Classes & Ascendancies

Ascendancy Classes Overview

Ascendancy classes, or simply "ascendancies," are subclasses that allow players to further refine their character's class by making use of special abilities,

3 min read·Updated 2026-07-11·Editor score 86/100
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Our editors rank Ascendancy Classes Overview for league-start viability, passive synergy, and how forgiving it feels when you mis-spec early.

Best for: Anyone picking a main or planning a league start

⚡ Pro Tips

  • Respec points are limited early; plan your first 20 passives before committing.
  • Melee ascendancies level safer; casters scale harder but need positioning discipline.

✓ Quick Checklist

  • Review the core ascendancy classes overview mechanics in this guide
  • Check requirements for your current character level
  • Apply one upgrade before your next boss or map push
  • Explore related guides in the same category

Quick Summary

Currently, there are 20 regular ascendancy classes available. The full release will have at least 3 Ascendancy Classes for each class, for a total of 36.

Overview

Currently, there are 20 regular ascendancy classes available. The full release will have at least 3 Ascendancy Classes for each class, for a total of 36.

Choosing an ascendancy class after completing an Ascension Trial for the first time will unlock a unique ascendancy skill tree that functions similarly to the larger Passive Skill Tree: the player earns ascendancy skill points which can be spent on allocating nodes granting passive bonuses and in some cases special skills. The tree can be accessed anytime from the center of the Passive Skill Tree window. Players can complete 4 tiers of Ascension Trials, each granting 2 ascendancy skill points for a total of 8.

Alternate ascendancy classes

Alternate versions of existing ascendancy classes can also be unlocked. Currently, the Abyssal Lich is the only alternate ascendancy available and is unlocked by defeating the final Abyss boss while the player has already ascended into a Lich.

VersionChanges
0.3.0Added the new Abyssal Lich Alternate Ascendancy Class.[Undocumented]
0.2.0fRedoing an Ascendancy Trial now allows you to respec which Ascendancy Class you have chosen at the Ascension device, but only if the Trial would grant you the number of points you already have. In order to respec your Ascendancy class, you
0.1.0dInscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively. Added "Ascendancy Skill Points" as a keyword, which details how sets
0.1.0Introduced to the game.

Deadeye

Deadeye is an Ascendancy class for the Ranger.

Overview

The Deadeye is a class focused around ranged offense. She can make her projectile skills more effective by giving them more damage at close or far range and adding an extra projectile. The Deadeye can also gain access to Tailwind, which improves her speed, evasion, and deflection amount as long as she avoids taking damage, or improve her frenzy charge generation and consumption. The Deadeye can also specialize in marks by learning Called Shots to autonomously apply marks on enemies or Bullseye to apply Critical Weakness to marked enemies. She can also summon mirages that fire more projectiles with Mirage Deadeye.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Frenzy Charge Duration25% increased Frenzy Charge Duration
Mark Effect12% increased Effect of your Mark Skills
Projectile Damage12% increased Projectile Damage
Projectile Speed10% increased Projectile Speed
Skill Speed4% increased Skill Speed

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Avidity50% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeFrenzy Charge Duration
Thrilling ChaseBenefits from consuming Frenzy Charges for your Skills have 50% chance to be doubledAvidityFrenzy Charge Duration
Mirage DeadeyeGrants Skill: Mirage DeadeyeProjectile Damage
Projectile Proximity SpecialisationPoint BlankProjectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metresProjectile Speed
Far ShotProjectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres
Endless MunitionsSkills fire an additional ProjectileProjectile Proximity SpecialisationProjectile Speed
Gathering WindsGain Tailwind on Skill useLose all Tailwind when HitSkill Speed
Called ShotsGrants Skill: Called ShotsMark Effect
BullseyeApply 10 Critical Weakness to Enemies when Consuming a Mark on themCalled ShotsMark Effect
VersionChanges
0.4.0Wind Ward has been Removed. Bullseye now requires Called Shots. Bullseye now applies 10 Critical Weakness (previously 5). Added a new Mirage Deadeye Ascendancy Passive Skill which grants the Mirage Deadeye Meta Skill. Mirage Deadeye: While
0.3.0The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge. The Called Shot
0.1.0Introduced to the game.

Titan

Titan is an Ascendancy class for the Warrior.

