Builds & Skills

Ailment

Ailments are a type of debuff associated with specific damage types. Damaging ailments damage over time.

3 min read·Updated 2026-07-10·Editor score 96/100
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Best for: Builders optimizing damage, defense, or clear speed

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  • Normal monsters in tier 1 waystones are level 65
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  • Normal monsters in tier 1 waystones are level 65
  • Normal monsters in tier 16 waystones are level 80

Ailments are a type of debuff associated with specific damage types. Damaging ailments damage over time.

Damaging ailments: bleeding, poison, and ignite.

Non-damaging ailments: chill, freeze, shock and electrocute.

Mechanics

The chance for most ailments to be applied generally depends on the amount of damage dealt before mitigation compared to the defender's ailment threshold value. A player's base ailment threshold is based on half of their maximum life. This scaling is different for monsters; monster ailment threshold scales with monster level and is independent of monster life. Immobilization effects, such as freeze, electrocute, pin and stun use a different value called "poise". Both of these values have their own multiplier depending on rarity of the monster .

Chill will always be applied as long as the damage meets the minimum ailment threshold to not be discarded, though its slow magnitude scales with the ailment threshold formula.

The chance to inflict poison or bleeding is based on a static numerical chance instead rather than being calculated via the ailment threshold formula.

The chance to inflict an ailment is multiplicative against the chance to avoid an ailment. If the defender has 100% chance to avoid an ailment, they cannot be inflicted with that ailment, even by constant ground effects that usually bypass ailment avoidance chance.

Ailment and Poise Thresholds

Player ailment threshold is based on half of their maximum life by default, though modifiers can cause it to also scale from other stats such as Energy Shield or Mana instead.

Monster Ailment and Poise Thresholds depend on monster level. The values can be found in the table below. Unlike in Path of Exile 1, these thresholds are independent of monster life.

  • Normal monsters in tier 1 waystones are level 65
  • Normal monsters in tier 16 waystones are level 80
  • Magic and Rare monsters have +1 monster level
  • Boss monsters have +2 monster level
Monster levelAilment ThresholdPoise Threshold
11530
22040
32448
42857
53467
63979
74693
852106
960122
1070142
1181165

Elemental ailments

Elemental ailments refers to ailments associated with one of the elements, Fire, Cold or Lightning. Some support gems or passives may use this term to collectively refer to all of these ailments, but exclude ailments associated with Physical or Chaos damage.

  • Ignite (fire)
  • Chill (cold)
  • Freeze (cold)
  • Electrocute (lightning)
  • Shock (lightning)

Spreading ailments

Some effects may cause an ailment to spread to other nearby targets. Spreading an ailment inflicts a new, matching ailment on another target, from the same source. The new ailment can potentially spread further, but never back to the same target twice.

Damaging ailments

This only includes ailments which directly deal damage themselves, not those which amplify damage from other sources. Some support gems or passives may use this term to collectively refer to all of these ailments.

  • Bleeding
  • Poison
  • Ignite

List of ailments

Ignite, chill, freeze, shock and electrocute are elemental ailments. Bleeding and poison are non-elemental ailments.

AilmentAssociated damage typeEffectElementalDamaging
BleedingPhysicalBleeding enemies take physical damage over time, at 15% of the physical damage of the hit that inflicted bleeding per second. Bleeding deals an additional 100% damage per second if the enemy is moving
PoisonPhysical and chaosPoison causes the affected target to take chaos damage over time, at 20% of the combined physical and chaos damage of the hit that applied it per second, with an explicit source of poison chance. The
IgniteFireIgnite causes the affected target to burn for 20% of the fire damage of the final hit that applied it, per second. The base duration is 4 seconds.
ChillColdCold damage always inflicts chill. Chill slows all actions of the affected target up to 50%, based on the cold damage of the hit. The base duration is 2 seconds.
FreezeColdFreeze immobilises the target, reducing its action speed to 0% and preventing it from moving or acting for a duration. The base duration is 4 seconds.
ShockLightningShock causes the affected target to take 20% increased damage from all sources, based on the lightning damage of the hit. The base duration is 4 seconds.
ElectrocuteLightningElectrocute immobilises the target, preventing it from moving or acting for a duration. The base duration is 5 seconds.

