular ascendancy classes available. The full release will have at least 3 Ascendancy Classes for each class, for a total of 36.
Choosing an ascendancy class after completing an Ascension Trial for the first time will unlock a unique ascendancy skill tree that functions similarly to the larger Passive Skill Tree: the player earns ascendancy skill points which can be spent on allocating nodes granting passive bonuses and in some cases special skills. The tree can be accessed anytime from the center of the Passive Skill Tree window. Players can complete 4 tiers of Ascension Trials, each granting 2 ascendancy skill points for a total of 8.
Alternate ascendancy classes
Alternate versions of existing ascendancy classes can also be unlocked. Currently, the Abyssal Lich is the only alternate ascendancy available and is unlocked by defeating the final Abyss boss while the player has already ascended into a Lich.
| Version | Changes |
| 0.3.0 | Added the new Abyssal Lich Alternate Ascendancy Class.[Undocumented] |
| 0.2.0f | Redoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have. In order to respec your Ascendancy class, you |
| 0.1.0d | Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively. Added "Ascendancy Skill Points" as a keyword, which details how sets |
| 0.1.0 | Introduced to the game. |
Deadeye
Deadeye is an Ascendancy class for the Ranger.
Overview
The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks by learning Called Shots to autonomously apply marks on enemies or Bullseye to apply Critical Weakness to marked enemies. She can also summon mirages that fire more projectiles with Mirage Deadeye.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Frenzy Charge Duration | 25% increased Frenzy Charge Duration |
| Mark Effect | 12% increased Effect of your Mark Skills |
| Projectile Damage | 12% increased Projectile Damage |
| Projectile Speed | 10% increased Projectile Speed |
| Skill Speed | 4% increased Skill Speed |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive | |
| Avidity | 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge | — | Frenzy Charge Duration | |
| Thrilling Chase | Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled | Avidity | Frenzy Charge Duration | |
| Mirage Deadeye | Grants Skill: Mirage Deadeye | — | Projectile Damage | |
| Projectile Proximity Specialisation | Point Blank | Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres | — | Projectile Speed |
| Far Shot | Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres | |||
| Endless Munitions | Skills fire an additional Projectile | Projectile Proximity Specialisation | Projectile Speed | |
| Gathering Winds | Gain Tailwind on Skill useLose all Tailwind when Hit | — | Skill Speed | |
| Called Shots | Grants Skill: Called Shots | — | Mark Effect | |
| Bullseye | Apply 10 Critical Weakness to Enemies when Consuming a Mark on them | Called Shots | Mark Effect |
| Version | Changes |
| 0.4.0 | Wind Ward has been Removed. Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5). Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While |
| 0.3.0 | The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. The Called Shot |
| 0.1.0 | Introduced to the game. |
Titan
Titan is an Ascendancy class for the Warrior.
Overview
The Titan is a class that possesses tremendous vitality and might. He can deliver powerful slams that can be ancestrally boosted and leave extra aftershocks, and improve his Heavy Stuns by making them easier to apply and dealing more damage to stunned enemies. The Titan can also be built to be very resilient with access to more life and armour. He can also gain extra inventory space from Colossal Capacity, which unlocks the ability to improve the power of his small passive skills from Hulking Form.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Armour | 20% increased Armour |
| Life Regeneration | Regenerate 0.5% of maximum Life per second |
| Slam Area of Effect | Slam Skills have 8% increased Area of Effect |
| Strength | 4% increased Strength |
| Stun Buildup | 18% increased Stun Buildup |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
| Stone Skin | 50% more Armour from Equipped Body Armour | — | Armour |
| Earthbreaker | 25% chance for Slam Skills you use yourself to cause an additional Aftershock | — | Slam Area of Effect |
| Ancestral Empowerment | Every second Slam Skill you use yourself is Ancestrally Boosted | Earthbreaker | Slam Area of Effect |
| Colossal Capacity | Carry a Chest which adds 20 Inventory Slots | — | Strength |
| Hulking Form | 50% increased effect of Small Passive Skills | Colossal Capacity | Strength |
| Mysterious Lineage | 15% more Maximum Life | — | Life Regeneration |
| Crushing Impacts | Your Hits are Crushing Blows25% more Damage against Heavy Stunned Enemies | — | Stun Buildup |
| Mountain Splitter | Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area | Crushing Impact | Stun Buildup |
| Version | Changes |
| 0.4.0 | Surprising Strength has been removed. Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies. Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures wh |
| 0.1.0 | Introduced to the game. |
Lich
Lich is an Ascendancy class for the Witch.
Overview
The Lich is a class who has become one with death, unlocking the potential to acquire great power at a price. She can apply everlasting curses to her enemies that make them explode on death, grant herself and her minions Unholy Might as long as she can prevent her Mana from running low, or empower her spells by consuming power charges or sacrificing energy shield. Crystalline Phylactery grants her an extra jewel socket with that gives the jewel enhanced power, for a price. Soulless Form gives Life/ES hybrid builds a new way to scale Mana regeneration, while Eternal Life freezes their Life value while having Energy Shield.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
| Curse Area | 15% increased Area of Effect of Curses |
| Energy Shield | 20% increased maximum Energy Shield |
| Energy Shield if Consumed Power Charge | 30% increased maximum Energy Shield if you've consumed a Power Charge Recently |
| Life | 3% increased maximum Life |
| Mana | 3% increased maximum Mana |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
| Necromantic Conduit | While you are not on Low Mana, you and Allies in your Presence have Unholy MightLose 5% of maximum Mana per Second | — | Mana |
| Blackened Heart | 4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana | Necromantic Conduit | Mana |
| Rupture the Soul | Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage | — | Curse Area |
| Incessant Cacophony | You can apply an additional CurseCurses you inflict have infinite Duration | Rupture the Soul | Curse Area |
| Crystalline Phylactery | 100% increased Effect of bonuses gained from Socketed JewelCan Socket a non-Unique Basic Jewel into the Phylactery50% more Mana Cost of Skills if you have no Energy Shield | — | Energy Shield |
| Eldritch Empowerment | Sacrifice 5% of maximum Energy Shield when you Cast a SpellSpells for which this Sacrifice was fully made deal 30% more DamageSacrificing Energy Shield does not interrupt Recharge | — | Energy Shield |
| Price of Power | Spells consume a Power Charge if able to deal 40% more Damage | — | Energy Shield if Consumed Power Charge |
| Soulless Form | Regenerate Mana equal to 6% of maximum Life per secondNo inherent Mana Regeneration10% of Damage taken bypasses Energy Shield | — | Life |
| Eternal Life | Your Life cannot change while you have Energy Shield | Soulless Form | Life |
| Version | Changes |
| 0.5.1 | The Lich's Eternal Life Passive Skill no longer prevents Life Reservation. |
| 0.4.0 | Curse Area passive skills on the Passive Tree have been halved, now granting 10% Curse Area of Effect (previously 20%). The Zone of Control Notable skill now grants 20% increased Curse Area of Effect (previously 40%) but also grants 10% inc |
| 0.3.0 | The Dominion over Flesh Notable Passive Skill has been renamed to Incessant Cacophony. It now grants Your Curses have infinite Duration instead of Your Curses can affect Hexproof Enemies. The Eldritch Empowerment Notable Passive Skill no lo |
| 0.2.0 | Introduced to the game. |