Overview

The Titan is a class that possesses tremendous vitality and might. He can deliver powerful slams that can be ancestrally boosted and leave extra aftershocks, and improve his Heavy Stuns by making them easier to apply and dealing more damage to stunned enemies. The Titan can also be built to be very resilient with access to more life and armour. He can also gain extra inventory space from Colossal Capacity, which unlocks the ability to improve the power of his small passive skills from Hulking Form.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Armour20% increased Armour
Life RegenerationRegenerate 0.5% of maximum Life per second
Slam Area of EffectSlam Skills have 8% increased Area of Effect
Strength4% increased Strength
Stun Buildup18% increased Stun Buildup

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Stone Skin50% more Armour from Equipped Body ArmourArmour
Earthbreaker25% chance for Slam Skills you use yourself to cause an additional AftershockSlam Area of Effect
Ancestral EmpowermentEvery second Slam Skill you use yourself is Ancestrally BoostedEarthbreakerSlam Area of Effect
Colossal CapacityCarry a Chest which adds 20 Inventory SlotsStrength
Hulking Form50% increased effect of Small Passive SkillsColossal CapacityStrength
Mysterious Lineage15% more Maximum LifeLife Regeneration
Crushing ImpactsYour Hits are Crushing Blows25% more Damage against Heavy Stunned EnemiesStun Buildup
Mountain SplitterEvery Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial areaCrushing ImpactStun Buildup
VersionChanges
0.4.0Surprising Strength has been removed. Crushing Impacts now also Grants 25% more Damage against Heavy Stunned Enemies. Added a new Mountain Splitter Ascendancy Passive Skill which grants Every Third Slam Skill that doesn't create Fissures wh
0.1.0Introduced to the game.

Lich

Lich is an Ascendancy class for the Witch.

Overview

The Lich is a class who has become one with death, unlocking the potential to acquire great power at a price. She can apply everlasting curses to her enemies that make them explode on death, grant herself and her minions Unholy Might as long as she can prevent her Mana from running low, or empower her spells by consuming power charges or sacrificing energy shield. Crystalline Phylactery grants her an extra jewel socket with that gives the jewel enhanced power, for a price. Soulless Form gives Life/ES hybrid builds a new way to scale Mana regeneration, while Eternal Life freezes their Life value while having Energy Shield.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Curse Area15% increased Area of Effect of Curses
Energy Shield20% increased maximum Energy Shield
Energy Shield if Consumed Power Charge30% increased maximum Energy Shield if you've consumed a Power Charge Recently
Life3% increased maximum Life
Mana3% increased maximum Mana

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passive
Necromantic ConduitWhile you are not on Low Mana, you and Allies in your Presence have Unholy MightLose 5% of maximum Mana per SecondMana
Blackened Heart4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum ManaNecromantic ConduitMana
Rupture the SoulCursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damageCurse Area
Incessant CacophonyYou can apply an additional CurseCurses you inflict have infinite DurationRupture the SoulCurse Area
Crystalline Phylactery100% increased Effect of bonuses gained from Socketed JewelCan Socket a non-Unique Basic Jewel into the Phylactery50% more Mana Cost of Skills if you have no Energy ShieldEnergy Shield
Eldritch EmpowermentSacrifice 5% of maximum Energy Shield when you Cast a SpellSpells for which this Sacrifice was fully made deal 30% more DamageSacrificing Energy Shield does not interrupt RechargeEnergy Shield
Price of PowerSpells consume a Power Charge if able to deal 40% more DamageEnergy Shield if Consumed Power Charge
Soulless FormRegenerate Mana equal to 6% of maximum Life per secondNo inherent Mana Regeneration10% of Damage taken bypasses Energy ShieldLife
Eternal LifeYour Life cannot change while you have Energy ShieldSoulless FormLife
VersionChanges
0.5.1The Lich's Eternal Life Passive Skill no longer prevents Life Reservation.
0.4.0Curse Area passive skills on the Passive Tree have been halved, now granting 10% Curse Area of Effect (previously 20%). The Zone of Control Notable skill now grants 20% increased Curse Area of Effect (previously 40%) but also grants 10% inc
0.3.0The Dominion over Flesh Notable Passive Skill has been renamed to Incessant Cacophony. It now grants Your Curses have infinite Duration instead of Your Curses can affect Hexproof Enemies. The Eldritch Empowerment Notable Passive Skill no lo
0.2.0Introduced to the game.

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