Related skills

The following skills are related to multiple ailments or ailments in general:

GemTier
Pinnacle of PowerPinnacle of PowerSpell, Buff, Lightning, Cold, Fire, Duration, ConditionalLevel: 1Cost: 93 ManaCooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: InstantConsume all Power Charges to 0
Shattering SpiteShattering SpiteAttack, AoE, Physical, Lightning, FireLevel: (1-20)Attack Damage: (125-453)% of baseRequires: SpearStamp your spear, destroying all Bloodstone Lances on each enemy in y0
Unbound AvatarUnbound AvatarBuff, Lightning, Cold, Fire, Duration, ConditionalLevel: (1-20)Cooldown Time: 12.00 secCan Store 1 Use(s)Gain Unbound Fury by inflicting Elemental Ailments with Hits on ene0
Living BombLiving BombSpell, AoE, Fire, Duration, RemnantTier: 3Level: (1-20)Cost: (8-85) ManaCast Time: 0.60 secCritical Strike Chance: 7.00%Plant a seed of Fire inside an enemy. Dealing enough damag3
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, ConditionalTier: 3Level: (1-20)Cost: (14-98) ManaCooldown Time: 0.50 secCan Store 1 Use(s)Attack Speed: 120% of baseRequires: Quarterst3
SnapSnapSpell, AoE, Lightning, Cold, Fire, Payoff, RemnantTier: 5Level: (1-20)Cost: (8-89) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: 0.50 secCritical Strike Chance: 13.00%Consume the ele5
Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, PayoffTier: 11Level: (1-20)Cost: (7-50) ManaAttack Speed: 55% of baseRequires: SpearPlunge your Spear into the gr11
Shockchain ArrowShockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, RepeatableTier: 11Level: (1-20)Cost: (10-68) ManaAttack Speed: 70% of baseAttack Damage: (70-218)% of baseRequires11
Shockburst RoundsShockburst RoundsAttack, AoE, Ammunition, Projectile, Lightning, PayoffTier: 11Level: (1-20)Cost: (14-100) ManaRequires: CrossbowLoad your Crossbow with a clip of charged bolts which 11

Persistent skills

GemTier
File:Azmerian Swarms inventory icon.pngAzmerian SwarmsAzmerian SwarmsBuff, Minion, Persistent, Physical, Lightning, Cold, Fire, DurationLevel: (1-20)While active, summons short-lived Azmerian Swarms w0
Fire Spell on HitFire Spell on HitBuff, Persistent, Trigger, Fire, MetaLevel: (1-20)While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching max0
Thundergod's WrathThundergod's WrathBuff, Persistent, Trigger, Lightning, MetaLevel: (1-20)While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on 0
Mana RemnantsMana RemnantsBuff, Persistent, RemnantTier: 4Level: (1-20)Reservation: 30 SpiritConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ai4
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, MetaTier: 8Level: (1-20)Reservation: 60 SpiritCooldown Time: 0.20 secCan Store 1 Use(s)While activ8
Overwhelming PresenceOverwhelming PresenceBuff, Persistent, AuraTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Ele8
Time of NeedTime of NeedBuff, PersistentTier: 8Level: (1-20)Reservation: 30 SpiritWhile active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.(10-8
Cast on CriticalCast on CriticalBuff, Persistent, Trigger, MetaTier: 14Level: (1-20)Reservation: 100 SpiritWhile active, gains Energy when you Critically Hit enemies and triggers socketed Spells on re14
Cast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaTier: 14Level: (1-20)Reservation: 100 SpiritWhile active, gains Energy when you Freeze, Shock, o14
Dread BannerDread BannerBanner, Buff, Persistent, AoE, Aura, Duration, ConditionalTier: 14Level: (1-20)Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, 14

Related support gems

GemTier
Tul's StillnessTul's StillnessSupport, Lineage, Cold, ChaosCategory: BreachlordCost & Reservation Multiplier: 120%Requires Level 65Support Requirements: +5 DexSupports Skills that can cause Damaging H0
Esh's RadianceEsh's RadianceSupport, Lineage, Lightning, ChaosCategory: BreachlordCost & Reservation Multiplier: 120%Requires Level 65Support Requirements: +5 IntSupports Skills that can cause Damagin0
Olroth's HubrisOlroth's HubrisSupport, LineageCategory: Runic InfusionRequires Level 65Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical0
Xoph's PyreXoph's PyreSupport, Lineage, Fire, ChaosCategory: BreachlordCost & Reservation Multiplier: 120%Requires Level 65Support Requirements: +5 StrSupports Skills that can cause Damaging Hits, gra0
Withering TouchWithering TouchSupport, Chaos, DurationCategory: Withering TouchTier: 1Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.With1
CommiserateCommiserateSupportCategory: CommiserateTier: 2Support Requirements: +5 DexSupports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful 2
DeathmarchDeathmarchSupport, Minion, PersistentCategory: DeathmarchTier: 2Support Requirements: +5 IntSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby All2
Drain AilmentsDrain AilmentsSupport, SpellCategory: Drain AilmentsTier: 3Support Requirements: +5 IntSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies3
Elemental DischargeElemental DischargeSupport, Spell, AoE, Trigger, Lightning, Cold, Fire, PayoffCategory: Elemental DischargeTier: 3Support Requirements: +5 IntSupports any Spell that Hits enemies, c3
Elemental FocusElemental FocusSupportCategory: Elemental FocusTier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict3
ExecrateExecrateSupportCategory: Grants CooldownTier: 3Cooldown Time: 8.00 secCan Store 1 Use(s)Support Requirements: +5 IntSupports any damaging Skill that you use yourself, granting it significantly3

Related passive skills

The following passive skills are related to ailments:

Chance to inflict ailments

NameStats
Ailment Chance10% increased chance to inflict Ailments
Ailment Chance and Duration6% increased chance to inflict Ailments6% increased Duration of Damaging Ailments on Enemies
Ailment Chance and Effect6% increased chance to inflict Ailments6% increased Magnitude of Damaging Ailments you inflict
Ailment Chance and Elemental Damage6% increased chance to inflict Ailments10% increased Elemental Damage
One Handed Ailment ChanceAttacks with One-Handed Weapons have 15% increased Chance to inflict Ailments
Physical Damage and Ailment Chance8% increased Physical Damage8% increased chance to inflict Ailments
Projectile Ailment Chance20% increased chance to inflict Ailments with Projectiles
Shapeshifting Elemental Ailment Chance20% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
Advanced Munitions25% increased chance to inflict Ailments with Projectiles
Coated Arms25% increased Damage with One Handed WeaponsAttacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
Exploit the Elements24% increased Damage with Hits against Enemies affected by Elemental Ailments30% increased chance to inflict Ailments against Rare or Unique Enemies

Ailment magnitude

NameStats
Ailment Chance and Effect6% increased chance to inflict Ailments6% increased Magnitude of Damaging Ailments you inflict
Ailment Effect12% increased Magnitude of Ailments you inflict 10% increased Magnitude of Ailments you inflict
Ailment Effect and Duration5% increased Magnitude of Ailments you inflict5% increased Duration of Damaging Ailments on Enemies
Ailment Magnitude10% increased Magnitude of Ailments you inflict
Non-Damaging Ailment Magnitude10% increased Magnitude of Non-Damaging Ailments you inflict
Spell Critical Chance and Critical Ailment Effect10% increased Critical Hit Chance for Spells15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
Breaking Point30% increased Magnitude of Non-Damaging Ailments you inflict10% increased Duration of Elemental Ailments on Enemies
Cruel Fate20% increased Critical Damage Bonus20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
Deterioration20% increased Magnitude of Damaging Ailments you inflictDamaging Ailments Cannot Be inflicted on you while you already have one
Lasting Trauma30% increased Magnitude of Ailments you inflict20% increased Duration of Damaging Ailments on Enemies5% reduced Attack Speed
Shredding Force15% increased Critical Hit Chance for Spells15% increased Critical Spell Damage Bonus15% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Ailment duration

NameStats
Ailment Chance and Duration6% increased chance to inflict Ailments6% increased Duration of Damaging Ailments on Enemies
Ailment Duration10% increased Duration of Ailments on Beasts
Ailment Effect and Duration5% increased Magnitude of Ailments you inflict5% increased Duration of Damaging Ailments on Enemies
Breaking Point30% increased Magnitude of Non-Damaging Ailments you inflict10% increased Duration of Elemental Ailments on Enemies
Decrepifying Curse20% increased duration of Ailments you inflict against Cursed Enemies
Exposed to the InfernoDamage Penetrates 18% Fire Resistance15% increased Duration of Ailments against Enemies with Exposure
Hunter50% increased Damage against Demons50% increased Immobilisation buildup against Constructs50% increased Duration of Ailments on Beasts50% increased Critical Hit Chance against Humanoids
Intense Dose20% increased chance to inflict Ailments15% increased Duration of Damaging Ailments on Enemies
Lasting Trauma30% increased Magnitude of Ailments you inflict20% increased Duration of Damaging Ailments on Enemies5% reduced Attack Speed
Protraction20% increased Skill Effect Duration15% increased Duration of Damaging Ailments on Enemies
Shedding Skin40% increased Elemental Ailment Threshold10% reduced Duration of Ailments on You

Ailment threshold

NameStats
Ailment Threshold15% increased Elemental Ailment Threshold 25% increased Elemental Ailment Threshold
Ailment Threshold and Companion Resistance8% increased Elemental Ailment ThresholdCompanions have +12% to all Elemental Resistances
Ailment Threshold and Slow Effect on You10% increased Elemental Ailment Threshold5% reduced Slowing Potency of Debuffs on You
Ailment Threshold from Energy ShieldGain additional Ailment Threshold equal to 12% of maximum Energy Shield
Stun and Ailment Threshold from Energy ShieldGain additional Stun Threshold equal to 8% of maximum Energy ShieldGain additional Ailment Threshold equal to 8% of maximum Energy Shield
Against the Elements30% increased Elemental Ailment Threshold15% reduced Slowing Potency of Debuffs on You
Dampening Shield28% increased maximum Energy ShieldGain additional Stun Threshold equal to 12% of maximum Energy ShieldGain additional Ailment Threshold equal to 12% of maximum Energy Shield
Eldritch WillGain additional Stun Threshold equal to 15% of maximum Energy ShieldGain additional Ailment Threshold equal to 15% of maximum Energy Shield3% increased maximum Life, Mana and Energy Shield
Fan the Flames40% increased Elemental Ailment Threshold25% reduced Ignite Duration on you
Favourable Odds30% increased Block chance while Surrounded10% increased Deflection Rating while Surrounded40% increased Ailment and Stun Threshold while Surrounded
Feel the Earth40% increased Elemental Ailment Threshold25% reduced Shock duration on you

Miscellany

NameStats
Damage against Ailments12% increased Damage with Hits against Enemies affected by Elemental Ailments
Faster AilmentsDamaging Ailments deal damage 5% faster
Deterioration20% increased Magnitude of Damaging Ailments you inflictDamaging Ailments Cannot Be inflicted on you while you already have one
Direct Approach35% increased Critical Hit Chance against Enemies that are affectedby no Elemental Ailments
Exploit25% increased Damage with Hits against Enemies affected by Elemental Ailments15% increased Duration of Ignite, Shock and Chill on Enemies
Exploit the Elements24% increased Damage with Hits against Enemies affected by Elemental Ailments30% increased chance to inflict Ailments against Rare or Unique Enemies
Exposed Wounds15% increased chance to inflict AilmentsHits Break 30% increased Armour on targets with Ailments
Fast Acting ToxinsDamaging Ailments deal damage 12% faster
Harness the Elements20% increased Damage for each type of Elemental Ailment on Enemy
SplintersHits Break 50% increased Armour on targets with Ailments30% increased Stun Buildup
Stand GroundRegenerate 1% of maximum Life per second while stationaryRegenerate 1% of maximum Life per second while affected by any Damaging Ailment

Paths Not Taken passive skills

The following passive skills are exclusive the Oracle with The Unseen Path allocated:

NameStats
Elemental Threshold17% increased Elemental Ailment Threshold
Stun and Elemental Threshold11% increased Stun Threshold11% increased Elemental Ailment Threshold
Flesh Withstands21% increased Stun Threshold21% increased Elemental Ailment Threshold30% increased Life Regeneration rate while Ignited+500 to Armour while Frozen30% increased Mana Regeneration Rate while Shocked

Ascendancy passive skills

The following Ascendancy passive skills are related to ailments:

AscendancyClassNameStats
Acolyte of ChayulaInner TurmoilGain 1 Volatility on inflicting an Elemental AilmentTake no Damage from Volatility
Invoker...and I Shall RageGrants Skill: Unbound Avatar
Smith of KitavaHeatproofingBody Armour grants Unaffected by Damaging Ailments
TacticianPolish That GearGain Deflection Rating equal to 20% of ArmourGain 100% of Evasion Rating as extra Ailment Threshold

Version history

VersionChanges
0.2.0eBleeding no longer only considers damage dealt to the target's life. Damage dealt to energy shield (or mana) can now cause bleeding. Spreading ignites, such as from WildfireWildfireSupport, AoE, FireC
0.2.0Player base Ailment Threshold is now half of Maximum Life (previously all of Maximum Life).
0.1.0Introduced to the game
No
No
Yes
Yes

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